# class ULODRecipe

No description available.

# Methods (public)

Method Description
AddMesh No description available.
CreatePipeline Creates a pipeline ready to be processed by RunSceneAsync()
for material baking. This is only valid if the pipeline contains casters and
valid mapping image settings.
GetAllMeshes No description available.
GetPipelines No description available.
GetSkeletalMeshes No description available.
GetStaticMeshes No description available.
PostEditChangeProperty No description available.
PreEditChange No description available.
PreSave No description available.
ProcessCompleted No description available.
ProcessSkeletalMeshCompleted No description available.
RemoveAllMeshes No description available.
RemoveAllSkeletalMeshes No description available.
RemoveAllStaticMeshes No description available.
RemoveMesh Mesh is either Static mesh or Skeletal mesh
Serialize No description available.

# AddMesh

# Syntax

void AddMesh(int);

# Parameters

Type Name Description
int Mesh

Return Type: void

# CreatePipeline

# Syntax

Simplygon::spPipeline CreatePipeline(struct FSimplygonFlattenMaterialSettings &);

# Parameters

Type Name Description
FSimplygonFlattenMaterialSettings OutFlattenMaterialSettings - Returns flatten material settings needed.

Return Type: Simplygon::spPipeline

# GetAllMeshes

# Syntax

int GetAllMeshes();

# Parameters

GetAllMeshes takes no parameters.
Return Type: int

# GetPipelines

# Syntax

const TArray<USimplygonPipeline *> & GetPipelines();

# Parameters

GetPipelines takes no parameters.
Return Type: TArray<USimplygonPipeline >

# GetSkeletalMeshes

# Syntax

int GetSkeletalMeshes();

# Parameters

GetSkeletalMeshes takes no parameters.
Return Type: int

# GetStaticMeshes

# Syntax

int GetStaticMeshes();

# Parameters

GetStaticMeshes takes no parameters.
Return Type: int

# PostEditChangeProperty

# Syntax

void PostEditChangeProperty(FPropertyChangedEvent &);

# Parameters

Type Name Description
FPropertyChangedEvent PropertyChangedEvent

Return Type: void

# PreEditChange

# Syntax

void PreEditChange(FEditPropertyChain &);

# Parameters

Type Name Description
FEditPropertyChain PropertyAboutToChange

Return Type: void

# PreSave

# Syntax

void PreSave(const class ITargetPlatform *);

# Parameters

Type Name Description
ITargetPlatform TargetPlatform

Return Type: void

# ProcessCompleted

# Syntax

void ProcessCompleted(const FSimplygonJobData &, const Simplygon::spPipeline &);

# Parameters

Type Name Description
FSimplygonJobData JobData
Simplygon::spPipeline Pipeline

Return Type: void

# ProcessSkeletalMeshCompleted

# Syntax

void ProcessSkeletalMeshCompleted(const FSimplygonJobData &, const Simplygon::spPipeline &);

# Parameters

Type Name Description
FSimplygonJobData JobData
Simplygon::spPipeline Pipeline

Return Type: void

# RemoveAllMeshes

# Syntax

void RemoveAllMeshes();

# Parameters

RemoveAllMeshes takes no parameters.
Return Type: void

# RemoveAllSkeletalMeshes

# Syntax

void RemoveAllSkeletalMeshes();

# Parameters

RemoveAllSkeletalMeshes takes no parameters.
Return Type: void

# RemoveAllStaticMeshes

# Syntax

void RemoveAllStaticMeshes();

# Parameters

RemoveAllStaticMeshes takes no parameters.
Return Type: void

# RemoveMesh

# Syntax

void RemoveMesh(int);

# Parameters

Type Name Description
int Mesh

Return Type: void

# Serialize

# Syntax

void Serialize(FArchive &);

# Parameters

Type Name Description
FArchive Ar

Return Type: void