# Vertex-color blending
The following sections contain examples on how to blend colors using vertex-colors. It is recommended to read Shading network concepts before proceeding.
# Vertex-color blending using InterpolateNode
This script sets up three vertex color nodes where the last one is used as blend weight. This example is based on the InterpolateNode
.
DirectXShader = sgsdk_CreateMaterialMetadata MaterialName
DiffuseTexture1 = sgsdk_CreateShadingTextureNode "DiffuseTexture1"
sgsdk_AddAttributeToNode DiffuseTexture "DiffuseTexture1mapChannel" 3
DiffuseTexture2 = sgsdk_CreateShadingTextureNode "DiffuseTexture2"
sgsdk_AddAttributeToNode DiffuseTexture "DiffuseTexture2mapChannel" 3
BlendColor = sgsdk_CreateShadingVertexColorNode "BlendColor"
sgsdk_VertexColorNodeSetVertexChannel BlendColor 0
InterpolateNode = sgsdk_CreateShadingInterpolateNode "InterpolateNode"
sgsdk_ConnectNodes InterpolateNode 0 DiffuseTexture1
sgsdk_ConnectNodes InterpolateNode 1 DiffuseTexture2
sgsdk_ConnectNodes InterpolateNode 2 DefaultBlendColor
sgsdk_ConnectNodeToChannel InterpolateNode DirectXShader "Diffuse"
sgsdk_ConnectOutputToDirectXMaterial effectFile "Diffuse" "DiffuseTexture"