This example shows how to use the Reduction processor with a visibility cameras generated from an arbitrary geometry.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
Simplygon::spScene LoadScene(Simplygon::ISimplygon* sg, const char* path)
{
// Create scene importer
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath(path);
// Run scene importer.
bool importResult = sgSceneImporter->RunImport();
if (!importResult)
{
throw std::exception("Failed to load scene.");
}
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
return sgScene;
}
void SaveScene(Simplygon::ISimplygon* sg, Simplygon::spScene sgScene, const char* path)
{
// Create scene exporter.
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetExportFilePath(path);
sgSceneExporter->SetScene(sgScene);
// Run scene exporter.
bool exportResult = sgSceneExporter->RunExport();
if (!exportResult)
{
throw std::exception("Failed to save scene.");
}
}
void CheckLog(Simplygon::ISimplygon* sg)
{
// Check if any errors occurred.
bool hasErrors = sg->ErrorOccurred();
if (hasErrors)
{
Simplygon::spStringArray errors = sg->CreateStringArray();
sg->GetErrorMessages(errors);
auto errorCount = errors->GetItemCount();
if (errorCount > 0)
{
printf("%s\n", "Errors:");
for (auto errorIndex = 0U; errorIndex < errorCount; ++errorIndex)
{
Simplygon::spString errorString = errors->GetItem((int)errorIndex);
printf("%s\n", errorString.c_str());
}
sg->ClearErrorMessages();
}
}
else
{
printf("%s\n", "No errors.");
}
// Check if any warnings occurred.
bool hasWarnings = sg->WarningOccurred();
if (hasWarnings)
{
Simplygon::spStringArray warnings = sg->CreateStringArray();
sg->GetWarningMessages(warnings);
auto warningCount = warnings->GetItemCount();
if (warningCount > 0)
{
printf("%s\n", "Warnings:");
for (auto warningIndex = 0U; warningIndex < warningCount; ++warningIndex)
{
Simplygon::spString warningString = warnings->GetItem((int)warningIndex);
printf("%s\n", warningString.c_str());
}
sg->ClearWarningMessages();
}
}
else
{
printf("%s\n", "No warnings.");
}
}
void RunReduction(Simplygon::ISimplygon* sg)
{
// Load scene to process.
printf("%s\n", "Load scene to process.");
Simplygon::spScene sgScene = LoadScene(sg, "../../../Assets/ObscuredTeapot/ObscuredTeapot.obj");
// Load camera gemometry
Simplygon::spScene sgSceneGeometryCamera = LoadScene(sg, "../../../Assets/ObscuredTeapot/CameraMesh.obj");
// Select Mesh Nodes
int selectionSetId = sgSceneGeometryCamera->SelectNodes("ISceneMesh");
Simplygon::spSelectionSetTable sgSelectionSetsTable = sgSceneGeometryCamera->GetSelectionSetTable();
Simplygon::spSelectionSet selectionSceneMeshes = sgSelectionSetsTable->GetSelectionSet(selectionSetId);
auto itemCount = selectionSceneMeshes->GetItemCount();
Simplygon::spSelectionSet cameraSelectionSet = sg->CreateSelectionSet();
// Copy each mesh from camera scene into a scene and created a camera selection set based on those
// ids.
for (auto meshIndex = 0U; meshIndex < itemCount; ++meshIndex)
{
Simplygon::spString meshNodeId = selectionSceneMeshes->GetItem(meshIndex);
Simplygon::spSceneNode sceneNode = sgSceneGeometryCamera->GetNodeByGUID(meshNodeId);
Simplygon::spSceneMesh sceneMesh = Simplygon::spSceneMesh::SafeCast(sceneNode);
Simplygon::spGeometryData geom = sceneMesh->GetGeometry();
Simplygon::spSceneMesh cameraMesh = sgScene->GetRootNode()->CreateChildMesh(geom);
Simplygon::spString nodeId = cameraMesh->GetNodeGUID();
cameraSelectionSet->AddItem(nodeId);
}
int cameraSelectionSetId = sgScene->GetSelectionSetTable()->AddSelectionSet(cameraSelectionSet);
// Create the reduction processor.
Simplygon::spReductionProcessor sgReductionProcessor = sg->CreateReductionProcessor();
// Get settings objects
Simplygon::spReductionSettings sgReductionSettings = sgReductionProcessor->GetReductionSettings();
Simplygon::spVisibilitySettings sgVisibilitySettings = sgReductionProcessor->GetVisibilitySettings();
// Set camera selection set id with
sgVisibilitySettings->SetCameraSelectionSetID( cameraSelectionSetId );
// Setup visibility setting enable GPU based computation,
sgVisibilitySettings->SetUseVisibilityWeightsInReducer( true );
sgVisibilitySettings->SetUseVisibilityWeightsInTexcoordGenerator( false );
sgVisibilitySettings->SetComputeVisibilityMode( Simplygon::EComputeVisibilityMode::DirectX );
sgVisibilitySettings->SetConservativeMode( false );
sgVisibilitySettings->SetCullOccludedGeometry( true );
sgVisibilitySettings->SetFillNonVisibleAreaThreshold( 0.0f );
sgVisibilitySettings->SetRemoveTrianglesNotOccludingOtherTriangles( false );
sgVisibilitySettings->SetUseBackfaceCulling( true );
// Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings->SetReductionTargetTriangleRatio( 0.5f );
sgReductionProcessor->SetScene( sgScene );
// Start the reduction process.
printf("%s\n", "Start the reduction process.");
sgReductionProcessor->RunProcessing();
// Save processed scene.
printf("%s\n", "Save processed scene.");
SaveScene(sg, sgScene, "Output.fbx");
// Check log for any warnings or errors.
printf("%s\n", "Check log for any warnings or errors.");
CheckLog(sg);
}
int main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
printf( "Failed to initialize Simplygon: ErrorCode(%d)", (int)initval );
return int(initval);
}
RunReduction(sg);
Simplygon::Deinitialize(sg);
return 0;
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static Simplygon.spScene LoadScene(Simplygon.ISimplygon sg, string path)
{
// Create scene importer
using Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter();
sgSceneImporter.SetImportFilePath(path);
// Run scene importer.
bool importResult = sgSceneImporter.RunImport();
if (!importResult)
{
throw new System.Exception("Failed to load scene.");
}
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
return sgScene;
}
static void SaveScene(Simplygon.ISimplygon sg, Simplygon.spScene sgScene, string path)
{
// Create scene exporter.
using Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter();
sgSceneExporter.SetExportFilePath(path);
sgSceneExporter.SetScene(sgScene);
// Run scene exporter.
bool exportResult = sgSceneExporter.RunExport();
if (!exportResult)
{
throw new System.Exception("Failed to save scene.");
}
}
static void CheckLog(Simplygon.ISimplygon sg)
{
// Check if any errors occurred.
bool hasErrors = sg.ErrorOccurred();
if (hasErrors)
{
Simplygon.spStringArray errors = sg.CreateStringArray();
sg.GetErrorMessages(errors);
var errorCount = errors.GetItemCount();
if (errorCount > 0)
{
Console.WriteLine("Errors:");
for (uint errorIndex = 0; errorIndex < errorCount; ++errorIndex)
{
string errorString = errors.GetItem((int)errorIndex);
Console.WriteLine(errorString);
}
sg.ClearErrorMessages();
}
}
else
{
Console.WriteLine("No errors.");
}
// Check if any warnings occurred.
bool hasWarnings = sg.WarningOccurred();
if (hasWarnings)
{
Simplygon.spStringArray warnings = sg.CreateStringArray();
sg.GetWarningMessages(warnings);
var warningCount = warnings.GetItemCount();
if (warningCount > 0)
{
Console.WriteLine("Warnings:");
for (uint warningIndex = 0; warningIndex < warningCount; ++warningIndex)
{
string warningString = warnings.GetItem((int)warningIndex);
Console.WriteLine(warningString);
}
sg.ClearWarningMessages();
}
}
else
{
Console.WriteLine("No warnings.");
}
}
static void RunReduction(Simplygon.ISimplygon sg)
{
// Load scene to process.
Console.WriteLine("Load scene to process.");
Simplygon.spScene sgScene = LoadScene(sg, "../../../Assets/ObscuredTeapot/ObscuredTeapot.obj");
// Load camera gemometry
Simplygon.spScene sgSceneGeometryCamera = LoadScene(sg, "../../../Assets/ObscuredTeapot/CameraMesh.obj");
// Select Mesh Nodes
int selectionSetId = sgSceneGeometryCamera.SelectNodes("ISceneMesh");
Simplygon.spSelectionSetTable sgSelectionSetsTable = sgSceneGeometryCamera.GetSelectionSetTable();
Simplygon.spSelectionSet selectionSceneMeshes = sgSelectionSetsTable.GetSelectionSet(selectionSetId);
var itemCount = selectionSceneMeshes.GetItemCount();
Simplygon.spSelectionSet cameraSelectionSet = sg.CreateSelectionSet();
// Copy each mesh from camera scene into a scene and created a camera selection set based on those
// ids.
for (uint meshIndex = 0; meshIndex < itemCount; ++meshIndex)
{
string meshNodeId = selectionSceneMeshes.GetItem(meshIndex);
Simplygon.spSceneNode sceneNode = sgSceneGeometryCamera.GetNodeByGUID(meshNodeId);
Simplygon.spSceneMesh sceneMesh = Simplygon.spSceneMesh.SafeCast(sceneNode);
Simplygon.spGeometryData geom = sceneMesh.GetGeometry();
Simplygon.spSceneMesh cameraMesh = sgScene.GetRootNode().CreateChildMesh(geom);
string nodeId = cameraMesh.GetNodeGUID();
cameraSelectionSet.AddItem(nodeId);
}
int cameraSelectionSetId = sgScene.GetSelectionSetTable().AddSelectionSet(cameraSelectionSet);
// Create the reduction processor.
using Simplygon.spReductionProcessor sgReductionProcessor = sg.CreateReductionProcessor();
// Get settings objects
using Simplygon.spReductionSettings sgReductionSettings = sgReductionProcessor.GetReductionSettings();
using Simplygon.spVisibilitySettings sgVisibilitySettings = sgReductionProcessor.GetVisibilitySettings();
// Set camera selection set id with
sgVisibilitySettings.SetCameraSelectionSetID( cameraSelectionSetId );
// Setup visibility setting enable GPU based computation,
sgVisibilitySettings.SetUseVisibilityWeightsInReducer( true );
sgVisibilitySettings.SetUseVisibilityWeightsInTexcoordGenerator( false );
sgVisibilitySettings.SetComputeVisibilityMode( Simplygon.EComputeVisibilityMode.DirectX );
sgVisibilitySettings.SetConservativeMode( false );
sgVisibilitySettings.SetCullOccludedGeometry( true );
sgVisibilitySettings.SetFillNonVisibleAreaThreshold( 0.0f );
sgVisibilitySettings.SetRemoveTrianglesNotOccludingOtherTriangles( false );
sgVisibilitySettings.SetUseBackfaceCulling( true );
// Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings.SetReductionTargetTriangleRatio( 0.5f );
sgReductionProcessor.SetScene( sgScene );
// Start the reduction process.
Console.WriteLine("Start the reduction process.");
sgReductionProcessor.RunProcessing();
// Save processed scene.
Console.WriteLine("Save processed scene.");
SaveScene(sg, sgScene, "Output.fbx");
// Check log for any warnings or errors.
Console.WriteLine("Check log for any warnings or errors.");
CheckLog(sg);
}
static int Main(string[] args)
{
using var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage);
if (errorCode != Simplygon.EErrorCodes.NoError)
{
Console.WriteLine( $"Failed to initialize Simplygon: ErrorCode({(int)errorCode}) {errorMessage}" );
return (int)errorCode;
}
RunReduction(sg);
return 0;
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def LoadScene(sg: Simplygon.ISimplygon, path: str):
# Create scene importer
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath(path)
# Run scene importer.
importResult = sgSceneImporter.RunImport()
if not importResult:
raise Exception('Failed to load scene.')
sgScene = sgSceneImporter.GetScene()
return sgScene
def SaveScene(sg: Simplygon.ISimplygon, sgScene:Simplygon.spScene, path: str):
# Create scene exporter.
sgSceneExporter = sg.CreateSceneExporter()
sgSceneExporter.SetExportFilePath(path)
sgSceneExporter.SetScene(sgScene)
# Run scene exporter.
exportResult = sgSceneExporter.RunExport()
if not exportResult:
raise Exception('Failed to save scene.')
def CheckLog(sg: Simplygon.ISimplygon):
# Check if any errors occurred.
hasErrors = sg.ErrorOccurred()
if hasErrors:
errors = sg.CreateStringArray()
sg.GetErrorMessages(errors)
errorCount = errors.GetItemCount()
if errorCount > 0:
print("Errors:")
for errorIndex in range(errorCount):
errorString = errors.GetItem(errorIndex)
print(errorString)
sg.ClearErrorMessages()
else:
print("No errors.")
# Check if any warnings occurred.
hasWarnings = sg.WarningOccurred()
if hasWarnings:
warnings = sg.CreateStringArray()
sg.GetWarningMessages(warnings)
warningCount = warnings.GetItemCount()
if warningCount > 0:
print("Warnings:")
for warningIndex in range(warningCount):
warningString = warnings.GetItem(warningIndex)
print(warningString)
sg.ClearWarningMessages()
else:
print("No warnings.")
def RunReduction(sg: Simplygon.ISimplygon):
# Load scene to process.
print("Load scene to process.")
sgScene = LoadScene(sg, "../../../Assets/ObscuredTeapot/ObscuredTeapot.obj")
# Load camera gemometry
sgSceneGeometryCamera = LoadScene(sg, "../../../Assets/ObscuredTeapot/CameraMesh.obj")
# Select Mesh Nodes
selectionSetId = sgSceneGeometryCamera.SelectNodes("ISceneMesh")
sgSelectionSetsTable = sgSceneGeometryCamera.GetSelectionSetTable()
selectionSceneMeshes = sgSelectionSetsTable.GetSelectionSet(selectionSetId)
itemCount = selectionSceneMeshes.GetItemCount()
cameraSelectionSet = sg.CreateSelectionSet()
# Copy each mesh from camera scene into a scene and created a camera selection set based on those
# ids.
for meshIndex in range(itemCount):
meshNodeId = selectionSceneMeshes.GetItem(meshIndex)
sceneNode = sgSceneGeometryCamera.GetNodeByGUID(meshNodeId)
sceneMesh = Simplygon.spSceneMesh.SafeCast(sceneNode)
geom = sceneMesh.GetGeometry()
cameraMesh = sgScene.GetRootNode().CreateChildMesh(geom)
nodeId = cameraMesh.GetNodeGUID()
cameraSelectionSet.AddItem(nodeId)
cameraSelectionSetId = sgScene.GetSelectionSetTable().AddSelectionSet(cameraSelectionSet)
# Create the reduction processor.
sgReductionProcessor = sg.CreateReductionProcessor()
# Get settings objects
sgReductionSettings = sgReductionProcessor.GetReductionSettings()
sgVisibilitySettings = sgReductionProcessor.GetVisibilitySettings()
# Set camera selection set id with
sgVisibilitySettings.SetCameraSelectionSetID( cameraSelectionSetId )
# Setup visibility setting enable GPU based computation,
sgVisibilitySettings.SetUseVisibilityWeightsInReducer( True )
sgVisibilitySettings.SetUseVisibilityWeightsInTexcoordGenerator( False )
sgVisibilitySettings.SetComputeVisibilityMode( Simplygon.EComputeVisibilityMode_DirectX )
sgVisibilitySettings.SetConservativeMode( False )
sgVisibilitySettings.SetCullOccludedGeometry( True )
sgVisibilitySettings.SetFillNonVisibleAreaThreshold( 0.0 )
sgVisibilitySettings.SetRemoveTrianglesNotOccludingOtherTriangles( False )
sgVisibilitySettings.SetUseBackfaceCulling( True )
# Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings.SetReductionTargetTriangleRatio( 0.5 )
sgReductionProcessor.SetScene( sgScene )
# Start the reduction process.
print("Start the reduction process.")
sgReductionProcessor.RunProcessing()
# Save processed scene.
print("Save processed scene.")
SaveScene(sg, sgScene, "Output.fbx")
# Check log for any warnings or errors.
print("Check log for any warnings or errors.")
CheckLog(sg)
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
if sg is None:
exit(Simplygon.GetLastInitializationError())
RunReduction(sg)
sg = None
gc.collect()