# LOD Recipe - Build using commandlet
# Prerequisites
- A LOD recipe asset prepared with mesh(es) and LOD(s) settings. Create a LOD recipe using this quickstart.
# Build using commandlet
Use the below argument to build all LOD recipe assets belonging to <ProjectName>
- UE4Editor-cmd.exe <ProjectName> -AllowCommandletRendering -run=LODRecipeCommandlet -rebuild -nosourcecontrol
Important
-AllowCommandletRendering is necessary for a successive build if material baking is enabled for any of the LOD recipes
# Next steps
Learn more about the LOD Recipe commandlet and its arguments by visiting the reference.