# class
RemeshingLegacyProcessor
RemeshingLegacyProcessor creates a new geometry that is based on the input geometry, but that is topologically based on the size of the input geometry rendered at a specific screen size, and allowed pixel error. The remesher will on demand also add texture coordinates and a mapping texture to the output remeshed geometry. The geometry that is to be remeshed can be defined either using an in-memory geometry data object, or using a geometry file placed on disk, the latter being the preferred method, if the source geometry is very large as it can be swapped in/out of memory as needed.
# Properties
Property | Description |
---|---|
Scene | The scene used for remeshing processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal refrences might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor. |
# Methods
Method | Description |
---|---|
Clear | Clear all internal states of the object. This will NOT clear the parameters set in the object. |
GetBoneSettings | The settings for the bone removal process. |
GetClass | Get the name of the RemeshingLegacyProcessor class. |
GetMappingImage | The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. This returns mapping image index 0, use GetMappingImageForImageIndex to retrieve for a specific index. A new object is generated for each call to RunProcessing(). |
GetMappingImageForImageIndex | The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. Called with an id, it will fetch that specific mapping image if using multi-material output. A new object is generated for each call to RunProcessing(). |
GetMappingImageSettings | The settings for the image mapping process. |
GetPercentDone | Returns the current progress of the processing as a value between 0 and 100. |
GetRemeshingLegacySettings | The settings for the remeshing process. |
GetResultSelectionSetId | When called after processing, this returns the id of a new selection set in the scene which contains the mesh node and geometry created in the remeshing processing. |
GetVisibilitySettings | The settings for handling visibility weights. |
IsA | Returns true if RemeshingLegacyProcessor is a or is a descendant of the class named as the type parameter. |
IsNull | Returns true if the RemeshingLegacyProcessor object is invalid. |
RunProcessing | Runs the processing the object is designed for. |
# Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spRemeshingLegacyProcessor, and if this is the case, returns the object cast into spRemeshingLegacyProcessor. |
# Properties details
# Scene
The scene used for remeshing processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal refrences might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.
# Methods details
# Clear
Clear all internal states of the object. This will NOT clear the parameters set in the object.
# GetBoneSettings
The settings for the bone removal process.
# GetClass
Get the name of the RemeshingLegacyProcessor class.
# GetMappingImage
The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. This returns mapping image index 0, use GetMappingImageForImageIndex to retrieve for a specific index. A new object is generated for each call to RunProcessing().
# GetMappingImageForImageIndex
The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. Called with an id, it will fetch that specific mapping image if using multi-material output. A new object is generated for each call to RunProcessing().
# GetMappingImageSettings
The settings for the image mapping process.
# GetPercentDone
Returns the current progress of the processing as a value between 0 and 100.
# GetRemeshingLegacySettings
The settings for the remeshing process.
# GetResultSelectionSetId
When called after processing, this returns the id of a new selection set in the scene which contains the mesh node and geometry created in the remeshing processing.
# GetVisibilitySettings
The settings for handling visibility weights.
# IsA
Returns true if RemeshingLegacyProcessor is a or is a descendant of the class named as the type parameter.
# IsNull
Returns true if the RemeshingLegacyProcessor object is invalid.
# RunProcessing
Runs the processing the object is designed for.
# Static methods details
# IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter.
# SafeCast
SafeCast makes sure the input object is of a class that can be cast into spRemeshingLegacyProcessor, and if this is the case, returns the object cast into spRemeshingLegacyProcessor.