# class UStandinProxyContainer
 This asset acts as a proxy to a static mesh for AStandInMeshActors to display
# Methods (public)
| Method | Description | 
|---|---|
| AddStandinProxy | Adds a static mesh and the key used to generate it | 
| Clean | Clean out invalid proxy mesh entries | 
| ContainsDataForActor | Check if we contain data for the specified actor | 
| GetMap | Get the owner map for this proxy | 
| GetUObjectInUseByStandinActor | No description available. | 
| RemoveActorMesh | No description available. | 
| SetMap | Setup the map - only called at initial construction | 
# AddStandinProxy
# Syntax
void AddStandinProxy(AStandInMeshActor *, UStaticMesh *, UMaterialInterface *, const TArray<UTexture2D *> &, const FName &);
# Parameters
| Type | Name | Description | 
|---|---|---|
| AStandInMeshActor | InStandinActor | |
| UStaticMesh | InStaticMesh | |
| UMaterialInterface | InMaterail | |
| TArray<UTexture2D > | InTextures | |
| FName | InKey | 
Return Type:
void
# Clean
# Syntax
void Clean();
# Parameters
Clean takes no parameters.
Return Type:
void
# ContainsDataForActor
# Syntax
bool ContainsDataForActor(const AStandInMeshActor *);
# Parameters
| Type | Name | Description | 
|---|---|---|
| AStandInMeshActor | InStandinActor | 
Return Type:
bool
# GetMap
# Syntax
TSoftObjectPtr<UWorld> GetMap();
# Parameters
GetMap takes no parameters.
Return Type:
TSoftObjectPtr<UWorld>
# GetUObjectInUseByStandinActor
# Syntax
void GetUObjectInUseByStandinActor(AStandInMeshActor *, TArray<UObject *> &);
# Parameters
| Type | Name | Description | 
|---|---|---|
| AStandInMeshActor | InStandinActor | |
| TArray<UObject > | ExportToOwnPackage | 
Return Type:
void
# RemoveActorMesh
# Syntax
void RemoveActorMesh(AStandInMeshActor *);
# Parameters
| Type | Name | Description | 
|---|---|---|
| AStandInMeshActor | InStandinActor | 
Return Type:
void
# SetMap
# Syntax
void SetMap(const UWorld *);
# Parameters
| Type | Name | Description | 
|---|---|---|
| UWorld | InMap | 
Return Type:
void
