# enum EMaterialBlendMode

MaterialBlendMode specifies which type of blend function to use to blend materials. The blend mode function will be used while blending layers during material casting.

# Values

Key Value Comment
Opaque 0 Treat the material as fully opaque. Any opacity channel will be ignored.
Mask 1 Use the opacity channel as a mask. Opacity values equal or greater than the opacity cutoff will yield opaque pixels, and opacity values less than the opacity cutoff will yield fully transparent pixels.
Blend 2 Opacity values will be used to perform an alpha blend, final_color = (source_color * alpha) + (destination_color * (1 - alpha)).