This example shows how to use the geometry data caster.
// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license. 
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunGeometryDataDasting(Simplygon::ISimplygon* sg)
{
	Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
	sgSceneImporter->SetImportFilePath( "../Assets/SimplygonMan/SimplygonMan.obj" );
	if(!sgSceneImporter->RunImport())
		throw std::exception("Failed to load SimplygonMan/SimplygonMan.obj.");
	Simplygon::spScene sgScene = sgSceneImporter->GetScene();
	// Create the remeshing processor. 
	Simplygon::spRemeshingProcessor sgRemeshingProcessor = sg->CreateRemeshingProcessor();
	sgRemeshingProcessor->SetScene( sgScene );
	Simplygon::spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor->GetRemeshingSettings();
	Simplygon::spMappingImageSettings sgMappingImageSettings = sgRemeshingProcessor->GetMappingImageSettings();
	// Set on-screen size target for remeshing. 
	sgRemeshingSettings->SetOnScreenSize( 300 );
	// Generates a mapping image which is used after the remeshing to cast new materials to the new 
	// remeshed object. 
	sgMappingImageSettings->SetGenerateMappingImage( true );
	sgMappingImageSettings->SetApplyNewMaterialIds( true );
	sgMappingImageSettings->SetGenerateTangents( true );
	sgMappingImageSettings->SetUseFullRetexturing( true );
	Simplygon::spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings->GetOutputMaterialSettings(0);
	// Setting the size of the output material for the mapping image. This will be the output size of the 
	// textures when we do material casting in a later stage. 
	sgOutputMaterialSettings->SetTextureWidth( 2048 );
	sgOutputMaterialSettings->SetTextureHeight( 2048 );
	// Start the remeshing process. 
	sgRemeshingProcessor->RunProcessing();
	// Setup and run the geometry data caster casting Coords to a texture. 
	Simplygon::spGeometryDataCaster sgGeometryData_CoordsCaster = sg->CreateGeometryDataCaster();
	sgGeometryData_CoordsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
	sgGeometryData_CoordsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
	sgGeometryData_CoordsCaster->SetSourceTextures( sgScene->GetTextureTable() );
	sgGeometryData_CoordsCaster->SetOutputFilePath( "GeometryData_CoordsTexture" );
	Simplygon::spGeometryDataCasterSettings sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster->GetGeometryDataCasterSettings();
	sgGeometryData_CoordsCasterSettings->SetMaterialChannel( "GeometryData_Coords" );
	sgGeometryData_CoordsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
	sgGeometryData_CoordsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R16G16B16 );
	sgGeometryData_CoordsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
	sgGeometryData_CoordsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::Coords );
	sgGeometryData_CoordsCasterSettings->SetGeometryDataFieldIndex( 0 );
	sgGeometryData_CoordsCaster->RunProcessing();
	std::string geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster->GetOutputFilePath();
	// Setup and run the geometry data caster casting Normals to a texture. 
	Simplygon::spGeometryDataCaster sgGeometryData_NormalsCaster = sg->CreateGeometryDataCaster();
	sgGeometryData_NormalsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
	sgGeometryData_NormalsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
	sgGeometryData_NormalsCaster->SetSourceTextures( sgScene->GetTextureTable() );
	sgGeometryData_NormalsCaster->SetOutputFilePath( "GeometryData_NormalsTexture" );
	Simplygon::spGeometryDataCasterSettings sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster->GetGeometryDataCasterSettings();
	sgGeometryData_NormalsCasterSettings->SetMaterialChannel( "GeometryData_Normals" );
	sgGeometryData_NormalsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
	sgGeometryData_NormalsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R16G16B16 );
	sgGeometryData_NormalsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
	sgGeometryData_NormalsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::Normals );
	sgGeometryData_NormalsCasterSettings->SetGeometryDataFieldIndex( 0 );
	sgGeometryData_NormalsCaster->RunProcessing();
	std::string geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster->GetOutputFilePath();
	// Setup and run the geometry data caster casting MaterialIds to a texture. 
	Simplygon::spGeometryDataCaster sgGeometryData_MaterialIdsCaster = sg->CreateGeometryDataCaster();
	sgGeometryData_MaterialIdsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
	sgGeometryData_MaterialIdsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
	sgGeometryData_MaterialIdsCaster->SetSourceTextures( sgScene->GetTextureTable() );
	sgGeometryData_MaterialIdsCaster->SetOutputFilePath( "GeometryData_MaterialIdsTexture" );
	Simplygon::spGeometryDataCasterSettings sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster->GetGeometryDataCasterSettings();
	sgGeometryData_MaterialIdsCasterSettings->SetMaterialChannel( "GeometryData_MaterialIds" );
	sgGeometryData_MaterialIdsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
	sgGeometryData_MaterialIdsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R8 );
	sgGeometryData_MaterialIdsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
	sgGeometryData_MaterialIdsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::MaterialIds );
	sgGeometryData_MaterialIdsCasterSettings->SetGeometryDataFieldIndex( 0 );
	sgGeometryData_MaterialIdsCaster->RunProcessing();
	std::string geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster->GetOutputFilePath();
	// Update scene with new casted textures. 
	Simplygon::spMaterialTable sgMaterialTable = sg->CreateMaterialTable();
	Simplygon::spTextureTable sgTextureTable = sg->CreateTextureTable();
	Simplygon::spMaterial sgMaterial = sg->CreateMaterial();
	Simplygon::spTexture sgGeometryData_CoordsTexture = sg->CreateTexture();
	sgGeometryData_CoordsTexture->SetName( "GeometryData_Coords" );
	sgGeometryData_CoordsTexture->SetFilePath( geometrydata_coordsTextureFilePath.c_str() );
	sgTextureTable->AddTexture( sgGeometryData_CoordsTexture );
	Simplygon::spShadingTextureNode sgGeometryData_CoordsTextureShadingNode = sg->CreateShadingTextureNode();
	sgGeometryData_CoordsTextureShadingNode->SetTexCoordLevel( 0 );
	sgGeometryData_CoordsTextureShadingNode->SetTextureName( "GeometryData_Coords" );
	sgMaterial->AddMaterialChannel( "GeometryData_Coords" );
	sgMaterial->SetShadingNetwork( "GeometryData_Coords", sgGeometryData_CoordsTextureShadingNode );
	Simplygon::spTexture sgGeometryData_NormalsTexture = sg->CreateTexture();
	sgGeometryData_NormalsTexture->SetName( "GeometryData_Normals" );
	sgGeometryData_NormalsTexture->SetFilePath( geometrydata_normalsTextureFilePath.c_str() );
	sgTextureTable->AddTexture( sgGeometryData_NormalsTexture );
	Simplygon::spShadingTextureNode sgGeometryData_NormalsTextureShadingNode = sg->CreateShadingTextureNode();
	sgGeometryData_NormalsTextureShadingNode->SetTexCoordLevel( 0 );
	sgGeometryData_NormalsTextureShadingNode->SetTextureName( "GeometryData_Normals" );
	sgMaterial->AddMaterialChannel( "GeometryData_Normals" );
	sgMaterial->SetShadingNetwork( "GeometryData_Normals", sgGeometryData_NormalsTextureShadingNode );
	Simplygon::spTexture sgGeometryData_MaterialIdsTexture = sg->CreateTexture();
	sgGeometryData_MaterialIdsTexture->SetName( "GeometryData_MaterialIds" );
	sgGeometryData_MaterialIdsTexture->SetFilePath( geometrydata_materialidsTextureFilePath.c_str() );
	sgTextureTable->AddTexture( sgGeometryData_MaterialIdsTexture );
	Simplygon::spShadingTextureNode sgGeometryData_MaterialIdsTextureShadingNode = sg->CreateShadingTextureNode();
	sgGeometryData_MaterialIdsTextureShadingNode->SetTexCoordLevel( 0 );
	sgGeometryData_MaterialIdsTextureShadingNode->SetTextureName( "GeometryData_MaterialIds" );
	sgMaterial->AddMaterialChannel( "GeometryData_MaterialIds" );
	sgMaterial->SetShadingNetwork( "GeometryData_MaterialIds", sgGeometryData_MaterialIdsTextureShadingNode );
	sgMaterialTable->AddMaterial( sgMaterial );
	sgScene->GetTextureTable()->Clear();
	sgScene->GetMaterialTable()->Clear();
	sgScene->GetTextureTable()->Copy(sgTextureTable);
	sgScene->GetMaterialTable()->Copy(sgMaterialTable);
	Simplygon::spSceneExporter  sgSceneExporter = sg->CreateSceneExporter();
	sgSceneExporter->SetScene(sgScene);
	sgSceneExporter->SetExportFilePath( "Output.fbx" );
	if(!sgSceneExporter->RunExport())
		throw std::exception("Failed to save Output.fbx.");
}
void main()
{
	Simplygon::ISimplygon* sg = NULL;
	Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
	if( initval != Simplygon::EErrorCodes::NoError )
	{
		return;
	}
	RunGeometryDataDasting(sg);
	Simplygon::Deinitialize(sg);
}
// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license. 
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
    static void RunGeometryDataDasting(Simplygon.ISimplygon sg)
    {
        using (Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter())
        {
            sgSceneImporter.SetImportFilePath( "../Assets/SimplygonMan/SimplygonMan.obj" );
            if(!sgSceneImporter.RunImport())
                throw new System.Exception("Failed to load SimplygonMan/SimplygonMan.obj.");
            Simplygon.spScene sgScene = sgSceneImporter.GetScene();
            // Create the remeshing processor. 
            using (Simplygon.spRemeshingProcessor sgRemeshingProcessor = sg.CreateRemeshingProcessor())
            {
                sgRemeshingProcessor.SetScene( sgScene );
                using (Simplygon.spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor.GetRemeshingSettings())
                using (Simplygon.spMappingImageSettings sgMappingImageSettings = sgRemeshingProcessor.GetMappingImageSettings())
                {
                    // Set on-screen size target for remeshing. 
                    sgRemeshingSettings.SetOnScreenSize( 300 );
                    // Generates a mapping image which is used after the remeshing to cast new materials to the new 
                    // remeshed object. 
                    sgMappingImageSettings.SetGenerateMappingImage( true );
                    sgMappingImageSettings.SetApplyNewMaterialIds( true );
                    sgMappingImageSettings.SetGenerateTangents( true );
                    sgMappingImageSettings.SetUseFullRetexturing( true );
                    using (Simplygon.spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0))
                    {
                        // Setting the size of the output material for the mapping image. This will be the output size of the 
                        // textures when we do material casting in a later stage. 
                        sgOutputMaterialSettings.SetTextureWidth( 2048 );
                        sgOutputMaterialSettings.SetTextureHeight( 2048 );
                    }
                }
                // Start the remeshing process. 
                sgRemeshingProcessor.RunProcessing();
                // Setup and run the geometry data caster casting Coords to a texture. 
                string geometrydata_coordsTextureFilePath;
                using (Simplygon.spGeometryDataCaster sgGeometryData_CoordsCaster = sg.CreateGeometryDataCaster())
                {
                    sgGeometryData_CoordsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
                    sgGeometryData_CoordsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
                    sgGeometryData_CoordsCaster.SetSourceTextures( sgScene.GetTextureTable() );
                    sgGeometryData_CoordsCaster.SetOutputFilePath( "GeometryData_CoordsTexture" );
                    using (Simplygon.spGeometryDataCasterSettings sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster.GetGeometryDataCasterSettings())
                    {
                        sgGeometryData_CoordsCasterSettings.SetMaterialChannel( "GeometryData_Coords" );
                        sgGeometryData_CoordsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
                        sgGeometryData_CoordsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R16G16B16 );
                        sgGeometryData_CoordsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
                        sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.Coords );
                        sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldIndex( 0 );
                    }
                    sgGeometryData_CoordsCaster.RunProcessing();
                    geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster.GetOutputFilePath();
                }
                // Setup and run the geometry data caster casting Normals to a texture. 
                string geometrydata_normalsTextureFilePath;
                using (Simplygon.spGeometryDataCaster sgGeometryData_NormalsCaster = sg.CreateGeometryDataCaster())
                {
                    sgGeometryData_NormalsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
                    sgGeometryData_NormalsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
                    sgGeometryData_NormalsCaster.SetSourceTextures( sgScene.GetTextureTable() );
                    sgGeometryData_NormalsCaster.SetOutputFilePath( "GeometryData_NormalsTexture" );
                    using (Simplygon.spGeometryDataCasterSettings sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster.GetGeometryDataCasterSettings())
                    {
                        sgGeometryData_NormalsCasterSettings.SetMaterialChannel( "GeometryData_Normals" );
                        sgGeometryData_NormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
                        sgGeometryData_NormalsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R16G16B16 );
                        sgGeometryData_NormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
                        sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.Normals );
                        sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldIndex( 0 );
                    }
                    sgGeometryData_NormalsCaster.RunProcessing();
                    geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster.GetOutputFilePath();
                }
                // Setup and run the geometry data caster casting MaterialIds to a texture. 
                string geometrydata_materialidsTextureFilePath;
                using (Simplygon.spGeometryDataCaster sgGeometryData_MaterialIdsCaster = sg.CreateGeometryDataCaster())
                {
                    sgGeometryData_MaterialIdsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
                    sgGeometryData_MaterialIdsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
                    sgGeometryData_MaterialIdsCaster.SetSourceTextures( sgScene.GetTextureTable() );
                    sgGeometryData_MaterialIdsCaster.SetOutputFilePath( "GeometryData_MaterialIdsTexture" );
                    using (Simplygon.spGeometryDataCasterSettings sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster.GetGeometryDataCasterSettings())
                    {
                        sgGeometryData_MaterialIdsCasterSettings.SetMaterialChannel( "GeometryData_MaterialIds" );
                        sgGeometryData_MaterialIdsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
                        sgGeometryData_MaterialIdsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R8 );
                        sgGeometryData_MaterialIdsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
                        sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.MaterialIds );
                        sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldIndex( 0 );
                    }
                    sgGeometryData_MaterialIdsCaster.RunProcessing();
                    geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster.GetOutputFilePath();
                }
                // Update scene with new casted textures. 
                using (Simplygon.spMaterialTable sgMaterialTable = sg.CreateMaterialTable())
                using (Simplygon.spTextureTable sgTextureTable = sg.CreateTextureTable())
                using (Simplygon.spMaterial sgMaterial = sg.CreateMaterial())
                {
                    using(Simplygon.spTexture sgGeometryData_CoordsTexture = sg.CreateTexture())
                    {
                        sgGeometryData_CoordsTexture.SetName( "GeometryData_Coords" );
                        sgGeometryData_CoordsTexture.SetFilePath( geometrydata_coordsTextureFilePath );
                        sgTextureTable.AddTexture( sgGeometryData_CoordsTexture );
                    }
                    using(Simplygon.spShadingTextureNode sgGeometryData_CoordsTextureShadingNode = sg.CreateShadingTextureNode())
                    {
                        sgGeometryData_CoordsTextureShadingNode.SetTexCoordLevel( 0 );
                        sgGeometryData_CoordsTextureShadingNode.SetTextureName( "GeometryData_Coords" );
                        sgMaterial.AddMaterialChannel( "GeometryData_Coords" );
                        sgMaterial.SetShadingNetwork( "GeometryData_Coords", sgGeometryData_CoordsTextureShadingNode );
                    }
                    using(Simplygon.spTexture sgGeometryData_NormalsTexture = sg.CreateTexture())
                    {
                        sgGeometryData_NormalsTexture.SetName( "GeometryData_Normals" );
                        sgGeometryData_NormalsTexture.SetFilePath( geometrydata_normalsTextureFilePath );
                        sgTextureTable.AddTexture( sgGeometryData_NormalsTexture );
                    }
                    using(Simplygon.spShadingTextureNode sgGeometryData_NormalsTextureShadingNode = sg.CreateShadingTextureNode())
                    {
                        sgGeometryData_NormalsTextureShadingNode.SetTexCoordLevel( 0 );
                        sgGeometryData_NormalsTextureShadingNode.SetTextureName( "GeometryData_Normals" );
                        sgMaterial.AddMaterialChannel( "GeometryData_Normals" );
                        sgMaterial.SetShadingNetwork( "GeometryData_Normals", sgGeometryData_NormalsTextureShadingNode );
                    }
                    using(Simplygon.spTexture sgGeometryData_MaterialIdsTexture = sg.CreateTexture())
                    {
                        sgGeometryData_MaterialIdsTexture.SetName( "GeometryData_MaterialIds" );
                        sgGeometryData_MaterialIdsTexture.SetFilePath( geometrydata_materialidsTextureFilePath );
                        sgTextureTable.AddTexture( sgGeometryData_MaterialIdsTexture );
                    }
                    using(Simplygon.spShadingTextureNode sgGeometryData_MaterialIdsTextureShadingNode = sg.CreateShadingTextureNode())
                    {
                        sgGeometryData_MaterialIdsTextureShadingNode.SetTexCoordLevel( 0 );
                        sgGeometryData_MaterialIdsTextureShadingNode.SetTextureName( "GeometryData_MaterialIds" );
                        sgMaterial.AddMaterialChannel( "GeometryData_MaterialIds" );
                        sgMaterial.SetShadingNetwork( "GeometryData_MaterialIds", sgGeometryData_MaterialIdsTextureShadingNode );
                    }
                    sgMaterialTable.AddMaterial( sgMaterial );
                    sgScene.GetTextureTable().Clear();
                    sgScene.GetMaterialTable().Clear();
                    sgScene.GetTextureTable().Copy(sgTextureTable);
                    sgScene.GetMaterialTable().Copy(sgMaterialTable);
                }
            }
            using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
            {
                sgSceneExporter.SetScene(sgScene);
                sgSceneExporter.SetExportFilePath( "Output.fbx" );
                if(!sgSceneExporter.RunExport())
                    throw new System.Exception("Failed to save Output.fbx.");
            }
        }
    }
    static void Main(string[] args)
    {
        using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
        {
            if (errorCode != Simplygon.EErrorCodes.NoError)
                return;
            RunGeometryDataDasting(sg);
        }
    }
}
# Copyright (c) Microsoft Corporation. 
# Licensed under the MIT license. 
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def RunGeometryDataDasting(sg: Simplygon.ISimplygon):
    sgSceneImporter = sg.CreateSceneImporter()
    sgSceneImporter.SetImportFilePath( '../Assets/SimplygonMan/SimplygonMan.obj' )
    if not sgSceneImporter.RunImport():
        raise Exception('Failed to load SimplygonMan/SimplygonMan.obj.')
    sgScene = sgSceneImporter.GetScene()
    # Create the remeshing processor. 
    sgRemeshingProcessor = sg.CreateRemeshingProcessor()
    sgRemeshingProcessor.SetScene( sgScene )
    sgRemeshingSettings = sgRemeshingProcessor.GetRemeshingSettings()
    sgMappingImageSettings = sgRemeshingProcessor.GetMappingImageSettings()
    # Set on-screen size target for remeshing. 
    sgRemeshingSettings.SetOnScreenSize( 300 )
    # Generates a mapping image which is used after the remeshing to cast new materials to the new 
    # remeshed object. 
    sgMappingImageSettings.SetGenerateMappingImage( True )
    sgMappingImageSettings.SetApplyNewMaterialIds( True )
    sgMappingImageSettings.SetGenerateTangents( True )
    sgMappingImageSettings.SetUseFullRetexturing( True )
    sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0)
    # Setting the size of the output material for the mapping image. This will be the output size of the 
    # textures when we do material casting in a later stage. 
    sgOutputMaterialSettings.SetTextureWidth( 2048 )
    sgOutputMaterialSettings.SetTextureHeight( 2048 )
    # Start the remeshing process. 
    sgRemeshingProcessor.RunProcessing()
    # Setup and run the geometry data caster casting Coords to a texture. 
    sgGeometryData_CoordsCaster = sg.CreateGeometryDataCaster()
    sgGeometryData_CoordsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
    sgGeometryData_CoordsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
    sgGeometryData_CoordsCaster.SetSourceTextures( sgScene.GetTextureTable() )
    sgGeometryData_CoordsCaster.SetOutputFilePath( 'GeometryData_CoordsTexture' )
    sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster.GetGeometryDataCasterSettings()
    sgGeometryData_CoordsCasterSettings.SetMaterialChannel( 'GeometryData_Coords' )
    sgGeometryData_CoordsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
    sgGeometryData_CoordsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R16G16B16 )
    sgGeometryData_CoordsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
    sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_Coords )
    sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldIndex( 0 )
    sgGeometryData_CoordsCaster.RunProcessing()
    geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster.GetOutputFilePath()
    # Setup and run the geometry data caster casting Normals to a texture. 
    sgGeometryData_NormalsCaster = sg.CreateGeometryDataCaster()
    sgGeometryData_NormalsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
    sgGeometryData_NormalsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
    sgGeometryData_NormalsCaster.SetSourceTextures( sgScene.GetTextureTable() )
    sgGeometryData_NormalsCaster.SetOutputFilePath( 'GeometryData_NormalsTexture' )
    sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster.GetGeometryDataCasterSettings()
    sgGeometryData_NormalsCasterSettings.SetMaterialChannel( 'GeometryData_Normals' )
    sgGeometryData_NormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
    sgGeometryData_NormalsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R16G16B16 )
    sgGeometryData_NormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
    sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_Normals )
    sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldIndex( 0 )
    sgGeometryData_NormalsCaster.RunProcessing()
    geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster.GetOutputFilePath()
    # Setup and run the geometry data caster casting MaterialIds to a texture. 
    sgGeometryData_MaterialIdsCaster = sg.CreateGeometryDataCaster()
    sgGeometryData_MaterialIdsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
    sgGeometryData_MaterialIdsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
    sgGeometryData_MaterialIdsCaster.SetSourceTextures( sgScene.GetTextureTable() )
    sgGeometryData_MaterialIdsCaster.SetOutputFilePath( 'GeometryData_MaterialIdsTexture' )
    sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster.GetGeometryDataCasterSettings()
    sgGeometryData_MaterialIdsCasterSettings.SetMaterialChannel( 'GeometryData_MaterialIds' )
    sgGeometryData_MaterialIdsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
    sgGeometryData_MaterialIdsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R8 )
    sgGeometryData_MaterialIdsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
    sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_MaterialIds )
    sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldIndex( 0 )
    sgGeometryData_MaterialIdsCaster.RunProcessing()
    geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster.GetOutputFilePath()
    # Update scene with new casted textures. 
    sgMaterialTable = sg.CreateMaterialTable()
    sgTextureTable = sg.CreateTextureTable()
    sgMaterial = sg.CreateMaterial()
    sgGeometryData_CoordsTexture = sg.CreateTexture()
    sgGeometryData_CoordsTexture.SetName( 'GeometryData_Coords' )
    sgGeometryData_CoordsTexture.SetFilePath( geometrydata_coordsTextureFilePath )
    sgTextureTable.AddTexture( sgGeometryData_CoordsTexture )
    sgGeometryData_CoordsTextureShadingNode = sg.CreateShadingTextureNode()
    sgGeometryData_CoordsTextureShadingNode.SetTexCoordLevel( 0 )
    sgGeometryData_CoordsTextureShadingNode.SetTextureName( 'GeometryData_Coords' )
    sgMaterial.AddMaterialChannel( 'GeometryData_Coords' )
    sgMaterial.SetShadingNetwork( 'GeometryData_Coords', sgGeometryData_CoordsTextureShadingNode )
    sgGeometryData_NormalsTexture = sg.CreateTexture()
    sgGeometryData_NormalsTexture.SetName( 'GeometryData_Normals' )
    sgGeometryData_NormalsTexture.SetFilePath( geometrydata_normalsTextureFilePath )
    sgTextureTable.AddTexture( sgGeometryData_NormalsTexture )
    sgGeometryData_NormalsTextureShadingNode = sg.CreateShadingTextureNode()
    sgGeometryData_NormalsTextureShadingNode.SetTexCoordLevel( 0 )
    sgGeometryData_NormalsTextureShadingNode.SetTextureName( 'GeometryData_Normals' )
    sgMaterial.AddMaterialChannel( 'GeometryData_Normals' )
    sgMaterial.SetShadingNetwork( 'GeometryData_Normals', sgGeometryData_NormalsTextureShadingNode )
    sgGeometryData_MaterialIdsTexture = sg.CreateTexture()
    sgGeometryData_MaterialIdsTexture.SetName( 'GeometryData_MaterialIds' )
    sgGeometryData_MaterialIdsTexture.SetFilePath( geometrydata_materialidsTextureFilePath )
    sgTextureTable.AddTexture( sgGeometryData_MaterialIdsTexture )
    sgGeometryData_MaterialIdsTextureShadingNode = sg.CreateShadingTextureNode()
    sgGeometryData_MaterialIdsTextureShadingNode.SetTexCoordLevel( 0 )
    sgGeometryData_MaterialIdsTextureShadingNode.SetTextureName( 'GeometryData_MaterialIds' )
    sgMaterial.AddMaterialChannel( 'GeometryData_MaterialIds' )
    sgMaterial.SetShadingNetwork( 'GeometryData_MaterialIds', sgGeometryData_MaterialIdsTextureShadingNode )
    sgMaterialTable.AddMaterial( sgMaterial )
    sgScene.GetTextureTable().Clear()
    sgScene.GetMaterialTable().Clear()
    sgScene.GetTextureTable().Copy(sgTextureTable)
    sgScene.GetMaterialTable().Copy(sgMaterialTable)
    sgSceneExporter = sg.CreateSceneExporter()
    sgSceneExporter.SetScene(sgScene)
    sgSceneExporter.SetExportFilePath( 'Output.fbx' )
    if not sgSceneExporter.RunExport():
        raise Exception('Failed to save Output.fbx.')
if __name__ == '__main__':
    sg = simplygon_loader.init_simplygon()
    if sg is not None:
        RunGeometryDataDasting(sg)
    sg = None
    gc.collect()
