# Simplygon 9 Release Notes
# Latest Simplygon 9.2 release 9.2.9300.0
Maya
- Optimized export of selection sets (vertex / edge sets).
- Added missing dgm (DoNotGenerateMaterial) flag to documentation.
Max
- Fixed transparency issues for both STD and Physical material.
- Fixed crash issue when generating casters in UI (Max 2017).
API
- Deprecated IsFrozen setting in SceneNode.
- Fixed baked opacity type (opacity or transparency) not being set correctly in the output material properties after casting using pipelines.
- Fixed issue in BillboardCloudProcessor which ignored value of texture coordinate level and always defaulted to level 0.
License application
- Added separation of elevated and standard user licenses in license application.
Simplygon Grid
- It is now possible to select which network interface the Grid agent should use (see SIMPLYGON_9_GRID_IFINDEX).
# Older Simplygon 9.2 releases
# 9.2.7000.0
UE5
- Ported UE4 plugin to UE5. For supported feature set
UE4
- Fixed crash when processing meshes without material using LOD Recipe
- Fixed issue where processing 100+ meshes using LOD Recipe freezes the machine
API
- Added support for IndexToDirect attribute indexing mode in FBX exporter
- Fixed issue where running several remeshings in sequence on one scene will overwrite textures mapping
- Fixed issue where running several material bakings in a cascaded pipelines gives textures with same name
# 9.2.5300.0
Max
- Fixed issues when importing morph targets.
API
- Fixed issue with ranking of vertex colors.
- Fixed issue where LogicalCoreLimit setting was not respected.
- Added conservative memory allocation feature flag (see MemoryConservativeAllocation).
- Fixed issue where name and alternative name was not copied in
Array::NewCopy()
.
# 9.2.4200.0
Max
- Added support for ColorCorrection material node.
- Added recursive handling of material nodes.
- Added support for additional Bitmap material node settings.
- Fixed issue with mismatching AnimHandle that uses ulong data type.
UE4
- Added geometry data casting workflow using LOD Recipe.
- Preserve vertex colors when using native reduction interface.
- Fixed compilation for non-Windows platforms.
API
- Added ShadingBrightnessContrastNode.
- Added support for import/export EXR image format.
- Added MappingLayerIndex setting to select which mapping image layer to cast in GeometryDataCaster.
- Fixed issue in
ColorCorrectionNode
. - Fixed issue that blocked loading of floating-point textures.
- Fixed crash if a shading node has null input.
- Marked
RemeshingLegacy
related interfaces as deprecated.
Tools
- Simplygon License Application
- Added
-Verbose
option. - Added
-Uninstall
option. - Added support for running as standard (not elevated) user.
- Added
- Simplygon License Application
# 9.2.1400.0 (initial release)
# Major updates
# Simplygon API updates
- Moved
RemeshingModeManualPosition
from global settings toRemeshingSettings
. - Added support for 32-bit floating point textures in TextureLoader and -Data.
- Added pipeline cloning support.
- Allow changing up vector in BillboardCloudProcessorSettings through UpVector.
- Ignore applying PNG gamma on load to fix normal issues using the global
GlobalIgnorePNGGammaOnImageLoadSetting
setting. - Other minor API changes (see Upgrading from Simplygon C++ API 9.1 and earlier to Simplygon C++ API 9.2 and later).
- Python 3.10 support
# Plugin updates
- Added pipeline cloning support (in scripting) to Max/Maya plugin.
- Added support for loading and upgrading settings via script.
# Pipeline/distribution
- Fixed
RunSceneFromFile
to take embedded textures into account.
# File format updates
FBXExporter
now allows to set the embed references flag.- Fixed bug where normal maps weren't imported when the OBJ had been exported from Blender.
FBXImporter
now supports writing out the.fbm
folder toSIMPLYGON_9_TEMP
using the globalGlobalUnpackFBXInSimplygonTempDirectorySetting
setting.
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