# class SceneNodeCollection

SceneNodeCollection holds a number of SceneNode objects. The objects can be looked up by their names (if they have been named through SetName()).

See also: ObjectCollection

# Properties

Property Description
Name The name of the SceneNodeCollection object. (Inherited from Object)

# Methods

Method Description
AddObject Adds an object to the collection. The handle refers to the object until the object is removed from the collection again. (Inherited from ObjectCollection)
AddObjectSorted Adds an object to the collection, as AddObject, but sorts the object into the collection based on its name. (Inherited from ObjectCollection)
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
AddSceneNode Adds an object object to the collection. The handle refers to the object until it is removed from the collection again.
FindObject Finds a named object in the collection. The first object with this name is returned. The search is case-sensitive. (Inherited from ObjectCollection)
FindSceneNode Finds a named object.
GetClass Get the name of the SceneNodeCollection class. (Inherited from Object)
GetFirstItem Returns the start of the collection. The handle returned refers to the first object in the collection. If the handle is null, then the collection is empty. (Inherited from ObjectCollection)
GetItem Returns the handle of the i:th item. (Inherited from ObjectCollection)
GetItemAsObject Returns the object of the i:th item. (Inherited from ObjectCollection)
GetItemCount The number of items in the collection. (Inherited from ObjectCollection)
GetItemsObject The object the handle is referring to. (Inherited from ObjectCollection)
GetNextItem Returns the handle to the next item in the collection. Use GetFirstItem and this method to step through the collection. If the return is null, the end of the collection has been reached. (Inherited from ObjectCollection)
GetNextItemAsSceneNode Returns the object of the next item.
GetSceneNode The object the handle is referring to.
IsA Returns true if SceneNodeCollection is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsItemInCollection Returns true if the item is in the collection. (Inherited from ObjectCollection)
IsNull Returns true if the SceneNodeCollection object is invalid. (Inherited from Object)
IsObjectInCollection Returns true if the object is in the collection. (Inherited from ObjectCollection)
IsSameObjectAs Returns true if the SceneNodeCollection object is valid. (Inherited from Object)
IsSceneNodeInCollection Returns true if the object is in the collection.
NonNull Returns true if the SceneNodeCollection object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the SceneNodeCollection object to the log. (Inherited from Object)
RemoveAllItems Removes all items from the collection. (Inherited from ObjectCollection)
RemoveItem Removes an item from the collection. The handle returned is the first item after this item that is in the collection. If the return is null, the item was the last item in the collection. Warning! The handle is invalid after the removal of the object. (Inherited from ObjectCollection)
RemoveObject Removes an object from the collection. Only the first occurrence of the object is removed from the collection. (Inherited from ObjectCollection)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
RemoveSceneNode Removes an object from the collection. Only the first occurrence of the object is removed.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spSceneNodeCollection, and if this is the case, returns the object cast into spSceneNodeCollection. (Inherited from Object)

# Properties details

# Name

The name of the SceneNodeCollection object. (Inherited from Object)

    # Methods details

    # AddObject

    Adds an object to the collection. The handle refers to the object until the object is removed from the collection again.

      # AddObjectSorted

      Adds an object to the collection, as AddObject, but sorts the object into the collection based on its name.

        # AddObserver

        Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

          # AddSceneNode

          Adds an object object to the collection. The handle refers to the object until it is removed from the collection again.

            # FindObject

            Finds a named object in the collection. The first object with this name is returned. The search is case-sensitive.

              # FindSceneNode

              Finds a named object.

                # GetClass

                Get the name of the SceneNodeCollection class. (Inherited from Object)

                  # GetFirstItem

                  Returns the start of the collection. The handle returned refers to the first object in the collection. If the handle is null, then the collection is empty.

                    # GetItem

                    Returns the handle of the i:th item.

                      # GetItemAsObject

                      Returns the object of the i:th item.

                        # GetItemCount

                        The number of items in the collection.

                          # GetItemsObject

                          The object the handle is referring to.

                            # GetNextItem

                            Returns the handle to the next item in the collection. Use GetFirstItem and this method to step through the collection. If the return is null, the end of the collection has been reached.

                              # GetNextItemAsSceneNode

                              Returns the object of the next item.

                                # GetSceneNode

                                The object the handle is referring to.

                                  # IsA

                                  Returns true if SceneNodeCollection is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                    # IsItemInCollection

                                    Returns true if the item is in the collection.

                                      # IsNull

                                      Returns true if the SceneNodeCollection object is invalid. (Inherited from Object)

                                        # IsObjectInCollection

                                        Returns true if the object is in the collection.

                                          # IsSameObjectAs

                                          Returns true if the SceneNodeCollection object is valid. (Inherited from Object)

                                            # IsSceneNodeInCollection

                                            Returns true if the object is in the collection.

                                              # NonNull

                                              Returns true if the SceneNodeCollection object is valid. (Inherited from Object)

                                                # PrintInfo

                                                Prints the content/info of the SceneNodeCollection object to the log. (Inherited from Object)

                                                  # RemoveAllItems

                                                  Removes all items from the collection.

                                                    # RemoveItem

                                                    Removes an item from the collection. The handle returned is the first item after this item that is in the collection. If the return is null, the item was the last item in the collection. Warning! The handle is invalid after the removal of the object.

                                                      # RemoveObject

                                                      Removes an object from the collection. Only the first occurrence of the object is removed from the collection.

                                                        # RemoveObserver

                                                        Removes a previously added observer object. (Inherited from Object)

                                                          # RemoveSceneNode

                                                          Removes an object from the collection. Only the first occurrence of the object is removed.

                                                            # Static methods details

                                                            # IsClassA

                                                            Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                              # SafeCast

                                                              SafeCast makes sure the input object is of a class that can be cast into spSceneNodeCollection, and if this is the case, returns the object cast into spSceneNodeCollection. (Inherited from Object)