This example shows how to use the Remeshing processor with bone settings.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunRemeshing(Simplygon::ISimplygon* sg)
{
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" );
if(!sgSceneImporter->RunImport())
throw std::exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.");
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
// Create the remeshing processor.
Simplygon::spRemeshingProcessor sgRemeshingProcessor = sg->CreateRemeshingProcessor();
sgRemeshingProcessor->SetScene( sgScene );
Simplygon::spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor->GetRemeshingSettings();
Simplygon::spBoneSettings sgBoneSettings = sgRemeshingProcessor->GetBoneSettings();
// Set on-screen size target for remeshing.
sgRemeshingSettings->SetOnScreenSize( 300 );
// Enable bone reducer.
sgBoneSettings->SetUseBoneReducer( true );
// Set bone reduction target to bone ratio with a ratio of 50%.
sgBoneSettings->SetBoneReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
sgBoneSettings->SetBoneReductionTargetBoneRatio( 0.5f );
// Set bones per vertex limitations.
sgBoneSettings->SetLimitBonesPerVertex( true );
sgBoneSettings->SetMaxBonePerVertex( 64 );
// Remove unused bones.
sgBoneSettings->SetRemoveUnusedBones( true );
// Start the remeshing process.
sgRemeshingProcessor->RunProcessing();
// Remove original materials and textures from the scene as the remeshed object has a new UV.
sgScene->GetTextureTable()->Clear();
sgScene->GetMaterialTable()->Clear();
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetScene(sgScene);
sgSceneExporter->SetExportFilePath( "RemeshingOutput.fbx" );
if(!sgSceneExporter->RunExport())
throw std::exception("Failed to save RemeshingOutput.fbx.");
}
int main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
return int(initval);
}
RunRemeshing(sg);
Simplygon::Deinitialize(sg);
return 0;
}