# Simplygon 9 Release Notes

# Latest Simplygon 9.2 release 9.2.7000.0

  • UE5

  • UE4

    • Fixed crash when processing meshes without material using LOD Recipe
    • Fixed issue where processing 100+ meshes using LOD Recipe freezes the machine
  • API

    • Added support for IndexToDirect attribute indexing mode in FBX exporter
    • Fixed issue where running several remeshings in sequence on one scene will overwrite textures mapping
    • Fixed issue where running several material bakings in a cascaded pipelines gives textures with same name

# Older Simplygon 9.2 releases

# 9.2.5300.0

  • Max

    • Fixed issues when importing morph targets.
  • API

    • Fixed issue with ranking of vertex colors.
    • Fixed issue where LogicalCoreLimit setting was not respected.
    • Added conservative memory allocation feature flag (see MemoryConservativeAllocation).
    • Fixed issue where name and alternative name was not copied in Array::NewCopy().

# 9.2.4200.0

  • Max

  • UE4

    • Added geometry data casting workflow using LOD Recipe.
    • Preserve vertex colors when using native reduction interface.
    • Fixed compilation for non-Windows platforms.
  • API

    • Added ShadingBrightnessContrastNode.
    • Added support for import/export EXR image format.
    • Added MappingLayerIndex setting to select which mapping image layer to cast in GeometryDataCaster.
    • Fixed issue in ColorCorrectionNode.
    • Fixed issue that blocked loading of floating-point textures.
    • Fixed crash if a shading node has null input.
    • Marked RemeshingLegacy related interfaces as deprecated.
  • Tools

    • Simplygon License Application
      • Added -Verbose option.
      • Added -Uninstall option.
      • Added support for running as standard (not elevated) user.

# 9.2.1400.0 (initial release)

# Major updates

# Simplygon API updates

# Plugin updates

  • Added pipeline cloning support (in scripting) to Max/Maya plugin.
  • Added support for loading and upgrading settings via script.

# Pipeline/distribution

  • Fixed RunSceneFromFile to take embedded textures into account.

# File format updates