# Occlusion mesh processor

The occlusion mesh processor is a relative to the remeshing processor, but it generates the new geometry solely based on the silhouette of the input geometry. This means internal features and concavities will be filled.

The processor is designed in a way that will make the output mesh fall within the bounds of the silhouette of the original mesh at almost all times, making it useful for occlusion culling. Since it removes concavities it is not appropriate for shadow meshes that expect to self-shadow, but for pure casters it works very well. Due to the complexity of the task, this can be quite slow at higher settings.

# Occlusion mesh settings

This settings object contains the relevant settings for occlusion mesh generation, including options like silhouette fidelity and onscreen size.

Occlusion vs original mesh

Occlusion meshes vs original meshes, seen from the front angles.

Occlusion vs original mesh from angle

Occlusion meshes vs original meshes, seen from an angle. Note the filled concavities.