# Bone reduction settings

Simplygon is able to reduce the number of bones used in animation by re-linking vertices to different bones. The user can both select a maximum number of bones allowed per vertex and limit the total number of bones used in the scene. Simplygon can either automatically detect which bones are best suited to be removed, or the user can manually select which bones to keep or removed using selection sets.

# Supported processors

  • Reduction processor
  • Remeshing processor

# Example

This example shows how to use the Reduction processor with bone settings.