Enumeration on how Simplygon should handle invalid input scenes in processors, exporters and pipelines.
Values
Key | Value | Comment |
Ignore | 0 | Ignore any error in the input scene and assumes the scene is valid. This might give a performance boost, but will cause crashes if the input scene is invalid. |
LogOnlyFatal | 1 | Logs all fatal errors in the input scene. This will not fix any issues in the scene, but will log the issues with suggestions on how to fix them. |
LogAll | 2 | Logs all found errors in the input scene. This will not fix any issues in the scene, but will log the issues with suggestions on how to fix them. |
Skip | 3 | Logs all found errors in the input scene. Skips the process if the input scene is invalid, and returns without processing. This allows the executing process to continue with other scenes. |
RaiseError | 4 | Logs all found errors in the input scene, and returns an error if the scene is invalid. This is akin to "Treat warning as error", and is the safest way to process. |
Key | Value | Comment |
Ignore | 0 | Ignore any error in the input scene and assumes the scene is valid. This might give a performance boost, but will cause crashes if the input scene is invalid. |
LogOnlyFatal | 1 | Logs all fatal errors in the input scene. This will not fix any issues in the scene, but will log the issues with suggestions on how to fix them. |
LogAll | 2 | Logs all found errors in the input scene. This will not fix any issues in the scene, but will log the issues with suggestions on how to fix them. |
Skip | 3 | Logs all found errors in the input scene. Skips the process if the input scene is invalid, and returns without processing. This allows the executing process to continue with other scenes. |
RaiseError | 4 | Logs all found errors in the input scene, and returns an error if the scene is invalid. This is akin to "Treat warning as error", and is the safest way to process. |
Key | Value | Comment |
EInputSceneValidationActionType_Ignore | 0 | Ignore any error in the input scene and assumes the scene is valid. This might give a performance boost, but will cause crashes if the input scene is invalid. |
EInputSceneValidationActionType_LogOnlyFatal | 1 | Logs all fatal errors in the input scene. This will not fix any issues in the scene, but will log the issues with suggestions on how to fix them. |
EInputSceneValidationActionType_LogAll | 2 | Logs all found errors in the input scene. This will not fix any issues in the scene, but will log the issues with suggestions on how to fix them. |
EInputSceneValidationActionType_Skip | 3 | Logs all found errors in the input scene. Skips the process if the input scene is invalid, and returns without processing. This allows the executing process to continue with other scenes. |
EInputSceneValidationActionType_RaiseError | 4 | Logs all found errors in the input scene, and returns an error if the scene is invalid. This is akin to "Treat warning as error", and is the safest way to process. |