class ShadingTextureNode
 TextureNode describes a texture source node in a shading network.
  Properties
 | Property | Description | 
|---|
 | OffsetU | The OffsetU value, which is will be added to the U-coordinate when sampling. | 
 | OffsetV | The OffsetV value, which is will be added to the V-coordinate when sampling. | 
 | TexCoordLevel | The texture texture coordinate level. The texture level is used during casting if the TexCoordName has not been set. Setting the TexCoordName is still required for generating shader code. | 
 | TexCoordName | The name of the texture coordinate. If not set, the material uses the texture level (index) instead. The TexCoordName is required when generating shader data. | 
 | TextureName | The name of the texture in the texture table used for casting. If both this and texture image is set, the casting uses the texture image. | 
 | TextureWrapMode | The texture wrap mode, which determines what happens to texture samples outside the 0-1 range. | 
 | TileU | The TileU value, which is multiplied into the U-coordinate when sampling. | 
 | TileV | The TileV value, which is multiplied into the U-coordinate when sampling. | 
 | UseSRGB | The use of sRGB when decoding the texture into an RGBA value. | 
  Methods
   Static methods
 | Method | Description | 
|---|
 | IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. | 
 | SafeCast | SafeCast makes sure the input object is of a class that can be cast into spShadingTextureNode, and if this is the case, returns the object cast into spShadingTextureNode. | 
  Properties details
  OffsetU
 The OffsetU value, which is will be added to the U-coordinate when sampling.
   Syntax
  SetOffsetU parameters
 | Type | Name | Min | Max | Description | 
|---|
 | real | value |  |  | The new value. | 
  GetOffsetU return value
 Type: real
  Syntax
  SetOffsetU parameters
 | Type | Name | Min | Max | Description | 
|---|
 | float | value |  |  | The new value. | 
  GetOffsetU return value
 Type: float
  Syntax
  SetOffsetU parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | float |  |  | The new value. | 
  GetOffsetU return value
 Type: float
   OffsetV
 The OffsetV value, which is will be added to the V-coordinate when sampling.
   Syntax
  SetOffsetV parameters
 | Type | Name | Min | Max | Description | 
|---|
 | real | value |  |  | The new value. | 
  GetOffsetV return value
 Type: real
  Syntax
  SetOffsetV parameters
 | Type | Name | Min | Max | Description | 
|---|
 | float | value |  |  | The new value. | 
  GetOffsetV return value
 Type: float
  Syntax
  SetOffsetV parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | float |  |  | The new value. | 
  GetOffsetV return value
 Type: float
   TexCoordLevel
 The texture texture coordinate level. The texture level is used during casting if the TexCoordName has not been set. Setting the TexCoordName is still required for generating shader code.
   Syntax
  SetTexCoordLevel parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | value |  |  | The desired texture level. | 
  GetTexCoordLevel return value
 Type: int
  Syntax
  SetTexCoordLevel parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | value |  |  | The desired texture level. | 
  GetTexCoordLevel return value
 Type: int
  Syntax
  SetTexCoordLevel parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | int |  |  | The desired texture level. | 
  GetTexCoordLevel return value
 Type: int
   TexCoordName
 The name of the texture coordinate. If not set, the material uses the texture level (index) instead. The TexCoordName is required when generating shader data.
   Syntax
  SetTexCoordName parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | value |  |  | The desired texture level name. | 
  GetTexCoordName return value
 Type: spString
  Syntax
  SetTexCoordName parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | value |  |  | The desired texture level name. | 
  GetTexCoordName return value
 Type: string
  Syntax
  SetTexCoordName parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | str |  |  | The desired texture level name. | 
  GetTexCoordName return value
 Type: str
   TextureName
 The name of the texture in the texture table used for casting. If both this and texture image is set, the casting uses the texture image.
   Syntax
  SetTextureName parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | value |  |  | The path the texture will be read from. | 
  GetTextureName return value
 Type: spString
  Syntax
  SetTextureName parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | value |  |  | The path the texture will be read from. | 
  GetTextureName return value
 Type: string
  Syntax
  SetTextureName parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | str |  |  | The path the texture will be read from. | 
  GetTextureName return value
 Type: str
   TextureWrapMode
 The texture wrap mode, which determines what happens to texture samples outside the 0-1 range.
   Syntax
  SetTextureWrapMode parameters
   GetTextureWrapMode return value
 Type: ETextureWrapMode
 Default: Wrap
 | Key | Value | Comment | 
|---|
 | Wrap | 0 |  | 
 | Clamp | 1 |  | 
 | Mirror | 2 |  | 
  Syntax
  SetTextureWrapMode parameters
   GetTextureWrapMode return value
 Type: ``````
 Default: Wrap
 | Key | Value | Comment | 
|---|
 | Wrap | 0 |  | 
 | Clamp | 1 |  | 
 | Mirror | 2 |  | 
  Syntax
  SetTextureWrapMode parameters
   GetTextureWrapMode return value
 Type: ETextureWrapMode
 Default: Wrap
 | Key | Value | Comment | 
|---|
 | ETextureWrapMode_Wrap | 0 |  | 
 | ETextureWrapMode_Clamp | 1 |  | 
 | ETextureWrapMode_Mirror | 2 |  | 
   TileU
 The TileU value, which is multiplied into the U-coordinate when sampling.
   Syntax
  SetTileU parameters
 | Type | Name | Min | Max | Description | 
|---|
 | real | value |  |  | The new value. | 
  GetTileU return value
 Type: real
  Syntax
  SetTileU parameters
 | Type | Name | Min | Max | Description | 
|---|
 | float | value |  |  | The new value. | 
  GetTileU return value
 Type: float
  Syntax
  SetTileU parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | float |  |  | The new value. | 
  GetTileU return value
 Type: float
   TileV
 The TileV value, which is multiplied into the U-coordinate when sampling.
   Syntax
  SetTileV parameters
 | Type | Name | Min | Max | Description | 
|---|
 | real | value |  |  | The new value. | 
  GetTileV return value
 Type: real
  Syntax
  SetTileV parameters
 | Type | Name | Min | Max | Description | 
|---|
 | float | value |  |  | The new value. | 
  GetTileV return value
 Type: float
  Syntax
  SetTileV parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | float |  |  | The new value. | 
  GetTileV return value
 Type: float
   UseSRGB
 The use of sRGB when decoding the texture into an RGBA value.
   Syntax
  SetUseSRGB parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The flag to use sRGB. | 
  GetUseSRGB return value
 Type: bool
  Syntax
  SetUseSRGB parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The flag to use sRGB. | 
  GetUseSRGB return value
 Type: bool
  Syntax
  SetUseSRGB parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | bool |  |  | The flag to use sRGB. | 
  GetUseSRGB return value
 Type: bool
   Methods details
  GetClass
 Get the name of the ShadingTextureNode class.
   Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: spString
  Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: string
  Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: str
   GetDefaultParameterAlpha
 The default parameter values.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be fetched. | 
  Return value
 Type: real
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be fetched. | 
  Return value
 Type: float
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | parameter_id | int |  |  | The id of the input to be fetched. | 
  Return value
 Type: float
   GetDefaultParameterBlue
 The default parameter values.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be fetched. | 
  Return value
 Type: real
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be fetched. | 
  Return value
 Type: float
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | parameter_id | int |  |  | The id of the input to be fetched. | 
  Return value
 Type: float
   GetDefaultParameterGreen
 The default parameter values.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be fetched. | 
  Return value
 Type: real
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be fetched. | 
  Return value
 Type: float
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | parameter_id | int |  |  | The id of the input to be fetched. | 
  Return value
 Type: float
   GetDefaultParameterRed
 The default parameter values.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be fetched. | 
  Return value
 Type: real
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be fetched. | 
  Return value
 Type: float
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | parameter_id | int |  |  | The id of the input to be fetched. | 
  Return value
 Type: float
   GetParameterCount
 The input count.
   Syntax
  Parameters
 GetParameterCount takes no parameters.
  Return value
 Type: unsigned int
  Syntax
  Parameters
 GetParameterCount takes no parameters.
  Return value
 Type: uint
  Syntax
  Parameters
 GetParameterCount takes no parameters.
  Return value
 Type: int
   GetParameterName
 The name of a parameter.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to fetch the name of. | 
  Return value
 Type: spString
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to fetch the name of. | 
  Return value
 Type: string
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | parameter_id | int |  |  | The id of the input to fetch the name of. | 
  Return value
 Type: str
   IsA
 Returns true if ShadingTextureNode is a or is a descendant of the class named as the type parameter.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | type |  |  | Name of the class to check if ShadingTextureNode is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | type |  |  | Name of the class to check if ShadingTextureNode is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | type | str |  |  | Name of the class to check if ShadingTextureNode is, or is a descendant of. | 
  Return value
 Type: bool
   IsNull
 Returns true if the ShadingTextureNode object is invalid.
   Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
   SetDefaultParameter
 The default parameter values.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be set. | 
 | real | r |  |  | The value of red to which the default input will be set. | 
 | real | g |  |  | The value of green to which the default input will be set. | 
 | real | b |  |  | The value of blue to which the default input will be set. | 
 | real | a |  |  | The value of alpha to which the default input will be set. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | parameter_id |  |  | The id of the input to be set. | 
 | float | r |  |  | The value of red to which the default input will be set. | 
 | float | g |  |  | The value of green to which the default input will be set. | 
 | float | b |  |  | The value of blue to which the default input will be set. | 
 | float | a |  |  | The value of alpha to which the default input will be set. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | parameter_id | int |  |  | The id of the input to be set. | 
 | r | float |  |  | The value of red to which the default input will be set. | 
 | g | float |  |  | The value of green to which the default input will be set. | 
 | b | float |  |  | The value of blue to which the default input will be set. | 
 | a | float |  |  | The value of alpha to which the default input will be set. | 
   Static methods details
  IsClassA
 Returns true if the class is a or is a descendant of the class named as the type parameter.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | type |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | type |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | type | str |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
   SafeCast
 SafeCast makes sure the input object is of a class that can be cast into spShadingTextureNode, and if this is the case, returns the object cast into spShadingTextureNode.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to cast. | 
  Return value
 Type: ShadingTextureNode
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to cast. | 
  Return value
 Type: ShadingTextureNode
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | object | Object |  |  | Object to cast. | 
  Return value
 Type: ShadingTextureNode