# struct FVertexWeightSettings

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# Members

Type Member Description
uint8 UseVertexWeightsInReducer If set, and using the reduction processor, the reduction will be weighted based on the weights in the 'VertexWeights' vertex field.
uint8 UseVertexWeightsInTexcoordGenerator If set, and generating new texcoords using either the parameterizeror the chart aggregator, the relative sizes of the output charts will be scaled using the weights in the 'VertexWeights' vertex field.
EWeightsFromColorComponent WeightsFromColorComponent If converting vertex colors to weights, this setting controls which color component is used to create the weights.
int WeightsFromColorLevel If the index of an existing vertex color field in the input geometry is set here, the existing VertexWeights field will be overwritten by a set created by converting the selected color field according to the other WeightsFromColor settings in this settings object. If both this and the corresponding ColorName is set, the processors will prioritize the name.
EWeightsFromColorMode WeightsFromColorMode If converting vertex colors to weights, this setting along with WeightsFromColorMultiplier controls how to map the RGBA intensity between 0-1 to weights. Standard mode maps color intensity [0-1] to vertex weight [1/Multiplier - Multiplier]. High mode maps color intensity [0-1] to vertex weight [1 - Multiplier]. Low mode maps color intensity [0-1] to vertex weight [1/Multiplier - 1].
float WeightsFromColorMultiplier If converting vertex colors to weights, this setting controls the max and min resulting vertex weights generated by the input color.
class FString WeightsFromColorName If the name of an existing vertex color field in the input geometry is set here, the existing VertexWeights field will be overwritten by a set created by converting the selected color field according to the other WeightsFromColor settings in this settings object. If both ColorName and the corresponding ColorLevel is set, the processors will prioritize the name.