This example shows how to use the Reduction pipeline with a process selection set.
// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license. 
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunReduction(Simplygon::ISimplygon* sg)
{
	Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
	sgSceneImporter->SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" );
	if(!sgSceneImporter->RunImport())
		throw std::exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.");
	Simplygon::spScene sgScene = sgSceneImporter->GetScene();
	// Create the reduction pipeline. 
	Simplygon::spReductionPipeline sgReductionPipeline = sg->CreateReductionPipeline();
	Simplygon::spReductionSettings sgReductionSettings = sgReductionPipeline->GetReductionSettings();
	// Add a selection set to the scene with all nodes which should be reduced. 
	Simplygon::spSelectionSetTable sgSceneSelectionSetTable = sgScene->GetSelectionSetTable();
	Simplygon::spSelectionSet sgReductionTargetSelectionSet = sg->CreateSelectionSet();
	sgReductionTargetSelectionSet->SetName("ReductionTarget");
	Simplygon::spSceneNode sgRootTeapot001 = sgScene->GetNodeFromPath("Root/Teapot001");
	if (!sgRootTeapot001.IsNull())
		sgReductionTargetSelectionSet->AddItem(sgRootTeapot001->GetNodeGUID());
	sgSceneSelectionSetTable->AddSelectionSet(sgReductionTargetSelectionSet);
	// Set reduction target to triangle ratio with a ratio of 50%. 
	sgReductionSettings->SetReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
	sgReductionSettings->SetReductionTargetTriangleRatio( 0.5f );
	// Use the selection set created earlier. 
	sgReductionSettings->SetProcessSelectionSetName( "ReductionTarget" );
	// Start the reduction pipeline. 
	sgReductionPipeline->RunScene(sgScene, Simplygon::EPipelineRunMode::RunInThisProcess);
	// Get the processed scene. 
	Simplygon::spScene sgProcessedScene = sgReductionPipeline->GetProcessedScene();
	Simplygon::spSceneExporter  sgSceneExporter = sg->CreateSceneExporter();
	sgSceneExporter->SetScene(sgProcessedScene);
	sgSceneExporter->SetExportFilePath( "ReductionOutput.fbx" );
	if(!sgSceneExporter->RunExport())
		throw std::exception("Failed to save ReductionOutput.fbx.");
}
int main()
{
	Simplygon::ISimplygon* sg = NULL;
	Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
	if( initval != Simplygon::EErrorCodes::NoError )
	{
		return int(initval);
	}
	RunReduction(sg);
	Simplygon::Deinitialize(sg);
	return 0;
}
// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license. 
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
    static void RunReduction(Simplygon.ISimplygon sg)
    {
        using (Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter())
        {
            sgSceneImporter.SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" );
            if(!sgSceneImporter.RunImport())
                throw new System.Exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.");
            Simplygon.spScene sgScene = sgSceneImporter.GetScene();
            // Create the reduction pipeline. 
            using (Simplygon.spReductionPipeline sgReductionPipeline = sg.CreateReductionPipeline())
            {
                using (Simplygon.spReductionSettings sgReductionSettings = sgReductionPipeline.GetReductionSettings())
                {
                    // Add a selection set to the scene with all nodes which should be reduced. 
                    using (Simplygon.spSelectionSetTable sgSceneSelectionSetTable = sgScene.GetSelectionSetTable())
                    using (Simplygon.spSelectionSet sgReductionTargetSelectionSet = sg.CreateSelectionSet())
                    {
                        sgReductionTargetSelectionSet.SetName("ReductionTarget");
                        Simplygon.spSceneNode sgRootTeapot001 = sgScene.GetNodeFromPath("Root/Teapot001");
                        if (!sgRootTeapot001.IsNull())
                            sgReductionTargetSelectionSet.AddItem(sgRootTeapot001.GetNodeGUID());
                        sgSceneSelectionSetTable.AddSelectionSet(sgReductionTargetSelectionSet);
                    }
                    // Set reduction target to triangle ratio with a ratio of 50%. 
                    sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition.All, true, false, false, false );
                    sgReductionSettings.SetReductionTargetTriangleRatio( 0.5f );
                    // Use the selection set created earlier. 
                    sgReductionSettings.SetProcessSelectionSetName( "ReductionTarget" );
                }
                // Start the reduction pipeline. 
                sgReductionPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode.RunInThisProcess);
                // Get the processed scene. 
                using (Simplygon.spScene sgProcessedScene = sgReductionPipeline.GetProcessedScene())
                {
                    using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
                    {
                        sgSceneExporter.SetScene(sgProcessedScene);
                        sgSceneExporter.SetExportFilePath( "ReductionOutput.fbx" );
                        if(!sgSceneExporter.RunExport())
                            throw new System.Exception("Failed to save ReductionOutput.fbx.");
                    }
                }
            }
        }
    }
    static int Main(string[] args)
    {
        using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
        {
            if (errorCode != Simplygon.EErrorCodes.NoError)
                return (int)errorCode;
            RunReduction(sg);
        }
        return 0;
    }
}
# Copyright (c) Microsoft Corporation. 
# Licensed under the MIT license. 
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def RunReduction(sg: Simplygon.ISimplygon):
    sgSceneImporter = sg.CreateSceneImporter()
    sgSceneImporter.SetImportFilePath( '../Assets/ObscuredTeapot/ObscuredTeapot.obj' )
    if not sgSceneImporter.RunImport():
        raise Exception('Failed to load ObscuredTeapot/ObscuredTeapot.obj.')
    sgScene = sgSceneImporter.GetScene()
    # Create the reduction pipeline. 
    sgReductionPipeline = sg.CreateReductionPipeline()
    sgReductionSettings = sgReductionPipeline.GetReductionSettings()
    # Add a selection set to the scene with all nodes which should be reduced. 
    sgSceneSelectionSetTable = sgScene.GetSelectionSetTable()
    sgReductionTargetSelectionSet = sg.CreateSelectionSet()
    sgReductionTargetSelectionSet.SetName("ReductionTarget")
    sgRootTeapot001 = sgScene.GetNodeFromPath('Root/Teapot001')
    if sgRootTeapot001 is not None:
        sgReductionTargetSelectionSet.AddItem(sgRootTeapot001.GetNodeGUID())
    sgSceneSelectionSetTable.AddSelectionSet(sgReductionTargetSelectionSet)
    # Set reduction target to triangle ratio with a ratio of 50%. 
    sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition_All, True, False, False, False )
    sgReductionSettings.SetReductionTargetTriangleRatio( 0.5 )
    # Use the selection set created earlier. 
    sgReductionSettings.SetProcessSelectionSetName( "ReductionTarget" )
    # Start the reduction pipeline. 
    sgReductionPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode_RunInThisProcess)
    # Get the processed scene. 
    sgProcessedScene = sgReductionPipeline.GetProcessedScene()
    sgSceneExporter = sg.CreateSceneExporter()
    sgSceneExporter.SetScene(sgProcessedScene)
    sgSceneExporter.SetExportFilePath( 'ReductionOutput.fbx' )
    if not sgSceneExporter.RunExport():
        raise Exception('Failed to save ReductionOutput.fbx.')
if __name__ == '__main__':
    sg = simplygon_loader.init_simplygon()
    if sg is None:
        exit(Simplygon.GetLastInitializationError())
    RunReduction(sg)
    sg = None
    gc.collect()
