# class RemeshingLegacyProcessor

RemeshingLegacyProcessor creates a new geometry that is based on the input geometry, but that is topologically based on the size of the input geometry rendered at a specific screen size, and allowed pixel error. The remesher will on demand also add texture coordinates and a mapping texture to the output remeshed geometry. The geometry that is to be remeshed can be defined either using an in-memory geometry data object, or using a geometry file placed on disk, the latter being the preferred method, if the source geometry is very large as it can be swapped in/out of memory as needed.

WARNING

This class is marked as deprecated and will be removed in a future version.

# Properties

Property Description
Name The name of the RemeshingLegacyProcessor object. (Inherited from Object)
Scene The scene used for remeshing processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal references might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
Clear Clear all internal states of the object. This will NOT clear the parameters set in the object. (Inherited from ProcessingObject)
GetBoneSettings The settings for the bone removal process.
GetClass Get the name of the RemeshingLegacyProcessor class. (Inherited from Object)
GetMappingImage The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. This returns mapping image index 0, use GetMappingImageForImageIndex to retrieve for a specific index. A new object is generated for each call to RunProcessing().
GetMappingImageForImageIndex The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. Called with an id, it will fetch that specific mapping image if using multi-material output. A new object is generated for each call to RunProcessing().
GetMappingImageSettings The settings for the image mapping process.
GetPercentDone Returns the current progress of the processing as a value between 0 and 100. (Inherited from ProcessingObject)
GetRemeshingLegacySettings The settings for the remeshing process.
GetResultSelectionSetId When called after processing, this returns the id of a new selection set in the scene which contains the mesh node and geometry created in the remeshing processing.
GetVisibilitySettings The settings for handling visibility weights. Visibility settings contains the parameters for how to compute the visibility of a scene and how to use it.
IsA Returns true if RemeshingLegacyProcessor is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the RemeshingLegacyProcessor object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the RemeshingLegacyProcessor object is valid. (Inherited from Object)
NonNull Returns true if the RemeshingLegacyProcessor object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the RemeshingLegacyProcessor object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
RunProcessing Runs the processing the object is designed for. (Inherited from ProcessingObject)
ToJSON Get settings as JSON for debugging purposes. (Inherited from ProcessingObject)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spRemeshingLegacyProcessor, and if this is the case, returns the object cast into spRemeshingLegacyProcessor. (Inherited from Object)

# Properties details

# Name

The name of the RemeshingLegacyProcessor object. (Inherited from Object)

    # Scene

    The scene used for remeshing processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal references might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.

      # Methods details

      # AddObserver

      Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

        # Clear

        Clear all internal states of the object. This will NOT clear the parameters set in the object.

          # GetBoneSettings

          The settings for the bone removal process.

            # GetClass

            Get the name of the RemeshingLegacyProcessor class. (Inherited from Object)

              # GetMappingImage

              The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. This returns mapping image index 0, use GetMappingImageForImageIndex to retrieve for a specific index. A new object is generated for each call to RunProcessing().

                # GetMappingImageForImageIndex

                The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. Called with an id, it will fetch that specific mapping image if using multi-material output. A new object is generated for each call to RunProcessing().

                  # GetMappingImageSettings

                  The settings for the image mapping process.

                    # GetPercentDone

                    Returns the current progress of the processing as a value between 0 and 100.

                      # GetRemeshingLegacySettings

                      The settings for the remeshing process.

                        # GetResultSelectionSetId

                        When called after processing, this returns the id of a new selection set in the scene which contains the mesh node and geometry created in the remeshing processing.

                          # GetVisibilitySettings

                          The settings for handling visibility weights. Visibility settings contains the parameters for how to compute the visibility of a scene and how to use it.

                            # IsA

                            Returns true if RemeshingLegacyProcessor is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                              # IsNull

                              Returns true if the RemeshingLegacyProcessor object is invalid. (Inherited from Object)

                                # IsSameObjectAs

                                Returns true if the RemeshingLegacyProcessor object is valid. (Inherited from Object)

                                  # NonNull

                                  Returns true if the RemeshingLegacyProcessor object is valid. (Inherited from Object)

                                    # PrintInfo

                                    Prints the content/info of the RemeshingLegacyProcessor object to the log. (Inherited from Object)

                                      # RemoveObserver

                                      Removes a previously added observer object. (Inherited from Object)

                                        # RunProcessing

                                        Runs the processing the object is designed for.

                                          # ToJSON

                                          Get settings as JSON for debugging purposes.

                                            # Static methods details

                                            # IsClassA

                                            Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                              # SafeCast

                                              SafeCast makes sure the input object is of a class that can be cast into spRemeshingLegacyProcessor, and if this is the case, returns the object cast into spRemeshingLegacyProcessor. (Inherited from Object)