# class SceneMesh

SceneMesh is the mesh node in the simplygon scene graph

# Properties

Property Description
Geometry The geometry data of the mesh node.
IsFrozen The IsFrozen flag. If set, the node will not be modified by processing modules. (Inherited from SceneNode)
IsModified If set, the node is new, copied, or modified by processing modules. This can be useful to track modifications in the scene graph. (Inherited from SceneNode)
IsVisible The IsVisible flag. If set, the node is visible. (Inherited from SceneNode)
Name The name of the SceneMesh object. (Inherited from Object)
NodeGUID The unique id for this node. (Inherited from SceneNode)
OriginalName The OriginalName parameter which can be used to specify the original name of a node, for debugging of merging purposes. This parameter is not copied or cloned, and is not used internally by Simplygon. (Inherited from SceneNode)

# Methods

Method Description
AddChild Adds a child node to this node. If the child is already a child of another node, it is removed from this node. (Inherited from SceneNode)
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
CalculateExtents Calculates the axis-aligned bounding box of the node and all its children. If the node tree contains no geometric data, or all data is hidden, the bounding box is not calculated, and the method returns false. (Inherited from SceneNode)
CreateChildMesh Creates a SceneMesh node as a child node to this node. (Inherited from SceneNode)
CreateChildPlane Creates a ScenePlane node as a child node to this node. (Inherited from SceneNode)
EvaluateDefaultGlobalTransformation Evaluates the default global transformation of the node, regardless of node animation. (Inherited from SceneNode)
FindNamedChild Finds the first child that has the name. (Inherited from SceneNode)
GetChild Get a pointer to the i:th child of this node. (Inherited from SceneNode)
GetChildCount The number of direct children of this node. (Inherited from SceneNode)
GetClass Get the name of the SceneMesh class. (Inherited from Object)
GetInf The inferior (minimum) extent of the node. (Inherited from SceneNode)
GetParent The parent node of this node. (Inherited from SceneNode)
GetPath The path to this node in the scene. Please note that only paths where each node has a name can be used to get to the node using the path. (Inherited from SceneNode)
GetRelativeTransform The relative transformation of this node. (Inherited from SceneNode)
GetScene The scene object of the node. (Inherited from SceneNode)
GetSup The superior (maximum) extent of the node. (Inherited from SceneNode)
HasChild Returns true if the node has the specified child. (Inherited from SceneNode)
IsA Returns true if SceneMesh is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the SceneMesh object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the SceneMesh object is valid. (Inherited from Object)
NewClone See NewCopy (Inherited from SceneNode)
NewCopy Deep copies this node tree (this node and all the descendants of this node) and returns the copy top node. Please note that the copy is not added to any scene, and can be added anywhere. Also note that the clone shares all data pointers with the original nodes, such as geometry data objects. (Inherited from SceneNode)
NonNull Returns true if the SceneMesh object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the SceneMesh object to the log. (Inherited from Object)
RemoveChild Removes a child from the node. (Inherited from SceneNode)
RemoveChildren Removes all children of this node. (Inherited from SceneNode)
RemoveFromParent Removes this node from its parent. (Inherited from SceneNode)
RemoveObserver Removes a previously added observer object. (Inherited from Object)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spSceneMesh, and if this is the case, returns the object cast into spSceneMesh. (Inherited from Object)

# Properties details

# Geometry

The geometry data of the mesh node.

    # IsFrozen

    The IsFrozen flag. If set, the node will not be modified by processing modules.

      # IsModified

      If set, the node is new, copied, or modified by processing modules. This can be useful to track modifications in the scene graph.

        # IsVisible

        The IsVisible flag. If set, the node is visible.

          # Name

          The name of the SceneMesh object. (Inherited from Object)

            # NodeGUID

            The unique id for this node.

              # OriginalName

              The OriginalName parameter which can be used to specify the original name of a node, for debugging of merging purposes. This parameter is not copied or cloned, and is not used internally by Simplygon.

                # Methods details

                # AddChild

                Adds a child node to this node. If the child is already a child of another node, it is removed from this node.

                  # AddObserver

                  Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

                    # CalculateExtents

                    Calculates the axis-aligned bounding box of the node and all its children. If the node tree contains no geometric data, or all data is hidden, the bounding box is not calculated, and the method returns false.

                      # CreateChildMesh

                      Creates a SceneMesh node as a child node to this node.

                        # CreateChildPlane

                        Creates a ScenePlane node as a child node to this node.

                          # EvaluateDefaultGlobalTransformation

                          Evaluates the default global transformation of the node, regardless of node animation.

                            # FindNamedChild

                            Finds the first child that has the name.

                              # GetChild

                              Get a pointer to the i:th child of this node.

                                # GetChildCount

                                The number of direct children of this node.

                                  # GetClass

                                  Get the name of the SceneMesh class. (Inherited from Object)

                                    # GetInf

                                    The inferior (minimum) extent of the node.

                                      # GetParent

                                      The parent node of this node.

                                        # GetPath

                                        The path to this node in the scene. Please note that only paths where each node has a name can be used to get to the node using the path.

                                          # GetRelativeTransform

                                          The relative transformation of this node.

                                            # GetScene

                                            The scene object of the node.

                                              # GetSup

                                              The superior (maximum) extent of the node.

                                                # HasChild

                                                Returns true if the node has the specified child.

                                                  # IsA

                                                  Returns true if SceneMesh is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                    # IsNull

                                                    Returns true if the SceneMesh object is invalid. (Inherited from Object)

                                                      # IsSameObjectAs

                                                      Returns true if the SceneMesh object is valid. (Inherited from Object)

                                                        # NewClone

                                                        See NewCopy

                                                        WARNING

                                                        This method is marked as deprecated and will be removed in a future version.

                                                        Use NewCopy instead.

                                                          # NewCopy

                                                          Deep copies this node tree (this node and all the descendants of this node) and returns the copy top node. Please note that the copy is not added to any scene, and can be added anywhere. Also note that the clone shares all data pointers with the original nodes, such as geometry data objects.

                                                            # NonNull

                                                            Returns true if the SceneMesh object is valid. (Inherited from Object)

                                                              # PrintInfo

                                                              Prints the content/info of the SceneMesh object to the log. (Inherited from Object)

                                                                # RemoveChild

                                                                Removes a child from the node.

                                                                  # RemoveChildren

                                                                  Removes all children of this node.

                                                                    # RemoveFromParent

                                                                    Removes this node from its parent.

                                                                      # RemoveObserver

                                                                      Removes a previously added observer object. (Inherited from Object)

                                                                        # Static methods details

                                                                        # IsClassA

                                                                        Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                                          # SafeCast

                                                                          SafeCast makes sure the input object is of a class that can be cast into spSceneMesh, and if this is the case, returns the object cast into spSceneMesh. (Inherited from Object)