This example shows how to use the Reduction pipeline with repair settings.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
Simplygon::spScene LoadScene(Simplygon::ISimplygon* sg, const char* path)
{
// Create scene importer
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath(path);
// Run scene importer.
bool importResult = sgSceneImporter->RunImport();
if (!importResult)
{
throw std::exception("Failed to load scene.");
}
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
return sgScene;
}
void SaveScene(Simplygon::ISimplygon* sg, Simplygon::spScene sgScene, const char* path)
{
// Create scene exporter.
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetExportFilePath(path);
sgSceneExporter->SetScene(sgScene);
// Run scene exporter.
bool exportResult = sgSceneExporter->RunExport();
if (!exportResult)
{
throw std::exception("Failed to save scene.");
}
}
void CheckLog(Simplygon::ISimplygon* sg)
{
// Check if any errors occurred.
bool hasErrors = sg->ErrorOccurred();
if (hasErrors)
{
Simplygon::spStringArray errors = sg->CreateStringArray();
sg->GetErrorMessages(errors);
auto errorCount = errors->GetItemCount();
if (errorCount > 0)
{
printf("%s\n", "Errors:");
for (auto errorIndex = 0U; errorIndex < errorCount; ++errorIndex)
{
Simplygon::spString errorString = errors->GetItem((int)errorIndex);
printf("%s\n", errorString.c_str());
}
sg->ClearErrorMessages();
}
}
else
{
printf("%s\n", "No errors.");
}
// Check if any warnings occurred.
bool hasWarnings = sg->WarningOccurred();
if (hasWarnings)
{
Simplygon::spStringArray warnings = sg->CreateStringArray();
sg->GetWarningMessages(warnings);
auto warningCount = warnings->GetItemCount();
if (warningCount > 0)
{
printf("%s\n", "Warnings:");
for (auto warningIndex = 0U; warningIndex < warningCount; ++warningIndex)
{
Simplygon::spString warningString = warnings->GetItem((int)warningIndex);
printf("%s\n", warningString.c_str());
}
sg->ClearWarningMessages();
}
}
else
{
printf("%s\n", "No warnings.");
}
}
void RunReduction(Simplygon::ISimplygon* sg)
{
// Load scene to process.
printf("%s\n", "Load scene to process.");
Simplygon::spScene sgScene = LoadScene(sg, "../../../Assets/SimplygonMan/SimplygonMan.obj");
// Create the reduction pipeline.
Simplygon::spReductionPipeline sgReductionPipeline = sg->CreateReductionPipeline();
Simplygon::spReductionSettings sgReductionSettings = sgReductionPipeline->GetReductionSettings();
Simplygon::spRepairSettings sgRepairSettings = sgReductionPipeline->GetRepairSettings();
// Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings->SetReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
sgReductionSettings->SetReductionTargetTriangleRatio( 0.5f );
// The number of repair passes. Higher value is slower but give better quality.
sgRepairSettings->SetProgressivePasses( 3 );
// Enable vertex welding.
sgRepairSettings->SetUseWelding( true );
sgRepairSettings->SetWeldDist( 0.0f );
// Remove T-junctions.
sgRepairSettings->SetUseTJunctionRemover( true );
sgRepairSettings->SetTJuncDist( 0.0f );
// No restriction to the weld process.
sgRepairSettings->SetWeldOnlyBetweenSceneNodes( false );
sgRepairSettings->SetWeldOnlyBorderVertices( false );
sgRepairSettings->SetWeldOnlyWithinMaterial( false );
sgRepairSettings->SetWeldOnlyWithinSceneNode( false );
// Start the reduction pipeline.
printf("%s\n", "Start the reduction pipeline.");
sgReductionPipeline->RunScene(sgScene, Simplygon::EPipelineRunMode::RunInThisProcess);
// Get the processed scene.
Simplygon::spScene sgProcessedScene = sgReductionPipeline->GetProcessedScene();
// Save processed scene.
printf("%s\n", "Save processed scene.");
SaveScene(sg, sgProcessedScene, "Output.fbx");
// Check log for any warnings or errors.
printf("%s\n", "Check log for any warnings or errors.");
CheckLog(sg);
}
int main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
printf( "Failed to initialize Simplygon: ErrorCode(%d)", (int)initval );
return int(initval);
}
RunReduction(sg);
Simplygon::Deinitialize(sg);
return 0;
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static Simplygon.spScene LoadScene(Simplygon.ISimplygon sg, string path)
{
// Create scene importer
using Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter();
sgSceneImporter.SetImportFilePath(path);
// Run scene importer.
bool importResult = sgSceneImporter.RunImport();
if (!importResult)
{
throw new System.Exception("Failed to load scene.");
}
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
return sgScene;
}
static void SaveScene(Simplygon.ISimplygon sg, Simplygon.spScene sgScene, string path)
{
// Create scene exporter.
using Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter();
sgSceneExporter.SetExportFilePath(path);
sgSceneExporter.SetScene(sgScene);
// Run scene exporter.
bool exportResult = sgSceneExporter.RunExport();
if (!exportResult)
{
throw new System.Exception("Failed to save scene.");
}
}
static void CheckLog(Simplygon.ISimplygon sg)
{
// Check if any errors occurred.
bool hasErrors = sg.ErrorOccurred();
if (hasErrors)
{
Simplygon.spStringArray errors = sg.CreateStringArray();
sg.GetErrorMessages(errors);
var errorCount = errors.GetItemCount();
if (errorCount > 0)
{
Console.WriteLine("Errors:");
for (uint errorIndex = 0; errorIndex < errorCount; ++errorIndex)
{
string errorString = errors.GetItem((int)errorIndex);
Console.WriteLine(errorString);
}
sg.ClearErrorMessages();
}
}
else
{
Console.WriteLine("No errors.");
}
// Check if any warnings occurred.
bool hasWarnings = sg.WarningOccurred();
if (hasWarnings)
{
Simplygon.spStringArray warnings = sg.CreateStringArray();
sg.GetWarningMessages(warnings);
var warningCount = warnings.GetItemCount();
if (warningCount > 0)
{
Console.WriteLine("Warnings:");
for (uint warningIndex = 0; warningIndex < warningCount; ++warningIndex)
{
string warningString = warnings.GetItem((int)warningIndex);
Console.WriteLine(warningString);
}
sg.ClearWarningMessages();
}
}
else
{
Console.WriteLine("No warnings.");
}
}
static void RunReduction(Simplygon.ISimplygon sg)
{
// Load scene to process.
Console.WriteLine("Load scene to process.");
Simplygon.spScene sgScene = LoadScene(sg, "../../../Assets/SimplygonMan/SimplygonMan.obj");
// Create the reduction pipeline.
using Simplygon.spReductionPipeline sgReductionPipeline = sg.CreateReductionPipeline();
using Simplygon.spReductionSettings sgReductionSettings = sgReductionPipeline.GetReductionSettings();
using Simplygon.spRepairSettings sgRepairSettings = sgReductionPipeline.GetRepairSettings();
// Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition.All, true, false, false, false );
sgReductionSettings.SetReductionTargetTriangleRatio( 0.5f );
// The number of repair passes. Higher value is slower but give better quality.
sgRepairSettings.SetProgressivePasses( 3 );
// Enable vertex welding.
sgRepairSettings.SetUseWelding( true );
sgRepairSettings.SetWeldDist( 0.0f );
// Remove T-junctions.
sgRepairSettings.SetUseTJunctionRemover( true );
sgRepairSettings.SetTJuncDist( 0.0f );
// No restriction to the weld process.
sgRepairSettings.SetWeldOnlyBetweenSceneNodes( false );
sgRepairSettings.SetWeldOnlyBorderVertices( false );
sgRepairSettings.SetWeldOnlyWithinMaterial( false );
sgRepairSettings.SetWeldOnlyWithinSceneNode( false );
// Start the reduction pipeline.
Console.WriteLine("Start the reduction pipeline.");
sgReductionPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode.RunInThisProcess);
// Get the processed scene.
using Simplygon.spScene sgProcessedScene = sgReductionPipeline.GetProcessedScene();
// Save processed scene.
Console.WriteLine("Save processed scene.");
SaveScene(sg, sgProcessedScene, "Output.fbx");
// Check log for any warnings or errors.
Console.WriteLine("Check log for any warnings or errors.");
CheckLog(sg);
}
static int Main(string[] args)
{
using var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage);
if (errorCode != Simplygon.EErrorCodes.NoError)
{
Console.WriteLine( $"Failed to initialize Simplygon: ErrorCode({(int)errorCode}) {errorMessage}" );
return (int)errorCode;
}
RunReduction(sg);
return 0;
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def LoadScene(sg: Simplygon.ISimplygon, path: str):
# Create scene importer
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath(path)
# Run scene importer.
importResult = sgSceneImporter.RunImport()
if not importResult:
raise Exception('Failed to load scene.')
sgScene = sgSceneImporter.GetScene()
return sgScene
def SaveScene(sg: Simplygon.ISimplygon, sgScene:Simplygon.spScene, path: str):
# Create scene exporter.
sgSceneExporter = sg.CreateSceneExporter()
sgSceneExporter.SetExportFilePath(path)
sgSceneExporter.SetScene(sgScene)
# Run scene exporter.
exportResult = sgSceneExporter.RunExport()
if not exportResult:
raise Exception('Failed to save scene.')
def CheckLog(sg: Simplygon.ISimplygon):
# Check if any errors occurred.
hasErrors = sg.ErrorOccurred()
if hasErrors:
errors = sg.CreateStringArray()
sg.GetErrorMessages(errors)
errorCount = errors.GetItemCount()
if errorCount > 0:
print("Errors:")
for errorIndex in range(errorCount):
errorString = errors.GetItem(errorIndex)
print(errorString)
sg.ClearErrorMessages()
else:
print("No errors.")
# Check if any warnings occurred.
hasWarnings = sg.WarningOccurred()
if hasWarnings:
warnings = sg.CreateStringArray()
sg.GetWarningMessages(warnings)
warningCount = warnings.GetItemCount()
if warningCount > 0:
print("Warnings:")
for warningIndex in range(warningCount):
warningString = warnings.GetItem(warningIndex)
print(warningString)
sg.ClearWarningMessages()
else:
print("No warnings.")
def RunReduction(sg: Simplygon.ISimplygon):
# Load scene to process.
print("Load scene to process.")
sgScene = LoadScene(sg, "../../../Assets/SimplygonMan/SimplygonMan.obj")
# Create the reduction pipeline.
sgReductionPipeline = sg.CreateReductionPipeline()
sgReductionSettings = sgReductionPipeline.GetReductionSettings()
sgRepairSettings = sgReductionPipeline.GetRepairSettings()
# Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition_All, True, False, False, False )
sgReductionSettings.SetReductionTargetTriangleRatio( 0.5 )
# The number of repair passes. Higher value is slower but give better quality.
sgRepairSettings.SetProgressivePasses( 3 )
# Enable vertex welding.
sgRepairSettings.SetUseWelding( True )
sgRepairSettings.SetWeldDist( 0.0 )
# Remove T-junctions.
sgRepairSettings.SetUseTJunctionRemover( True )
sgRepairSettings.SetTJuncDist( 0.0 )
# No restriction to the weld process.
sgRepairSettings.SetWeldOnlyBetweenSceneNodes( False )
sgRepairSettings.SetWeldOnlyBorderVertices( False )
sgRepairSettings.SetWeldOnlyWithinMaterial( False )
sgRepairSettings.SetWeldOnlyWithinSceneNode( False )
# Start the reduction pipeline.
print("Start the reduction pipeline.")
sgReductionPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode_RunInThisProcess)
# Get the processed scene.
sgProcessedScene = sgReductionPipeline.GetProcessedScene()
# Save processed scene.
print("Save processed scene.")
SaveScene(sg, sgProcessedScene, "Output.fbx")
# Check log for any warnings or errors.
print("Check log for any warnings or errors.")
CheckLog(sg)
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
if sg is None:
exit(Simplygon.GetLastInitializationError())
RunReduction(sg)
sg = None
gc.collect()