class
SceneBoneTable
SceneBoneTable keeps information on bones used while rendering.
Methods
Method | Description |
AddBone | Adds a bone to the table. The returned value is the id of the bone within the table. |
AddItem | Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem(). |
Clear | Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0. |
Copy | Clears the current table and copies the items from a source table. |
FindBone | Finds a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, null is returned. |
FindBoneId | Finds the id of a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, -1 is returned. |
FindItem | Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned. |
FindItemId | Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1. |
GetBone | Returns the i:th bone, using the id of the bone. |
GetBonesCount | Returns the number of bones in the table. |
GetClass | Get the name of the SceneBoneTable class. |
GetItem | Returns the i:th item, using the id of the item. |
GetItemsCount | The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table. |
IsA | Returns true if SceneBoneTable is a or is a descendant of the class named as the type parameter. |
IsNull | Returns true if the SceneBoneTable object is invalid. |
RemoveBone | Removes a bone. If GetBone is called with the bone id, the value returned will be null. |
RemoveItem | Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id. |
SetItem | Sets an item in the table. The id must exist in the table. |
Static methods
Method | Description |
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spSceneBoneTable, and if this is the case, returns the object cast into spSceneBoneTable. |
Methods details
AddBone
Adds a bone to the table. The returned value is the id of the bone within the table.
Syntax
Parameters
Type | Name | Min | Max | Description |
SceneBone | bone | | | The scenebone to be added. |
Return value
Type: rid
Syntax
Parameters
Type | Name | Min | Max | Description |
SceneBone | bone | | | The scenebone to be added. |
Return value
Type: rid
Syntax
Parameters
Name | Type | Min | Max | Description |
bone | SceneBone | | | The scenebone to be added. |
Return value
Type: int
AddItem
Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem().
Syntax
Parameters
Type | Name | Min | Max | Description |
Object | item | | | Is the item that is to be added to the table. |
Return value
Type: rid
Syntax
Parameters
Type | Name | Min | Max | Description |
Object | item | | | Is the item that is to be added to the table. |
Return value
Type: rid
Syntax
Parameters
Name | Type | Min | Max | Description |
item | Object | | | Is the item that is to be added to the table. |
Return value
Type: int
Clear
Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0.
Syntax
Parameters
Clear takes no parameters.
Syntax
Parameters
Clear takes no parameters.
Syntax
Parameters
Clear takes no parameters.
Copy
Clears the current table and copies the items from a source table.
Syntax
Parameters
Type | Name | Min | Max | Description |
Table | src | | | The table to copy. |
Syntax
Parameters
Type | Name | Min | Max | Description |
Table | src | | | The table to copy. |
Syntax
Parameters
Name | Type | Min | Max | Description |
src | Table | | | The table to copy. |
FindBone
Finds a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, null is returned.
Syntax
Parameters
Type | Name | Min | Max | Description |
const char * | name | | | The string to be searched for. |
Return value
Type: SceneBone
Syntax
Parameters
Type | Name | Min | Max | Description |
string | name | | | The string to be searched for. |
Return value
Type: SceneBone
Syntax
Parameters
Name | Type | Min | Max | Description |
name | str | | | The string to be searched for. |
Return value
Type: SceneBone
FindBoneId
Finds the id of a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, -1 is returned.
Syntax
Parameters
Type | Name | Min | Max | Description |
const char * | name | | | The string to be searched for. |
Return value
Type: rid
Syntax
Parameters
Type | Name | Min | Max | Description |
string | name | | | The string to be searched for. |
Return value
Type: rid
Syntax
Parameters
Name | Type | Min | Max | Description |
name | str | | | The string to be searched for. |
Return value
Type: int
FindItem
Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned.
Syntax
Parameters
Type | Name | Min | Max | Description |
const char * | name | | | Is the string that is to be searched for. |
Return value
Type: Object
Syntax
Parameters
Type | Name | Min | Max | Description |
string | name | | | Is the string that is to be searched for. |
Return value
Type: Object
Syntax
Parameters
Name | Type | Min | Max | Description |
name | str | | | Is the string that is to be searched for. |
Return value
Type: Object
FindItemId
Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1.
Syntax
Parameters
Type | Name | Min | Max | Description |
const char * | name | | | Is the string that is to be searched for. |
Return value
Type: rid
Syntax
Parameters
Type | Name | Min | Max | Description |
string | name | | | Is the string that is to be searched for. |
Return value
Type: rid
Syntax
Parameters
Name | Type | Min | Max | Description |
name | str | | | Is the string that is to be searched for. |
Return value
Type: int
GetBone
Returns the i:th bone, using the id of the bone.
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | The id of the wanted bone. |
Return value
Type: SceneBone
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | The id of the wanted bone. |
Return value
Type: SceneBone
Syntax
Parameters
Name | Type | Min | Max | Description |
id | int | | | The id of the wanted bone. |
Return value
Type: SceneBone
GetBonesCount
Returns the number of bones in the table.
Syntax
Parameters
GetBonesCount takes no parameters.
Return value
Type: unsigned int
Syntax
Parameters
GetBonesCount takes no parameters.
Return value
Type: uint
Syntax
Parameters
GetBonesCount takes no parameters.
Return value
Type: int
GetClass
Get the name of the SceneBoneTable class.
Syntax
Parameters
GetClass takes no parameters.
Return value
Type: spString
Syntax
Parameters
GetClass takes no parameters.
Return value
Type: string
Syntax
Parameters
GetClass takes no parameters.
Return value
Type: str
GetItem
Returns the i:th item, using the id of the item.
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | Is the id of the requested object. |
Return value
Type: Object
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | Is the id of the requested object. |
Return value
Type: Object
Syntax
Parameters
Name | Type | Min | Max | Description |
id | int | | | Is the id of the requested object. |
Return value
Type: Object
GetItemsCount
The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table.
Syntax
Parameters
GetItemsCount takes no parameters.
Return value
Type: unsigned int
Syntax
Parameters
GetItemsCount takes no parameters.
Return value
Type: uint
Syntax
Parameters
GetItemsCount takes no parameters.
Return value
Type: int
IsA
Returns true if SceneBoneTable is a or is a descendant of the class named as the type parameter.
Syntax
Parameters
Type | Name | Min | Max | Description |
const char * | type | | | Name of the class to check if SceneBoneTable is, or is a descendant of. |
Return value
Type: bool
Syntax
Parameters
Type | Name | Min | Max | Description |
string | type | | | Name of the class to check if SceneBoneTable is, or is a descendant of. |
Return value
Type: bool
Syntax
Parameters
Name | Type | Min | Max | Description |
type | str | | | Name of the class to check if SceneBoneTable is, or is a descendant of. |
Return value
Type: bool
IsNull
Returns true if the SceneBoneTable object is invalid.
Syntax
Parameters
IsNull takes no parameters.
Return value
Type: bool
Syntax
Parameters
IsNull takes no parameters.
Return value
Type: bool
Syntax
Parameters
IsNull takes no parameters.
Return value
Type: bool
RemoveBone
Removes a bone. If GetBone is called with the bone id, the value returned will be null.
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | The id of the bone that is to be removed. |
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | The id of the bone that is to be removed. |
Syntax
Parameters
Name | Type | Min | Max | Description |
id | int | | | The id of the bone that is to be removed. |
RemoveItem
Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id.
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | The id of the object that should be removed. |
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | The id of the object that should be removed. |
Syntax
Parameters
Name | Type | Min | Max | Description |
id | int | | | The id of the object that should be removed. |
SetItem
Sets an item in the table. The id must exist in the table.
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | Is the id that is to be set. |
Object | item | | | Is the object set to the id. |
Syntax
Parameters
Type | Name | Min | Max | Description |
rid | id | | | Is the id that is to be set. |
Object | item | | | Is the object set to the id. |
Syntax
Parameters
Name | Type | Min | Max | Description |
id | int | | | Is the id that is to be set. |
item | Object | | | Is the object set to the id. |
Static methods details
IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter.
Syntax
Parameters
Type | Name | Min | Max | Description |
const char * | type | | | Name of the class to check if the class is, or is a descendant of. |
Return value
Type: bool
Syntax
Parameters
Type | Name | Min | Max | Description |
string | type | | | Name of the class to check if the class is, or is a descendant of. |
Return value
Type: bool
Syntax
Parameters
Name | Type | Min | Max | Description |
type | str | | | Name of the class to check if the class is, or is a descendant of. |
Return value
Type: bool
SafeCast
SafeCast makes sure the input object is of a class that can be cast into spSceneBoneTable, and if this is the case, returns the object cast into spSceneBoneTable.
Syntax
Parameters
Type | Name | Min | Max | Description |
Object | object | | | Object to cast. |
Return value
Type: SceneBoneTable
Syntax
Parameters
Type | Name | Min | Max | Description |
Object | object | | | Object to cast. |
Return value
Type: SceneBoneTable
Syntax
Parameters
Name | Type | Min | Max | Description |
object | Object | | | Object to cast. |
Return value
Type: SceneBoneTable