# Simplygon 9 Release Notes
# Simplygon 9.1 preview release 9.1.303.0
- Added method to dump a settings object as JSON
- Fixed glTF opacity channel swizzle
- Added transparency as opacity and treat bump map channel as normalmap
- Added custom field MaxDeviation in scene from Billboard cloud
- Fix node handling in FBX & glTF importing and exporting
- Marked API methods for deprecation
- Added global setting to internally opacity to make work like transparency
- Fix FBX transforms and glTF export of invalid materials
- Added directions to sample from when using Omni Directional Camera
- Improved local fallback with pipeline batches and IncrediBuild
- Unified process selectionset handling between reducer, remesher and aggregator
- Fixes to enable install license directly after installation
- Added posibilty to add meshes to CameraSelectionSets
- FastBuild fixes to improve speed and local builds
- Added geometry field shading node
- UI fix for running Maya in batch mode
- Added missing rotation methods to texture shading node interface
- Full text search in documentation
# Older Simplygon 9.1 preview releases
# 9.1.129.0
- Support for Billboard cloud in Max
- Allowing custom settings in pipeline
- Fix for Billboard cloud pipeline loading in UI
- Allow any pipeline in cascade to be set as intermediate
- Fixed rare mixup when reading active skin clusters in Maya
- Updated Impostor cpp example test and documentation
- Automatic process set setup if none is provided
- Fixed issue that prevented blend shapes from working
- Support for separate wrap modes in glTF
- Bug fixes for Incredibuild distribution and docs
- Automatic export of active selection sets in Max and Maya
- Fixed texture name extraction in FBX importer
- Support KHR_texture_transform in glTF
- Extract normal channel and fix specular modulation
# 9.1.102.0
- Added setting for unique material names in pipelines
- Added blend mode to materials for glTF support
- Added method to query active selection sets
- Changed nonmanifold handlind
- Geometry culling volume fixes
- Fixed FBX material import/export bug
- Propagate errors when running distributed pipeline batches
- Continuous progress updates in pipeline batches
- Updated docs on accessing cascaded pipelines results
- Added pipeline batch API
- Links to license app and documentation in UIs
- Console documentation for Simplygon license app
- Added support for legacy INI settings
- Added camera support to Max and Maya integration
- Incredibuild distribution support
- Fixed multimaterial issues
- Added ResetStates option in Max UI
- Updated serialization, renamed SerializeSettings to Serialize
- Preview of Houdini integration
- Visability support in remeshing processor
# 9.1.30.0
- Maya migration guide
- Texture import improvements in Max
- Enabled Imposter pipelines in integrated UIs
- Example updates
- ShaderFX/Stingray PBS documentation
- Documentation improvements in Max and Maya
- Simplygon Installer CLI bug fixes
- Added /gridagent option to Simplygon installer CLI docs
- Added cascaded pipeline support in pipeline settings path
- Added support for pipeline export in UIs
- Improved cascaded pipeline support in Maya
- Enabled BillBoardCloudPipeline
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