# class GLTFExporter

glTF geometry exporter capable of exporting both glTF and GLB files determined by output path extension. Textures and binary blob files for glTF export will be placed alongside the glTF file and have names prefixed by the output file name. Note that any normal textures for the scene must be in tangent space, as generated by a normal caster with SetGenerateTangentSpaceNormals set to true.

# Properties

Property Description
EmbedReferences Flag to control if referenced textures should be embedded in binary blob or referenced by path to external files.
ExportFilePath The main export file path. This is the main file being written to, and must always be set.
PrimaryTexCoordName The name of the texcoord level to use as primary level in case the file formatonly supports a single texture coordinate layer. If the primary level name is notset, the first found level will be used as primary level.

# Methods

Method Description
GetClass Get the name of the GLTFExporter class.
IsA Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the GLTFExporter object is invalid.
RunExport Runs the export. Note that all required parameters must be setup before exporting.
SetScene The scene to export.
SetSelectionSet The selection set (of nodes from the scene) to export.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter.

# Properties details

# EmbedReferences

Flag to control if referenced textures should be embedded in binary blob or referenced by path to external files.

# Syntax

// Setter
void SetEmbedReferences( bool value );

// Getter
bool GetEmbedReferences();
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# SetEmbedReferences parameters

Type Name Min Max Description
bool value Embed flag.

# GetEmbedReferences return value

Type: bool

# ExportFilePath

The main export file path. This is the main file being written to, and must always be set.

# Syntax

// Setter
void SetExportFilePath( const char * value );

// Getter
spString GetExportFilePath();
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# SetExportFilePath parameters

Type Name Min Max Description
const char * value The desired file path.

# GetExportFilePath return value

Type: spString

# PrimaryTexCoordName

The name of the texcoord level to use as primary level in case the file formatonly supports a single texture coordinate layer. If the primary level name is notset, the first found level will be used as primary level.

# Syntax

// Setter
void SetPrimaryTexCoordName( const char * name );

// Getter
spString GetPrimaryTexCoordName();
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# SetPrimaryTexCoordName parameters

Type Name Min Max Description
const char * name The name of the primary texcoord level.

# GetPrimaryTexCoordName return value

Type: spString

# Methods details

# GetClass

Get the name of the GLTFExporter class.

# Syntax

spString GetClass();
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# Parameters

GetClass takes no parameters.

# Return value

Type: spString

# IsA

Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter.

# Syntax

bool IsA( const char * type );
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# Parameters

Type Name Min Max Description
const char * type Name of the class to check if GLTFExporter is, or is a descendant of.

# Return value

Type: bool

# IsNull

Returns true if the GLTFExporter object is invalid.

# Syntax

bool IsNull();
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# Parameters

IsNull takes no parameters.

# Return value

Type: bool

# RunExport

Runs the export. Note that all required parameters must be setup before exporting.

# Syntax

bool RunExport();
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# Parameters

RunExport takes no parameters.

# Return value

Type: bool

# SetScene

The scene to export.

# Syntax

void SetScene( spScene scene );
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# Parameters

Type Name Min Max Description
Scene scene The desired scene object.

# SetSelectionSet

The selection set (of nodes from the scene) to export.

# Syntax

void SetSelectionSet( int exportSelectionSetID );
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# Parameters

Type Name Min Max Description
int exportSelectionSetID The desired selection set id to use.

# Static methods details

# IsClassA

Returns true if the class is a or is a descendant of the class named as the type parameter.

# Syntax

static bool IsClassA( const char * type );
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# Parameters

Type Name Min Max Description
const char * type Name of the class to check if the class is, or is a descendant of.

# Return value

Type: bool

# SafeCast

SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter.

# Syntax

static spGLTFExporter SafeCast( spObject object );
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# Parameters

Type Name Min Max Description
Object object Object to cast.

# Return value

Type: GLTFExporter