# struct FGeometryDataCasterSettings

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# Members

Type Member Description
int Dilation The Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels.
EDitherType DitherType The type of dithering to use when creating the output object.
EFillMode FillMode The fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation.
int GeometryDataFieldIndex The GeometryDataFieldIndex setting, which specifies what field index to cast in the GeometryDataCaster, for fields where it is applicable (TexCoords, Tangents, Bitangents and Colors). The setting is ignored for other field types.
EGeometryDataFieldType GeometryDataFieldType The GeometryDataFieldType setting, which specifies what field type to cast in the GeometryDataCaster.
FVector4 MappingInf The inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
float MappingInfA Property the inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
float MappingInfB The inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
float MappingInfG The inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
float MappingInfR The inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
FVector4 MappingSup The Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
float MappingSupA Property the Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
float MappingSupB The Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
float MappingSupG The Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
float MappingSupR The Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
class FString MaterialChannel The name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast.
class FString OpacityChannel The name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used. If the caster is run through a Pipeline object, the OpacityChannel set here will also be set as the output materials OpacityChannel property.
EOpacityChannelComponent OpacityChannelComponent The component in the opacity channel to use as opacity value.
EOutputDDSCompressionType OutputDDSCompressionType DDS compression if output format is DDS.
EOutputImageFileFormat OutputImageFileFormat File format for output texture.
EOutputPixelFormat OutputPixelFormat The output pixel format
uint8 UseMultisampling Enable or disable multisampling.