class Scene
 Scene is the main keeper of a scene and scene graph in simplygon. The scene is self-contained, with materials, textures, etc. to describe a full scene.
  Methods
 | Method | Description | 
|---|
 | AddCustomField | Adds a custom data field. To be able to add a field, it must have a name that does not conflict with the existing custom fields. | 
 | Append | Appends another scene to this scene. All materials, textures etc. | 
 | CalculateExtents | Calculates the axis-aligned bounding box of the whole scene. If the node tree contains no geometric data, or all data is hidden, the bounding box is not calculated, and the method returns false. | 
 | Clear | Clears the whole scene and releases all items in the graph. | 
 | Compact | Will remove mesh nodes that consist of empty geometry. The node transformation will be added to all child transformations. If the root node is a sceneMesh with empty geometry, it will be replaced with a generic sceneNode having the same transformation. | 
 | CreateAABB | Returns a scene containing the axis aligned bounding boxes of either the entire scene or per mesh in the scene. | 
 | DeepCopy | Deep copies the source scene, and all things assigned to it, including all nodes, geometry data, materials and tables. | 
 | EvaluateDefaultGlobalTransformation | Evaluates the global transformation of the specified node at a specific time. EvaluateDefaultGlobalTransformation is used to evaluate the default transformation, regardless of node animation. | 
 | GetBoneTable | The bone table of the scene. | 
 | GetCascadedSceneCount | Get the number of cascaded child scenes. | 
 | GetCascadedSceneForIndex | Get the scene for the given cascaded child scene index, which must be less than the number of cascaded child scenes. | 
 | GetClass | Get the name of the Scene class. | 
 | GetCustomField | Adds/Removes/Gets a custom data field. | 
 | GetInf | The inferior (minimum) extent of the scene. | 
 | GetMappingImage | The MappingImage object for the scene. | 
 | GetMaterialChannels | Get all unique material channel names for all materials used in scene. | 
 | GetMaterialChannelsWithTextureInputs | Get all unique material channel names having texture inputs for all materials used in scene. | 
 | GetMaterialTable | The material table of the scene. | 
 | GetNodeByGUID | Gets a node defined by an id. | 
 | GetNodeFromPath | Gets a node defined by a path. Please note that the path must contain names for each level to be able to find the specified node. | 
 | GetRadius | The scene radius. | 
 | GetRootNode | The root node of the scene. | 
 | GetSelectionSetTable | The selection set table of the scene. | 
 | GetSubNodeByGUID | Gets a node defined by an id from the specified node tree. | 
 | GetSup | The superior (maximum) extent of the scene. | 
 | GetTextureTable | The texture table of the scene. | 
 | GetTriangleCount | Traverses the scene meshes in the scene and returns the total triangle count. | 
 | HasCustomField | Checks if a custom field is present in the scene. | 
 | IsA | Returns true if Scene is a or is a descendant of the class named as the type parameter. | 
 | IsNull | Returns true if the Scene object is invalid. | 
 | LoadFromFile | Loads a scene from file. | 
 | NewCombinedGeometry | Combines all the geometries from the scene and returns a copy. | 
 | NewCombinedGeometryFromSelectionSet | Combines all the geometries from the selection set and returns a copy. If the selection set ID is -1, then all the geometries will be copied. | 
 | NewCopy | Creates a new deep copy of the scene, and all things assigned to it, including all nodes, geometry data, materials and tables. | 
 | RemoveCustomField | Removes a custom data field. | 
 | RemoveSceneNodes | Removes all scene nodes. | 
 | RemoveSceneNodesInSelectionSet | Removes all scene nodes listed in a selection set. | 
 | RemoveSceneNodesOfType | Removes all scene nodes of a specific type. | 
 | RemoveUnlinkedBones | Removes all bones in the scene that are not linked by any SceneMesh geometry data. Note that the removal only removes leaf nodes in the scene. | 
 | SaveToFile | Saves a scene to file. | 
 | SelectNodes | Selects all nodes of the type specified in the parameter and returns the selection set ID. If no types were found, it returns -1. | 
 | StandardizeMaterials | Clears all previous data in both the material and texture tables and creates new, empty materials for every material id referenced by the MaterialIds field in the scenes geometrydata objects. Useful for cleaning up scenes containing invalid material references and making them exportable when you are primarily interested in the geometry and not the materials. | 
  Static methods
 | Method | Description | 
|---|
 | IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. | 
 | SafeCast | SafeCast makes sure the input object is of a class that can be cast into spScene, and if this is the case, returns the object cast into spScene. | 
  Methods details
  AddCustomField
 Adds a custom data field. To be able to add a field, it must have a name that does not conflict with the existing custom fields.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EBaseTypes | base_type |  |  | The is the type of the field to be added. | 
 | const char * | name |  |  | The name of the new field. | 
 | unsigned int | tuple_size |  |  | The tuple size of the new field. | 
  Return value
 Type: ValueArray
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EBaseTypes | base_type |  |  | The is the type of the field to be added. | 
 | string | name |  |  | The name of the new field. | 
 | uint | tuple_size |  |  | The tuple size of the new field. | 
  Return value
 Type: ValueArray
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | base_type | EBaseTypes |  |  | The is the type of the field to be added. | 
 | name | str |  |  | The name of the new field. | 
 | tuple_size | int |  |  | The tuple size of the new field. | 
  Return value
 Type: ValueArray
   Append
 Appends another scene to this scene. All materials, textures etc.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Scene | otherScene |  |  | The scene object to merge into current scene. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Scene | otherScene |  |  | The scene object to merge into current scene. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | otherScene | Scene |  |  | The scene object to merge into current scene. | 
   CalculateExtents
 Calculates the axis-aligned bounding box of the whole scene. If the node tree contains no geometric data, or all data is hidden, the bounding box is not calculated, and the method returns false.
   Syntax
  Parameters
 CalculateExtents takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 CalculateExtents takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 CalculateExtents takes no parameters.
  Return value
 Type: bool
   Clear
 Clears the whole scene and releases all items in the graph.
   Syntax
  Parameters
 Clear takes no parameters.
  Syntax
  Parameters
 Clear takes no parameters.
  Syntax
  Parameters
 Clear takes no parameters.
   Compact
 Will remove mesh nodes that consist of empty geometry. The node transformation will be added to all child transformations. If the root node is a sceneMesh with empty geometry, it will be replaced with a generic sceneNode having the same transformation.
   Syntax
  Parameters
 Compact takes no parameters.
  Syntax
  Parameters
 Compact takes no parameters.
  Syntax
  Parameters
 Compact takes no parameters.
   CreateAABB
 Returns a scene containing the axis aligned bounding boxes of either the entire scene or per mesh in the scene.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | perMesh |  |  | Selects whether to generate an AABB per mesh or only one for the entire scene. | 
  Return value
 Type: Scene
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | perMesh |  |  | Selects whether to generate an AABB per mesh or only one for the entire scene. | 
  Return value
 Type: Scene
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | perMesh | bool |  |  | Selects whether to generate an AABB per mesh or only one for the entire scene. | 
  Return value
 Type: Scene
   DeepCopy
 Deep copies the source scene, and all things assigned to it, including all nodes, geometry data, materials and tables.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Scene | src |  |  | Is source scene to copy. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Scene | src |  |  | Is source scene to copy. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | src | Scene |  |  | Is source scene to copy. | 
   Evaluates the global transformation of the specified node at a specific time. EvaluateDefaultGlobalTransformation is used to evaluate the default transformation, regardless of node animation.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | SceneNode | node |  |  | The node to evaluate. | 
 | Matrix4x4 | global_transform |  |  | The transformation matrix that receives the global transformation. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | SceneNode | node |  |  | The node to evaluate. | 
 | Matrix4x4 | global_transform |  |  | The transformation matrix that receives the global transformation. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | node | SceneNode |  |  | The node to evaluate. | 
 | global_transform | Matrix4x4 |  |  | The transformation matrix that receives the global transformation. | 
   GetBoneTable
 The bone table of the scene.
   Syntax
  Parameters
 GetBoneTable takes no parameters.
  Return value
 Type: SceneBoneTable
  Syntax
  Parameters
 GetBoneTable takes no parameters.
  Return value
 Type: SceneBoneTable
  Syntax
  Parameters
 GetBoneTable takes no parameters.
  Return value
 Type: SceneBoneTable
   GetCascadedSceneCount
 Get the number of cascaded child scenes.
   Syntax
  Parameters
 GetCascadedSceneCount takes no parameters.
  Return value
 Type: unsigned int
  Syntax
  Parameters
 GetCascadedSceneCount takes no parameters.
  Return value
 Type: uint
  Syntax
  Parameters
 GetCascadedSceneCount takes no parameters.
  Return value
 Type: int
   GetCascadedSceneForIndex
 Get the scene for the given cascaded child scene index, which must be less than the number of cascaded child scenes.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | unsigned int | index |  |  | The cascaded child scene index. | 
  Return value
 Type: Scene
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | uint | index |  |  | The cascaded child scene index. | 
  Return value
 Type: Scene
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | index | int |  |  | The cascaded child scene index. | 
  Return value
 Type: Scene
   GetClass
 Get the name of the Scene class.
   Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: spString
  Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: string
  Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: str
   GetCustomField
 Adds/Removes/Gets a custom data field.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | name |  |  | The name of the field to be fetched. | 
  Return value
 Type: ValueArray
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | name |  |  | The name of the field to be fetched. | 
  Return value
 Type: ValueArray
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | name | str |  |  | The name of the field to be fetched. | 
  Return value
 Type: ValueArray
   GetInf
 The inferior (minimum) extent of the scene.
   Syntax
  Parameters
 GetInf takes no parameters.
  Return value
 Type: RealData
  Syntax
  Parameters
 GetInf takes no parameters.
  Return value
 Type: RealData
  Syntax
  Parameters
 GetInf takes no parameters.
  Return value
 Type: float
   GetMappingImage
 The MappingImage object for the scene.
   Syntax
  Parameters
 GetMappingImage takes no parameters.
  Return value
 Type: MappingImage
  Syntax
  Parameters
 GetMappingImage takes no parameters.
  Return value
 Type: MappingImage
  Syntax
  Parameters
 GetMappingImage takes no parameters.
  Return value
 Type: MappingImage
   GetMaterialChannels
 Get all unique material channel names for all materials used in scene.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | StringArray | channels |  |  | The array receiving unique channel names. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | StringArray | channels |  |  | The array receiving unique channel names. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channels | StringArray |  |  | The array receiving unique channel names. | 
   GetMaterialChannelsWithTextureInputs
 Get all unique material channel names having texture inputs for all materials used in scene.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | StringArray | channels |  |  | The array receiving unique channel names. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | StringArray | channels |  |  | The array receiving unique channel names. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channels | StringArray |  |  | The array receiving unique channel names. | 
   GetMaterialTable
 The material table of the scene.
   Syntax
  Parameters
 GetMaterialTable takes no parameters.
  Return value
 Type: MaterialTable
  Syntax
  Parameters
 GetMaterialTable takes no parameters.
  Return value
 Type: MaterialTable
  Syntax
  Parameters
 GetMaterialTable takes no parameters.
  Return value
 Type: MaterialTable
   GetNodeByGUID
 Gets a node defined by an id.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | node_id |  |  | The id of the node to get. | 
  Return value
 Type: SceneNode
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | node_id |  |  | The id of the node to get. | 
  Return value
 Type: SceneNode
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | node_id | str |  |  | The id of the node to get. | 
  Return value
 Type: SceneNode
   GetNodeFromPath
 Gets a node defined by a path. Please note that the path must contain names for each level to be able to find the specified node.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | path |  |  | The path of the node to get. | 
  Return value
 Type: SceneNode
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | path |  |  | The path of the node to get. | 
  Return value
 Type: SceneNode
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | path | str |  |  | The path of the node to get. | 
  Return value
 Type: SceneNode
   GetRadius
 The scene radius.
   Syntax
  Parameters
 GetRadius takes no parameters.
  Return value
 Type: real
  Syntax
  Parameters
 GetRadius takes no parameters.
  Return value
 Type: float
  Syntax
  Parameters
 GetRadius takes no parameters.
  Return value
 Type: float
   GetRootNode
 The root node of the scene.
   Syntax
  Parameters
 GetRootNode takes no parameters.
  Return value
 Type: SceneNode
  Syntax
  Parameters
 GetRootNode takes no parameters.
  Return value
 Type: SceneNode
  Syntax
  Parameters
 GetRootNode takes no parameters.
  Return value
 Type: SceneNode
   GetSelectionSetTable
 The selection set table of the scene.
   Syntax
  Parameters
 GetSelectionSetTable takes no parameters.
  Return value
 Type: SelectionSetTable
  Syntax
  Parameters
 GetSelectionSetTable takes no parameters.
  Return value
 Type: SelectionSetTable
  Syntax
  Parameters
 GetSelectionSetTable takes no parameters.
  Return value
 Type: SelectionSetTable
   GetSubNodeByGUID
 Gets a node defined by an id from the specified node tree.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | node_id |  |  | The id of the node to get. | 
 | SceneNode | node |  |  | Id is the id of the node to get. | 
  Return value
 Type: SceneNode
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | node_id |  |  | The id of the node to get. | 
 | SceneNode | node |  |  | Id is the id of the node to get. | 
  Return value
 Type: SceneNode
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | node_id | str |  |  | The id of the node to get. | 
 | node | SceneNode |  |  | Id is the id of the node to get. | 
  Return value
 Type: SceneNode
   GetSup
 The superior (maximum) extent of the scene.
   Syntax
  Parameters
 GetSup takes no parameters.
  Return value
 Type: RealData
  Syntax
  Parameters
 GetSup takes no parameters.
  Return value
 Type: RealData
  Syntax
  Parameters
 GetSup takes no parameters.
  Return value
 Type: float
   GetTextureTable
 The texture table of the scene.
   Syntax
  Parameters
 GetTextureTable takes no parameters.
  Return value
 Type: TextureTable
  Syntax
  Parameters
 GetTextureTable takes no parameters.
  Return value
 Type: TextureTable
  Syntax
  Parameters
 GetTextureTable takes no parameters.
  Return value
 Type: TextureTable
   GetTriangleCount
 Traverses the scene meshes in the scene and returns the total triangle count.
   Syntax
  Parameters
 GetTriangleCount takes no parameters.
  Return value
 Type: unsigned int
  Syntax
  Parameters
 GetTriangleCount takes no parameters.
  Return value
 Type: uint
  Syntax
  Parameters
 GetTriangleCount takes no parameters.
  Return value
 Type: int
   HasCustomField
 Checks if a custom field is present in the scene.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | name |  |  | The name of the field to be checked. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | name |  |  | The name of the field to be checked. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | name | str |  |  | The name of the field to be checked. | 
  Return value
 Type: bool
   IsA
 Returns true if Scene is a or is a descendant of the class named as the type parameter.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | type |  |  | Name of the class to check if Scene is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | type |  |  | Name of the class to check if Scene is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | type | str |  |  | Name of the class to check if Scene is, or is a descendant of. | 
  Return value
 Type: bool
   IsNull
 Returns true if the Scene object is invalid.
   Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
   LoadFromFile
 Loads a scene from file.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | path |  |  | The path of the scene file. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | path |  |  | The path of the scene file. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | path | str |  |  | The path of the scene file. | 
  Return value
 Type: bool
   NewCombinedGeometry
 Combines all the geometries from the scene and returns a copy.
   Syntax
  Parameters
 NewCombinedGeometry takes no parameters.
  Return value
 Type: GeometryData
  Syntax
  Parameters
 NewCombinedGeometry takes no parameters.
  Return value
 Type: GeometryData
  Syntax
  Parameters
 NewCombinedGeometry takes no parameters.
  Return value
 Type: GeometryData
   NewCombinedGeometryFromSelectionSet
 Combines all the geometries from the selection set and returns a copy. If the selection set ID is -1, then all the geometries will be copied.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | selectionSetID |  |  | The ID of the selection set containing node ids to combine. | 
  Return value
 Type: GeometryData
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | selectionSetID |  |  | The ID of the selection set containing node ids to combine. | 
  Return value
 Type: GeometryData
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | selectionSetID | int |  |  | The ID of the selection set containing node ids to combine. | 
  Return value
 Type: GeometryData
   NewCopy
 Creates a new deep copy of the scene, and all things assigned to it, including all nodes, geometry data, materials and tables.
   Syntax
  Parameters
 NewCopy takes no parameters.
  Return value
 Type: Scene
  Syntax
  Parameters
 NewCopy takes no parameters.
  Return value
 Type: Scene
  Syntax
  Parameters
 NewCopy takes no parameters.
  Return value
 Type: Scene
   RemoveCustomField
 Removes a custom data field.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | name |  |  | The name of the field to be removed. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | name |  |  | The name of the field to be removed. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | name | str |  |  | The name of the field to be removed. | 
   RemoveSceneNodes
 Removes all scene nodes.
   Syntax
  Parameters
 RemoveSceneNodes takes no parameters.
  Syntax
  Parameters
 RemoveSceneNodes takes no parameters.
  Syntax
  Parameters
 RemoveSceneNodes takes no parameters.
   RemoveSceneNodesInSelectionSet
 Removes all scene nodes listed in a selection set.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | selectionSetID |  |  | The ID of the selection set containing the nodes to remove. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | selectionSetID |  |  | The ID of the selection set containing the nodes to remove. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | selectionSetID | int |  |  | The ID of the selection set containing the nodes to remove. | 
   RemoveSceneNodesOfType
 Removes all scene nodes of a specific type.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | nodeType |  |  | The type of object to remove from the scene (i.e. ISceneMesh) | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | nodeType |  |  | The type of object to remove from the scene (i.e. ISceneMesh) | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | nodeType | str |  |  | The type of object to remove from the scene (i.e. ISceneMesh) | 
   RemoveUnlinkedBones
 Removes all bones in the scene that are not linked by any SceneMesh geometry data. Note that the removal only removes leaf nodes in the scene.
   Syntax
  Parameters
 RemoveUnlinkedBones takes no parameters.
  Syntax
  Parameters
 RemoveUnlinkedBones takes no parameters.
  Syntax
  Parameters
 RemoveUnlinkedBones takes no parameters.
   SaveToFile
 Saves a scene to file.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | path |  |  | The path to which the scene file will be saved. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | path |  |  | The path to which the scene file will be saved. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | path | str |  |  | The path to which the scene file will be saved. | 
  Return value
 Type: bool
   SelectNodes
 Selects all nodes of the type specified in the parameter and returns the selection set ID. If no types were found, it returns -1.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | nodeTypeName |  |  | The type of node to select, for example "ISceneMesh". | 
  Return value
 Type: int
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | nodeTypeName |  |  | The type of node to select, for example "ISceneMesh". | 
  Return value
 Type: int
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | nodeTypeName | str |  |  | The type of node to select, for example "ISceneMesh". | 
  Return value
 Type: int
   StandardizeMaterials
 Clears all previous data in both the material and texture tables and creates new, empty materials for every material id referenced by the MaterialIds field in the scenes geometrydata objects. Useful for cleaning up scenes containing invalid material references and making them exportable when you are primarily interested in the geometry and not the materials.
   Syntax
  Parameters
 StandardizeMaterials takes no parameters.
  Syntax
  Parameters
 StandardizeMaterials takes no parameters.
  Syntax
  Parameters
 StandardizeMaterials takes no parameters.
   Static methods details
  IsClassA
 Returns true if the class is a or is a descendant of the class named as the type parameter.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | type |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | type |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | type | str |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
   SafeCast
 SafeCast makes sure the input object is of a class that can be cast into spScene, and if this is the case, returns the object cast into spScene.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to cast. | 
  Return value
 Type: Scene
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to cast. | 
  Return value
 Type: Scene
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | object | Object |  |  | Object to cast. | 
  Return value
 Type: Scene