# class FBXExporter

FBX scene exporter.

# Properties

Property Description
ExportCascadedScenes Flag to control if cascaded scenes should be included in the export (note that not all file formats support this).
ExportFilePath The main export file path. This is the main file being written to, and must always be set.
PrimaryTexCoordName The name of the texcoord level to use as primary level in case the file formatonly supports a single texture coordinate layer. If the primary level name is notset, the first found level will be used as primary level.

# Methods

Method Description
GetClass Get the name of the FBXExporter class.
IsA Returns true if FBXExporter is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the FBXExporter object is invalid.
RunExport Runs the export. Note that all required parameters must be setup before exporting.
SetScene The scene to export.
SetSelectionSet The selection set (of nodes from the scene) to export.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spFBXExporter, and if this is the case, returns the object cast into spFBXExporter.

# Properties details

# ExportCascadedScenes

Flag to control if cascaded scenes should be included in the export (note that not all file formats support this).

    # ExportFilePath

    The main export file path. This is the main file being written to, and must always be set.

      # PrimaryTexCoordName

      The name of the texcoord level to use as primary level in case the file formatonly supports a single texture coordinate layer. If the primary level name is notset, the first found level will be used as primary level.

        # Methods details

        # GetClass

        Get the name of the FBXExporter class.

          # IsA

          Returns true if FBXExporter is a or is a descendant of the class named as the type parameter.

            # IsNull

            Returns true if the FBXExporter object is invalid.

              # RunExport

              Runs the export. Note that all required parameters must be setup before exporting.

                # SetScene

                The scene to export.

                  # SetSelectionSet

                  The selection set (of nodes from the scene) to export.

                    # Static methods details

                    # IsClassA

                    Returns true if the class is a or is a descendant of the class named as the type parameter.

                      # SafeCast

                      SafeCast makes sure the input object is of a class that can be cast into spFBXExporter, and if this is the case, returns the object cast into spFBXExporter.