# class GLTFExporter

glTF geometry exporter capable of exporting both glTF and GLB files determined by output path extension. Textures and binary blob files for glTF export will be placed alongside the glTF file and have names prefixed by the output file name. Note that any normal textures for the scene must be in tangent space, as generated by a normal caster with SetGenerateTangentSpaceNormals set to true.

# Properties

Property Description
EmbedReferences Flag to control if referenced textures should be embedded in binary blob or referenced by path to external files.
ExportFilePath The main export file path. This is the main file being written to, and must always be set.
PrimaryTexCoordName The name of the texcoord level to use as primary level in case the file formatonly supports a single texture coordinate layer. If the primary level name is notset, the first found level will be used as primary level.

# Methods

Method Description
GetClass Get the name of the GLTFExporter class.
IsA Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the GLTFExporter object is invalid.
RunExport Runs the export. Note that all required parameters must be setup before exporting.
SetScene The scene to export.
SetSelectionSet The selection set (of nodes from the scene) to export.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter.

# Properties details

# EmbedReferences

Flag to control if referenced textures should be embedded in binary blob or referenced by path to external files.

    # ExportFilePath

    The main export file path. This is the main file being written to, and must always be set.

      # PrimaryTexCoordName

      The name of the texcoord level to use as primary level in case the file formatonly supports a single texture coordinate layer. If the primary level name is notset, the first found level will be used as primary level.

        # Methods details

        # GetClass

        Get the name of the GLTFExporter class.

          # IsA

          Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter.

            # IsNull

            Returns true if the GLTFExporter object is invalid.

              # RunExport

              Runs the export. Note that all required parameters must be setup before exporting.

                # SetScene

                The scene to export.

                  # SetSelectionSet

                  The selection set (of nodes from the scene) to export.

                    # Static methods details

                    # IsClassA

                    Returns true if the class is a or is a descendant of the class named as the type parameter.

                      # SafeCast

                      SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter.