Simplygon C++ API  8.3.35800.0
SimplygonSDK::IShadowMeshProcessor Class Referenceabstract

#include <SimplygonSDK.h>

Inheritance diagram for SimplygonSDK::IShadowMeshProcessor:
SimplygonSDK::IProcessingObject SimplygonSDK::IObject

Public Member Functions

virtual const char * GetClass ()
 
virtual CountedPointer< ISceneGetScene ()=0
 
virtual CountedPointer< IShadowMeshSettingsGetShadowMeshSettings ()=0
 
virtual bool IsA (const char *type) const
 
virtual void SetScene (IScene *value)=0
 
- Public Member Functions inherited from SimplygonSDK::IProcessingObject
virtual void Clear ()=0
 
virtual real GetPercentDone ()=0
 
virtual void RunProcessing ()=0
 
- Public Member Functions inherited from SimplygonSDK::IObject
virtual rid AddObserver (robserver *Observer, rid EventId)=0
 
virtual void AddRef ()=0
 
virtual rstring GetName ()=0
 
virtual void * GetUserComponentArea (rid userid)=0
 
virtual void PrintInfo ()=0
 
virtual void Release ()=0
 
virtual void RemoveObserver (rid ObserverId)=0
 
virtual void SetName (const char *Name)=0
 

Static Public Member Functions

static bool IsClassA (const char *type)
 
static IShadowMeshProcessorSafeCast (IObject *ptr)
 
- Static Public Member Functions inherited from SimplygonSDK::IProcessingObject
static bool IsClassA (const char *type)
 
static IProcessingObjectSafeCast (IObject *ptr)
 
- Static Public Member Functions inherited from SimplygonSDK::IObject
static bool IsClassA (const char *type)
 
static IObjectSafeCast (IObject *ptr)
 

Detailed Description

The shadow mesh processor creates shadow meshes for cheap shadow mapping, either from a specific direction or viewable from anywhere WARNING: Experimental. Inconsistent results, and currently very slow at high settings. Recommended onscreensize ~100.

Definition at line 20443 of file SimplygonSDK.h.

Member Function Documentation

◆ GetClass()

virtual const char* SimplygonSDK::IShadowMeshProcessor::GetClass ( )
virtual

GetClass returns the name of the class of the object.

Returns
the name of the actual class of the object, as a const char string

Reimplemented from SimplygonSDK::IProcessingObject.

◆ GetScene()

virtual CountedPointer<IScene> SimplygonSDK::IShadowMeshProcessor::GetScene ( )
pure virtual

Get the scene used for processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal refrences might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.

Returns
the scene root

◆ GetShadowMeshSettings()

virtual CountedPointer<IShadowMeshSettings> SimplygonSDK::IShadowMeshProcessor::GetShadowMeshSettings ( )
pure virtual

The settings for the ShadowMeshProcessor.

Returns
the ShadowMesh settings object associated with the processor

◆ IsA()

virtual bool SimplygonSDK::IShadowMeshProcessor::IsA ( const char *  type) const
virtual

The IsA function returns true if the object is a or is a descendant of the class named as the type parameter

Parameters
typeis the name of the class to check if the object is, or is a descendant of
Returns
true if the object is of the specified class, false if not

Reimplemented from SimplygonSDK::IProcessingObject.

◆ IsClassA()

static bool SimplygonSDK::IShadowMeshProcessor::IsClassA ( const char *  type)
inlinestatic

The IsClassA function returns true if IShadowMeshProcessor is a or is a descendant of the class named as the type parameter

Parameters
typeis the name of the class to check if the class is, or is a descendant of
Returns
true if the class is of the specified class, false if not

Definition at line 20464 of file SimplygonSDK.h.

◆ SafeCast()

static IShadowMeshProcessor* SimplygonSDK::IShadowMeshProcessor::SafeCast ( IObject ptr)
inlinestatic

SafeCast makes sure the pointer is of a class that can be cast into a IShadowMeshProcessor pointer, and if this is possible, returns the cast pointer.

Parameters
ptris the pointer to be cast into a IShadowMeshProcessor pointer
Returns
a pointer to the IShadowMeshProcessor object, if the cast can be made, and a NULL pointer otherwise

Definition at line 20477 of file SimplygonSDK.h.

◆ SetScene()

virtual void SimplygonSDK::IShadowMeshProcessor::SetScene ( IScene value)
pure virtual

Set the scene used for processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal refrences might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.

Parameters
valueis the scene node to which SceneRoot will be set

The documentation for this class was generated from the following file: