# class Welder

Welds vertices within the geometry or scene together.

# Properties

Property Description
CompactMesh If true, the welder will call Compact on the geometry after welding.
IgnoreVertexLocks If IgnoreVertexLocks is true, then also vertices that are locked may be welded.
Name The name of the Welder object. (Inherited from Object)
OnlyBetweenSceneNodes If set, only vertices that belong to different scene nodes are considered for the welding.
OnlyBorders If set, only vertices that are on the border are considered for the welding.
OnlyWithinMaterial If set, only vertices that are within the same material are welded. Vertices on material borders are locked.
OnlyWithinSceneNode If set, only vertices that are within the same scene node are welded.
ProcessSelectionSetID The ID of the selection set containing the meshes to weld If the ID is -1, all meshes are selected. If both selection set name and ID are set, the name will be used.
ProcessSelectionSetName The now of the selection set containing the meshes to weld. If the name is not found, all geometries in the scene will be processed. If both selection set name and ID are set, the name will be used.
ProgressivePasses The number of progressive passes.
Scene The scene.
UpdateExtents If true, the welder will call CalculateExtents on the geometry before welding.
WeldDist The distance below which the vertices will be welded.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
Clear Clear all internal states of the object. This will NOT clear the parameters set in the object. (Inherited from ProcessingObject)
GetClass Get the name of the Welder class. (Inherited from Object)
GetPercentDone Returns the current progress of the processing as a value between 0 and 100. (Inherited from ProcessingObject)
IsA Returns true if Welder is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the Welder object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the Welder object is valid. (Inherited from Object)
NonNull Returns true if the Welder object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the Welder object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
RunProcessing Runs the processing the object is designed for. (Inherited from ProcessingObject)
ToJSON Get settings as JSON for debugging purposes. (Inherited from ProcessingObject)
WeldGeometry Welds the geometry.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spWelder, and if this is the case, returns the object cast into spWelder. (Inherited from Object)

# Properties details

# CompactMesh

If true, the welder will call Compact on the geometry after welding.

    # IgnoreVertexLocks

    If IgnoreVertexLocks is true, then also vertices that are locked may be welded.

      # Name

      The name of the Welder object. (Inherited from Object)

        # OnlyBetweenSceneNodes

        If set, only vertices that belong to different scene nodes are considered for the welding.

          # OnlyBorders

          If set, only vertices that are on the border are considered for the welding.

            # OnlyWithinMaterial

            If set, only vertices that are within the same material are welded. Vertices on material borders are locked.

              # OnlyWithinSceneNode

              If set, only vertices that are within the same scene node are welded.

                # ProcessSelectionSetID

                The ID of the selection set containing the meshes to weld If the ID is -1, all meshes are selected. If both selection set name and ID are set, the name will be used.

                  # ProcessSelectionSetName

                  The now of the selection set containing the meshes to weld. If the name is not found, all geometries in the scene will be processed. If both selection set name and ID are set, the name will be used.

                    # ProgressivePasses

                    The number of progressive passes.

                      # Scene

                      The scene.

                        # UpdateExtents

                        If true, the welder will call CalculateExtents on the geometry before welding.

                          # WeldDist

                          The distance below which the vertices will be welded.

                            # Methods details

                            # AddObserver

                            Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

                              # Clear

                              Clear all internal states of the object. This will NOT clear the parameters set in the object.

                                # GetClass

                                Get the name of the Welder class. (Inherited from Object)

                                  # GetPercentDone

                                  Returns the current progress of the processing as a value between 0 and 100.

                                    # IsA

                                    Returns true if Welder is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                      # IsNull

                                      Returns true if the Welder object is invalid. (Inherited from Object)

                                        # IsSameObjectAs

                                        Returns true if the Welder object is valid. (Inherited from Object)

                                          # NonNull

                                          Returns true if the Welder object is valid. (Inherited from Object)

                                            # PrintInfo

                                            Prints the content/info of the Welder object to the log. (Inherited from Object)

                                              # RemoveObserver

                                              Removes a previously added observer object. (Inherited from Object)

                                                # RunProcessing

                                                Runs the processing the object is designed for.

                                                  # ToJSON

                                                  Get settings as JSON for debugging purposes.

                                                    # WeldGeometry

                                                    Welds the geometry.

                                                      # Static methods details

                                                      # IsClassA

                                                      Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                        # SafeCast

                                                        SafeCast makes sure the input object is of a class that can be cast into spWelder, and if this is the case, returns the object cast into spWelder. (Inherited from Object)