# class ImpostorFromSingleViewSettings

Settings for the ImpostorType: ImpostorFromSingleView.

# Properties

Property Description
TexCoordPadding Normally, the processor will generate an impostor with texcoords from 0.0 to 1.0, giving perfect UV coverage in the final texture. If your engine uses permanent tiling rendering mode, you may need to add a small padding to avoid sub-pixel wrapping artifact at the impostor edges, which this setting supplies. Ex: Setting this to 0.01 will generate texcoords in the range 0.01 to 0.99.
TightFittingDepthOffset This determines where the impostor will end up in depth. 0 is "center", 1 is "front" and -1 is "back".
TwoSided If set, the impostor will contain both front and back facing surfaces.
UseTightFitting If set, the impostor will exactly conform to the bounds of the geometry. If false, its dimensions will always be diameter*diameter.
ViewDirection This vector determines how the resulting impostor geometry will be oriented. The billboard will be perpendicular to this vector.

# Methods

Method Description
GetClass Get the name of the ImpostorFromSingleViewSettings class.
GetErrorString Returns a string describing the error that was found the last time ValidateSettings was performed.
IsA Returns true if ImpostorFromSingleViewSettings is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the ImpostorFromSingleViewSettings object is invalid.
ValidateSettings Validates the current settings values.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spImpostorFromSingleViewSettings, and if this is the case, returns the object cast into spImpostorFromSingleViewSettings.

# Properties details

# TexCoordPadding

Normally, the processor will generate an impostor with texcoords from 0.0 to 1.0, giving perfect UV coverage in the final texture. If your engine uses permanent tiling rendering mode, you may need to add a small padding to avoid sub-pixel wrapping artifact at the impostor edges, which this setting supplies. Ex: Setting this to 0.01 will generate texcoords in the range 0.01 to 0.99.

    # TightFittingDepthOffset

    This determines where the impostor will end up in depth. 0 is "center", 1 is "front" and -1 is "back".

      # TwoSided

      If set, the impostor will contain both front and back facing surfaces.

        # UseTightFitting

        If set, the impostor will exactly conform to the bounds of the geometry. If false, its dimensions will always be diameter*diameter.

          # ViewDirection

          This vector determines how the resulting impostor geometry will be oriented. The billboard will be perpendicular to this vector.

            # Methods details

            # GetClass

            Get the name of the ImpostorFromSingleViewSettings class.

              # GetErrorString

              Returns a string describing the error that was found the last time ValidateSettings was performed.

                # IsA

                Returns true if ImpostorFromSingleViewSettings is a or is a descendant of the class named as the type parameter.

                  # IsNull

                  Returns true if the ImpostorFromSingleViewSettings object is invalid.

                    # ValidateSettings

                    Validates the current settings values.

                      # Static methods details

                      # IsClassA

                      Returns true if the class is a or is a descendant of the class named as the type parameter.

                        # SafeCast

                        SafeCast makes sure the input object is of a class that can be cast into spImpostorFromSingleViewSettings, and if this is the case, returns the object cast into spImpostorFromSingleViewSettings.