This example shows how to use the Remeshing processor with hole filling.
// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license. 
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunRemeshing(Simplygon::ISimplygon* sg)
{
	Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
	sgSceneImporter->SetImportFilePath( "../Assets/ObscuredTeapot/Teapot.obj" );
	if(!sgSceneImporter->RunImport())
		throw std::exception("Failed to load ObscuredTeapot/Teapot.obj.");
	Simplygon::spScene sgScene = sgSceneImporter->GetScene();
	// Create the remeshing processor. 
	Simplygon::spRemeshingProcessor sgRemeshingProcessor = sg->CreateRemeshingProcessor();
	sgRemeshingProcessor->SetScene( sgScene );
	Simplygon::spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor->GetRemeshingSettings();
	// Set on-screen size target for remeshing. 
	sgRemeshingSettings->SetOnScreenSize( 300 );
	// Enable hole filling. 
	sgRemeshingSettings->SetHoleFilling( Simplygon::EHoleFilling::Medium );
	// Start the remeshing process. 
	sgRemeshingProcessor->RunProcessing();
	// Remove original materials and textures from the scene as the remeshed object has a new UV. 
	sgScene->GetTextureTable()->Clear();
	sgScene->GetMaterialTable()->Clear();
	Simplygon::spSceneExporter  sgSceneExporter = sg->CreateSceneExporter();
	sgSceneExporter->SetScene(sgScene);
	sgSceneExporter->SetExportFilePath( "RemeshingOutput.fbx" );
	if(!sgSceneExporter->RunExport())
		throw std::exception("Failed to save RemeshingOutput.fbx.");
}
int main()
{
	Simplygon::ISimplygon* sg = NULL;
	Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
	if( initval != Simplygon::EErrorCodes::NoError )
	{
		return int(initval);
	}
	RunRemeshing(sg);
	Simplygon::Deinitialize(sg);
	return 0;
}
// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license. 
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
    static void RunRemeshing(Simplygon.ISimplygon sg)
    {
        using (Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter())
        {
            sgSceneImporter.SetImportFilePath( "../Assets/ObscuredTeapot/Teapot.obj" );
            if(!sgSceneImporter.RunImport())
                throw new System.Exception("Failed to load ObscuredTeapot/Teapot.obj.");
            Simplygon.spScene sgScene = sgSceneImporter.GetScene();
            // Create the remeshing processor. 
            using (Simplygon.spRemeshingProcessor sgRemeshingProcessor = sg.CreateRemeshingProcessor())
            {
                sgRemeshingProcessor.SetScene( sgScene );
                using (Simplygon.spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor.GetRemeshingSettings())
                {
                    // Set on-screen size target for remeshing. 
                    sgRemeshingSettings.SetOnScreenSize( 300 );
                    // Enable hole filling. 
                    sgRemeshingSettings.SetHoleFilling( Simplygon.EHoleFilling.Medium );
                }
                // Start the remeshing process. 
                sgRemeshingProcessor.RunProcessing();
                // Remove original materials and textures from the scene as the remeshed object has a new UV. 
                sgScene.GetTextureTable().Clear();
                sgScene.GetMaterialTable().Clear();
            }
            using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
            {
                sgSceneExporter.SetScene(sgScene);
                sgSceneExporter.SetExportFilePath( "RemeshingOutput.fbx" );
                if(!sgSceneExporter.RunExport())
                    throw new System.Exception("Failed to save RemeshingOutput.fbx.");
            }
        }
    }
    static int Main(string[] args)
    {
        using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
        {
            if (errorCode != Simplygon.EErrorCodes.NoError)
                return (int)errorCode;
            RunRemeshing(sg);
        }
        return 0;
    }
}
# Copyright (c) Microsoft Corporation. 
# Licensed under the MIT license. 
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def RunRemeshing(sg: Simplygon.ISimplygon):
    sgSceneImporter = sg.CreateSceneImporter()
    sgSceneImporter.SetImportFilePath( '../Assets/ObscuredTeapot/Teapot.obj' )
    if not sgSceneImporter.RunImport():
        raise Exception('Failed to load ObscuredTeapot/Teapot.obj.')
    sgScene = sgSceneImporter.GetScene()
    # Create the remeshing processor. 
    sgRemeshingProcessor = sg.CreateRemeshingProcessor()
    sgRemeshingProcessor.SetScene( sgScene )
    sgRemeshingSettings = sgRemeshingProcessor.GetRemeshingSettings()
    # Set on-screen size target for remeshing. 
    sgRemeshingSettings.SetOnScreenSize( 300 )
    # Enable hole filling. 
    sgRemeshingSettings.SetHoleFilling( Simplygon.EHoleFilling_Medium )
    # Start the remeshing process. 
    sgRemeshingProcessor.RunProcessing()
    # Remove original materials and textures from the scene as the remeshed object has a new UV. 
    sgScene.GetTextureTable().Clear()
    sgScene.GetMaterialTable().Clear()
    sgSceneExporter = sg.CreateSceneExporter()
    sgSceneExporter.SetScene(sgScene)
    sgSceneExporter.SetExportFilePath( 'RemeshingOutput.fbx' )
    if not sgSceneExporter.RunExport():
        raise Exception('Failed to save RemeshingOutput.fbx.')
if __name__ == '__main__':
    sg = simplygon_loader.init_simplygon()
    if sg is None:
        exit(Simplygon.GetLastInitializationError())
    RunRemeshing(sg)
    sg = None
    gc.collect()
