This example shows how to use the Remeshing processor with a process selection set.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunRemeshing(Simplygon::ISimplygon* sg)
{
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" );
if(!sgSceneImporter->RunImport())
throw std::exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.");
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
// Create the remeshing processor.
Simplygon::spRemeshingProcessor sgRemeshingProcessor = sg->CreateRemeshingProcessor();
sgRemeshingProcessor->SetScene( sgScene );
Simplygon::spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor->GetRemeshingSettings();
// Add a selection set to the scene with all nodes which should be remeshed.
Simplygon::spSelectionSetTable sgSceneSelectionSetTable = sgScene->GetSelectionSetTable();
Simplygon::spSelectionSet sgRemeshingTargetSelectionSet = sg->CreateSelectionSet();
sgRemeshingTargetSelectionSet->SetName("RemeshingTarget");
Simplygon::spSceneNode sgRootTeapot001 = sgScene->GetNodeFromPath("Root/Teapot001");
if (!sgRootTeapot001.IsNull())
sgRemeshingTargetSelectionSet->AddItem(sgRootTeapot001->GetNodeGUID());
sgSceneSelectionSetTable->AddSelectionSet(sgRemeshingTargetSelectionSet);
// Set on-screen size target for remeshing.
sgRemeshingSettings->SetOnScreenSize( 300 );
// Use the selection set created earlier.
sgRemeshingSettings->SetProcessSelectionSetName( "RemeshingTarget" );
// Start the remeshing process.
sgRemeshingProcessor->RunProcessing();
// Remove original materials and textures from the scene as the remeshed object has a new UV.
sgScene->GetTextureTable()->Clear();
sgScene->GetMaterialTable()->Clear();
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetScene(sgScene);
sgSceneExporter->SetExportFilePath( "RemeshingOutput.fbx" );
if(!sgSceneExporter->RunExport())
throw std::exception("Failed to save RemeshingOutput.fbx.");
}
void main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
return;
}
RunRemeshing(sg);
Simplygon::Deinitialize(sg);
}