# class OcclusionMeshProcessor

The occlusion mesh processor creates a reconstruction of the input mesh from its silhouette. This means concavities and internal geometry disappear. WARNING: Experimental. Generates nice meshes, but currently very slow at high settings. Recommended onscreensize ~100

# Properties

Property Description
Name The name of the OcclusionMeshProcessor object. (Inherited from Object)
Scene The scene used for processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal references might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
Clear Clear all internal states of the object. This will NOT clear the parameters set in the object. (Inherited from ProcessingObject)
GetClass Get the name of the OcclusionMeshProcessor class. (Inherited from Object)
GetOcclusionMeshSettings The settings for the OcclusionMeshProcessor.
GetPercentDone Returns the current progress of the processing as a value between 0 and 100. (Inherited from ProcessingObject)
IsA Returns true if OcclusionMeshProcessor is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the OcclusionMeshProcessor object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the OcclusionMeshProcessor object is valid. (Inherited from Object)
NonNull Returns true if the OcclusionMeshProcessor object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the OcclusionMeshProcessor object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
RunProcessing Runs the processing the object is designed for. (Inherited from ProcessingObject)
ToJSON Get settings as JSON for debugging purposes. (Inherited from ProcessingObject)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spOcclusionMeshProcessor, and if this is the case, returns the object cast into spOcclusionMeshProcessor. (Inherited from Object)

# Properties details

# Name

The name of the OcclusionMeshProcessor object. (Inherited from Object)

    # Scene

    The scene used for processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal references might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.

      # Methods details

      # AddObserver

      Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

        # Clear

        Clear all internal states of the object. This will NOT clear the parameters set in the object.

          # GetClass

          Get the name of the OcclusionMeshProcessor class. (Inherited from Object)

            # GetOcclusionMeshSettings

            The settings for the OcclusionMeshProcessor.

              # GetPercentDone

              Returns the current progress of the processing as a value between 0 and 100.

                # IsA

                Returns true if OcclusionMeshProcessor is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                  # IsNull

                  Returns true if the OcclusionMeshProcessor object is invalid. (Inherited from Object)

                    # IsSameObjectAs

                    Returns true if the OcclusionMeshProcessor object is valid. (Inherited from Object)

                      # NonNull

                      Returns true if the OcclusionMeshProcessor object is valid. (Inherited from Object)

                        # PrintInfo

                        Prints the content/info of the OcclusionMeshProcessor object to the log. (Inherited from Object)

                          # RemoveObserver

                          Removes a previously added observer object. (Inherited from Object)

                            # RunProcessing

                            Runs the processing the object is designed for.

                              # ToJSON

                              Get settings as JSON for debugging purposes.

                                # Static methods details

                                # IsClassA

                                Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                  # SafeCast

                                  SafeCast makes sure the input object is of a class that can be cast into spOcclusionMeshProcessor, and if this is the case, returns the object cast into spOcclusionMeshProcessor. (Inherited from Object)