# User Asset Data
Unreal Engine provides a mechanism to add metadata to UObject. Metadata can provide additional contextual information the developers or across application boundaries.
# Simplygon specific tags
The Simplygon UE4 plugin provides a specialized class to tag actors with the following tags:
Tag | Description |
---|---|
Clipping Geometry | Tag an actor as clipping geometry. |
Occluder | Tag an actor as an occluder. |
These tags can be leveraged by the integration to provide additional data to the Simplygon API (i.e additional visibility or clipping information).