# class AmbientOcclusionCasterSettings

AmbientOcclusionCasterSettings manages settings for an ambient occlusion caster.

# Properties

Property Description
Dilation The Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels.
DitherType The type of dithering to use when creating the output object.
FillMode The fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation.
MaterialChannel The name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast.
OcclusionFalloff How far away a surface has to be from another surface to generate no occlusion. Only applicable if SimpleOcclusionMode is off.
OcclusionMultiplier This is just a basic intensity scaler. Higher is "darker".
OpacityChannel The name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used.
OutputDDSCompressionType DDS compression if output format is DDS.
OutputImageFileFormat File format for output texture.
OutputPixelFormat The output pixel format
RaysPerPixel This determines how many rays are traced per pixel (or subpixel) to evaluate the occlusion.
UseMultisampling Enable or disable multisampling.
UseSimpleOcclusionMode If set, occlusion will not scale with distance, each ray will only be either fully occluded or not at all. Speeds up processing time.

# Methods

Method Description
GetClass Get the name of the AmbientOcclusionCasterSettings class.
GetErrorString Returns a string describing the error that was found the last time ValidateSettings was performed.
IsA Returns true if AmbientOcclusionCasterSettings is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the AmbientOcclusionCasterSettings object is invalid.
ValidateSettings Validates the current settings values.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spAmbientOcclusionCasterSettings, and if this is the case, returns the object cast into spAmbientOcclusionCasterSettings.

# Properties details

# Dilation

The Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels.

    # DitherType

    The type of dithering to use when creating the output object.

      # FillMode

      The fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation.

        # MaterialChannel

        The name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast.

          # OcclusionFalloff

          How far away a surface has to be from another surface to generate no occlusion. Only applicable if SimpleOcclusionMode is off.

            # OcclusionMultiplier

            This is just a basic intensity scaler. Higher is "darker".

              # OpacityChannel

              The name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used.

                # OutputDDSCompressionType

                DDS compression if output format is DDS.

                  # OutputImageFileFormat

                  File format for output texture.

                    # OutputPixelFormat

                    The output pixel format

                      # RaysPerPixel

                      This determines how many rays are traced per pixel (or subpixel) to evaluate the occlusion.

                        # UseMultisampling

                        Enable or disable multisampling.

                          # UseSimpleOcclusionMode

                          If set, occlusion will not scale with distance, each ray will only be either fully occluded or not at all. Speeds up processing time.

                            # Methods details

                            # GetClass

                            Get the name of the AmbientOcclusionCasterSettings class.

                              # GetErrorString

                              Returns a string describing the error that was found the last time ValidateSettings was performed.

                                # IsA

                                Returns true if AmbientOcclusionCasterSettings is a or is a descendant of the class named as the type parameter.

                                  # IsNull

                                  Returns true if the AmbientOcclusionCasterSettings object is invalid.

                                    # ValidateSettings

                                    Validates the current settings values.

                                      # Static methods details

                                      # IsClassA

                                      Returns true if the class is a or is a descendant of the class named as the type parameter.

                                        # SafeCast

                                        SafeCast makes sure the input object is of a class that can be cast into spAmbientOcclusionCasterSettings, and if this is the case, returns the object cast into spAmbientOcclusionCasterSettings.