# class FSimplygonDataConverter

An adapter to convert from SimplygonAPI types to Engine Types.

# Methods (public)

Method Description
AddSimplygonMaterials Add Simplygon materials to a simplygon scene by converting from flattened materials.
AddToScene Add UStaticMesh to a Simplygon scene.
Note: This should be unique per Simplygon scene, see FLODRecipeManager::Build for an example usage.
AddToScene Add USkeletalMesh to a Simplygon scene.
Note: This should be unique per Simplygon scene, see FLODRecipeManager::Build for an example usage.
AddToScene Add UStaticMeshComponent to a Simplygon scene.
Note: This should be unique per Simplygon scene, see FLODRecipeManager::Build for an example usage.
AddToScene Add materials to a Simplygon scene.
NOTE: This is a slow running task due to flatten material.
Note: This should be unique per Simplygon scene, see FLODRecipeManager::Build for an example usage.
AddToScene Add clipping planes to Simplygon scene.
AddToScene Add visibilty samples to Simplygon scene.
Ex: NavMesh visibility culling
ConvertFromColorToWeights Converts colors to weights.
CreateFlattenMaterial Create Flatten material by converting from simplygon materials contained in the scene.
CreateGeometryData Create Simplygon GeometryData from FMeshDescription.
Internally used by AddToScene methods.
CreateGeometryData Create Simplygon GeometryData from USkeletalMesh.
Internally used by AddToScene methods.
CreateGeometryFromMeshDescription Created Simplygon::spGeometryData from MeshDescription.
CreateGeometryFromSkeletalLODModel Creates Simplygon::spGeometryData from FSkeletalMeshLODmodel
CreateGeometryFromSkeletalLODModel Creates Simplygon::spGeometryData from FSkeletalMeshLODmodel
CreateMaterialCasters Create material casters in the given pipeline based on properties in the input materials.
CreateMeshDescriptionFromGeometry Create MeshDescription from Simplygon::spGeometryData.
CreateSkeletalHierarchy Create hierarchy of bones from the
CreateSkeletalLODModelFromGeometry Creates a FSkeletalMeshLODmodel from Simplygon::spGeometryData
DisableClippingPlaneInPipeline No description available.
FindOrCreateSelectionSet Get selection set from scene. The selection set will be created if it doesn not exist.
GenerateTextureCoordinates No description available.
GetConversionMatrix Gets the matrix to swap Y -> Z.
GetMaterialMaps Gets material mappings.
IsClippingPlaneEnabledInPipeline No description available.
OutputDebugGeometry Writes out scene to disk.

# AddSimplygonMaterials

# Syntax

bool AddSimplygonMaterials(Simplygon::ISimplygon *, Simplygon::spScene, const TArray<struct FFlattenMaterial> &, bool);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK - Simplygon API which you can get from the Simplygon module.
Simplygon::spScene Scene - The scene where you want to add materials.
TArray< FFlattenMaterial> InputMaterials - Source flattened materials which will be converted to simplygon materials and added to Scene.
bool bReleaseInputMaterials - If true, will remove InputMaterials color data to free memory.

Return Type: bool

# AddToScene

# Syntax

void AddToScene(Simplygon::ISimplygon *, Simplygon::spScene, const FSimplygonFlattenMaterialSettings &, UStaticMesh *, FSimplygonMeshMaterialInfo &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to Simplygon API.
Simplygon::spScene Scene Target scene where the UStaticMesh should be added.
FSimplygonFlattenMaterialSettings FlattenMaterialSettings Input material flattening settings.
UStaticMesh StaticMesh Mesh that should be added to the Scene.
FSimplygonMeshMaterialInfo OutMeshMaterialInfo Output mesh and material information used by material flattening.

Return Type: void

# AddToScene

# Syntax

void AddToScene(Simplygon::ISimplygon *, Simplygon::spScene, const FSimplygonFlattenMaterialSettings &, int *, FSimplygonMeshMaterialInfo &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to Simplygon API.
Simplygon::spScene Scene Target scene where the USkeletalMesh should be added.
FSimplygonFlattenMaterialSettings FlattenMaterialSettings Input material flattening settings.
int SkeletalMesh Mesh that should be added to the Scene.
FSimplygonMeshMaterialInfo OutMeshMaterialInfo Output mesh and material information used by material flattening.

Return Type: void

# AddToScene

# Syntax

void AddToScene(Simplygon::ISimplygon *, Simplygon::spScene, const FSimplygonFlattenMaterialSettings &, UStaticMeshComponent *, FSimplygonMeshMaterialInfo &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to Simplygon API.
Simplygon::spScene Scene Target scene where the UStaticMeshComponent should be added.
FSimplygonFlattenMaterialSettings FlattenMaterialSettings Input material flattening settings.
UStaticMeshComponent StaticMeshComponent Mesh component that should be added to the Scene.
FSimplygonMeshMaterialInfo OutMeshMaterialInfo Output mesh and material information used by material flattening.

Return Type: void

# AddToScene

# Syntax

void AddToScene(Simplygon::ISimplygon *, Simplygon::spScene, FSimplygonMeshMaterialInfo &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to Simplygon API.
Simplygon::spScene Scene Target scene where the MeshMaterialInfo should be added.
FSimplygonMeshMaterialInfo MeshMaterialInfo Input mesh and material information used by material flattening.

Return Type: void

# AddToScene

# Syntax

void AddToScene(Simplygon::ISimplygon *, Simplygon::spScene, Simplygon::spPipeline, const TArray<FPlane> &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to Simplygon API.
Simplygon::spScene Scene Target scene to where the clipping planes will be added.
Simplygon::spPipeline Pipeline Input pipeline for settings validation.
TArray<FPlane> ClippingPlanes Desired clipping planes that should be added to the scene.

Return Type: void

# AddToScene

# Syntax

void AddToScene(Simplygon::ISimplygon *, Simplygon::spScene, Simplygon::spPipeline, const TArray<FVector> &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to Simplygon API.
Simplygon::spScene Scene Target scene to where the clipping planes will be added.
Simplygon::spPipeline Pipeline Input pipeline for settings validation.
TArray<FVector> VisibilitySamples Desired visiblity samples that should be added to the scene.

Return Type: void

# ConvertFromColorToWeights

# Syntax

float ConvertFromColorToWeights(float, float);

# Parameters

Type Name Description
float ColorIntensity Color intensity to convert.
float Multiplier color multiplier.

Return Type: float

# CreateFlattenMaterial

# Syntax

bool CreateFlattenMaterial(Simplygon::spScene, struct FFlattenMaterial &, int32);

# Parameters

Type Name Description
Simplygon::spScene Scene - The scene which contains materials.
FFlattenMaterial OutMaterial - Output material.
int32 OutputMaterialIndex - Default 0, from what material output to convert from.

Return Type: bool

# CreateGeometryData

# Syntax

Simplygon::spGeometryData CreateGeometryData(Simplygon::ISimplygon *, const FSimplygonFlattenMaterialSettings &, const FMeshDescription *, const FString &, const TArray<FSectionInfo> &, FSimplygonMeshMaterialInfo &);

# Parameters

Type Name Description
Simplygon::ISimplygon API Pointer to Simplygon API.
FSimplygonFlattenMaterialSettings FlattenMaterialSettings Input flatten material settings.
FMeshDescription MeshDescription Input mesh to convert.
FString MeshDescriptionId A unique input mesh description id.
TArray<FSectionInfo> Sections Input mesh sections.
FSimplygonMeshMaterialInfo OutMeshMaterialInfo Output mesh and material information used by material flattening.

Return Type: Simplygon::spGeometryData

# CreateGeometryData

# Syntax

Simplygon::spGeometryData CreateGeometryData(Simplygon::ISimplygon *, Simplygon::spScene, const FSimplygonFlattenMaterialSettings &, int *, const TArray<FSectionInfo> &, FSimplygonMeshMaterialInfo &);

# Parameters

Type Name Description
Simplygon::ISimplygon API Pointer to Simplygon API.
Simplygon::spScene Scene Target scene to where bones will be added.
FSimplygonFlattenMaterialSettings FlattenMaterialSettings Input flatten material settings.
int SkeletalMesh Input mesh to convert.
TArray<FSectionInfo> Sections Input mesh sections.
FSimplygonMeshMaterialInfo OutMeshMaterialInfo Output mesh and material information used by material flattening.

Return Type: Simplygon::spGeometryData

# CreateGeometryFromMeshDescription

# Syntax

Simplygon::spGeometryData CreateGeometryFromMeshDescription(Simplygon::ISimplygon *, const FMeshDescription &, const TMap<FName, int32> &, const TArray<FBox2D> &, const TArray<FVector2D> &, bool);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to ISimplygon factory.
FMeshDescription Mesh MeshDecription to convert.
TMap<FName, int32> MaterialMap Material mapping.
TArray<FBox2D> TextureBounds UV bounds.
TArray<FVector2D> InTexCoords UV Coords.
bool SetVertexWeights If true will set vertex weights.

Return Type: Simplygon::spGeometryData

# CreateGeometryFromSkeletalLODModel

# Syntax

Simplygon::spGeometryData CreateGeometryFromSkeletalLODModel(Simplygon::ISimplygon *, Simplygon::spScene, const int &, const TArray<Simplygon::rid> &, const TArray<FMatrix> &, const int32);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to ISimplygon factory.
Simplygon::spScene Scene The Simplygon::spScene where data will be setup.
int LODModel FSkeletalMeshLODModel to use.
TArray<Simplygon::rid> BoneIDs List of bone indices.
TArray<FMatrix> BoneMatrices List of bone transforms.
int32 LODIndex LOD index.

Return Type: Simplygon::spGeometryData

# CreateGeometryFromSkeletalLODModel

# Syntax

Simplygon::spGeometryData CreateGeometryFromSkeletalLODModel(Simplygon::ISimplygon *, const int &, const TArray<Simplygon::rid> &, const TArray<FMatrix> &, const TArray<FBox2D> &, const TArray<FVector2D> &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to ISimplygon factory.
int LODModel FSkeletalMeshLODModel to use.
TArray<Simplygon::rid> BoneIDs List of bone indices.
TArray<FMatrix> BoneMatrices List of bone transforms.
TArray<FBox2D> TextureBounds UV bounds.
TArray<FVector2D> InTexCoords UV Coords.

Return Type: Simplygon::spGeometryData

# CreateMaterialCasters

# Syntax

void CreateMaterialCasters(Simplygon::ISimplygon *, Simplygon::IPipeline *, const TArray<FFlattenMaterial> &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to ISimplygon factory.
Simplygon::IPipeline Pipeline Pipeline to use.
TArray<FFlattenMaterial> InputMaterials The input materials.

Return Type: void

# CreateMeshDescriptionFromGeometry

# Syntax

void CreateMeshDescriptionFromGeometry(const Simplygon::spGeometryData &, const TMap<int32, FName> &, FMeshDescription &, bool);

# Parameters

Type Name Description
Simplygon::spGeometryData GeometryData The Simplygon::spGeometryData to convert to MeshDescription.
TMap<int32, FName> MaterialMap Material mapping.
FMeshDescription OutMesh The converted MeshDescription.
bool bHasBakedMaterials If ture will check for material lods on Simplygon::spGeometryData and perform required operations.

Return Type: void

# CreateSkeletalHierarchy

# Syntax

void CreateSkeletalHierarchy(Simplygon::ISimplygon *, Simplygon::spScene &, const int &, TArray<Simplygon::rid> &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to ISimplygon factory.
Simplygon::spScene Scene Simplygon::spScene use to setup bone hierarchy.
int Skeleton The reference skeleton.
TArray<Simplygon::rid> OutBoneTableIDs List of bone indicies.

Return Type: void

# CreateSkeletalLODModelFromGeometry

# Syntax

void CreateSkeletalLODModelFromGeometry(const Simplygon::spGeometryData &, const int &, int *, bool);

# Parameters

Type Name Description
Simplygon::spGeometryData GeometryData Simplygon::spGeometryData to convert from.
int RefSkeleton The reference skeleton.
int NewModel The newly created FSkeletalMeshLODModel to populate.
bool bHasBakedMaterials If true will do nessecary step to handle material lods from Simplygon::spGeometryData.

Return Type: void

# DisableClippingPlaneInPipeline

# Syntax

void DisableClippingPlaneInPipeline(Simplygon::spPipeline);

# Parameters

Type Name Description
Simplygon::spPipeline InPipeline

Return Type: void

# FindOrCreateSelectionSet

# Syntax

Simplygon::spSelectionSet FindOrCreateSelectionSet(Simplygon::ISimplygon *, Simplygon::spScene, const char *);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Pointer to Simplygon API.
Simplygon::spScene Scene Scene where to find or create the selection set.
char SelectionSetName Name of the selction set to find or create.

Return Type: Simplygon::spSelectionSet

# GenerateTextureCoordinates

# Syntax

void GenerateTextureCoordinates(Simplygon::ISimplygon *, Simplygon::spGeometryData, uint32, Simplygon::spObject, TArray<FVector2D> &);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK
Simplygon::spGeometryData GeometryData
uint32 TexCoordIndex
Simplygon::spObject TextureCoordinateGenerator
TArray<FVector2D> OutTexCoords

Return Type: void

# GetConversionMatrix

# Syntax

const FMatrix & GetConversionMatrix();

# Parameters

GetConversionMatrix takes no parameters.
Return Type: FMatrix

# GetMaterialMaps

# Syntax

void GetMaterialMaps(Simplygon::ISimplygon *, const FMeshDescription &, TMap<FName, int32> &, TMap<int32, FName> &, TArray<int32>);

# Parameters

Type Name Description
Simplygon::ISimplygon sdk Pointer to ISimplygon factory.
FMeshDescription Mesh The MeshDescription to extract material mapping from.
TMap<FName, int32> OutMaterialNameToIndex A mapping between material name to index.
TMap<int32, FName> OutMaterialIndexToName A mapping between material index to name.
TArray<int32> MaterialIdRemap

Return Type: void

# IsClippingPlaneEnabledInPipeline

# Syntax

bool IsClippingPlaneEnabledInPipeline(Simplygon::spPipeline);

# Parameters

Type Name Description
Simplygon::spPipeline InPipeline

Return Type: bool

# OutputDebugGeometry

# Syntax

void OutputDebugGeometry(Simplygon::ISimplygon *, Simplygon::spScene &, FString);

# Parameters

Type Name Description
Simplygon::ISimplygon SDK Poiner to ISimplygon factory.
Simplygon::spScene Scene The Simplygon::spScene to export.
FString outputFileName The filepath where the file will be exported.

Return Type: void