This example shows how to use the Reduction processor with repair settings.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunReduction(Simplygon::ISimplygon* sg)
{
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath( "../Assets/SimplygonMan/SimplygonMan.obj" );
if(!sgSceneImporter->RunImport())
throw std::exception("Failed to load SimplygonMan/SimplygonMan.obj.");
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
// Create the reduction processor.
Simplygon::spReductionProcessor sgReductionProcessor = sg->CreateReductionProcessor();
sgReductionProcessor->SetScene( sgScene );
Simplygon::spReductionSettings sgReductionSettings = sgReductionProcessor->GetReductionSettings();
Simplygon::spRepairSettings sgRepairSettings = sgReductionProcessor->GetRepairSettings();
// Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings->SetReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
sgReductionSettings->SetReductionTargetTriangleRatio( 0.5f );
// The number of repair passes. Higher value is slower but give better quality.
sgRepairSettings->SetProgressivePasses( 3 );
// Enable vertex welding.
sgRepairSettings->SetUseWelding( true );
sgRepairSettings->SetWeldDist( 0.0f );
// Remove T-junktions.
sgRepairSettings->SetUseTJunctionRemover( true );
sgRepairSettings->SetTJuncDist( 0.0f );
// No restriction to the weld process.
sgRepairSettings->SetWeldOnlyBetweenSceneNodes( false );
sgRepairSettings->SetWeldOnlyBorderVertices( false );
sgRepairSettings->SetWeldOnlyWithinMaterial( false );
sgRepairSettings->SetWeldOnlyWithinSceneNode( false );
// Start the reduction process.
sgReductionProcessor->RunProcessing();
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetScene(sgScene);
sgSceneExporter->SetExportFilePath( "ReductionOutput.fbx" );
if(!sgSceneExporter->RunExport())
throw std::exception("Failed to save ReductionOutput.fbx.");
}
void main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
return;
}
RunReduction(sg);
Simplygon::Deinitialize(sg);
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static void RunReduction(Simplygon.ISimplygon sg)
{
using (Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter())
{
sgSceneImporter.SetImportFilePath( "../Assets/SimplygonMan/SimplygonMan.obj" );
if(!sgSceneImporter.RunImport())
throw new System.Exception("Failed to load SimplygonMan/SimplygonMan.obj.");
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
// Create the reduction processor.
using (Simplygon.spReductionProcessor sgReductionProcessor = sg.CreateReductionProcessor())
{
sgReductionProcessor.SetScene( sgScene );
using (Simplygon.spReductionSettings sgReductionSettings = sgReductionProcessor.GetReductionSettings())
using (Simplygon.spRepairSettings sgRepairSettings = sgReductionProcessor.GetRepairSettings())
{
// Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition.All, true, false, false, false );
sgReductionSettings.SetReductionTargetTriangleRatio( 0.5f );
// The number of repair passes. Higher value is slower but give better quality.
sgRepairSettings.SetProgressivePasses( 3 );
// Enable vertex welding.
sgRepairSettings.SetUseWelding( true );
sgRepairSettings.SetWeldDist( 0.0f );
// Remove T-junktions.
sgRepairSettings.SetUseTJunctionRemover( true );
sgRepairSettings.SetTJuncDist( 0.0f );
// No restriction to the weld process.
sgRepairSettings.SetWeldOnlyBetweenSceneNodes( false );
sgRepairSettings.SetWeldOnlyBorderVertices( false );
sgRepairSettings.SetWeldOnlyWithinMaterial( false );
sgRepairSettings.SetWeldOnlyWithinSceneNode( false );
}
// Start the reduction process.
sgReductionProcessor.RunProcessing();
}
using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
{
sgSceneExporter.SetScene(sgScene);
sgSceneExporter.SetExportFilePath( "ReductionOutput.fbx" );
if(!sgSceneExporter.RunExport())
throw new System.Exception("Failed to save ReductionOutput.fbx.");
}
}
}
static void Main(string[] args)
{
using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
{
if (errorCode != Simplygon.EErrorCodes.NoError)
return;
RunReduction(sg);
}
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT license.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def RunReduction(sg: Simplygon.ISimplygon):
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath( '../Assets/SimplygonMan/SimplygonMan.obj' )
if not sgSceneImporter.RunImport():
raise Exception('Failed to load SimplygonMan/SimplygonMan.obj.')
sgScene = sgSceneImporter.GetScene()
# Create the reduction processor.
sgReductionProcessor = sg.CreateReductionProcessor()
sgReductionProcessor.SetScene( sgScene )
sgReductionSettings = sgReductionProcessor.GetReductionSettings()
sgRepairSettings = sgReductionProcessor.GetRepairSettings()
# Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition_All, True, False, False, False )
sgReductionSettings.SetReductionTargetTriangleRatio( 0.5 )
# The number of repair passes. Higher value is slower but give better quality.
sgRepairSettings.SetProgressivePasses( 3 )
# Enable vertex welding.
sgRepairSettings.SetUseWelding( True )
sgRepairSettings.SetWeldDist( 0.0 )
# Remove T-junktions.
sgRepairSettings.SetUseTJunctionRemover( True )
sgRepairSettings.SetTJuncDist( 0.0 )
# No restriction to the weld process.
sgRepairSettings.SetWeldOnlyBetweenSceneNodes( False )
sgRepairSettings.SetWeldOnlyBorderVertices( False )
sgRepairSettings.SetWeldOnlyWithinMaterial( False )
sgRepairSettings.SetWeldOnlyWithinSceneNode( False )
# Start the reduction process.
sgReductionProcessor.RunProcessing()
sgSceneExporter = sg.CreateSceneExporter()
sgSceneExporter.SetScene(sgScene)
sgSceneExporter.SetExportFilePath( 'ReductionOutput.fbx' )
if not sgSceneExporter.RunExport():
raise Exception('Failed to save ReductionOutput.fbx.')
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
if sg is not None:
RunReduction(sg)
sg = None
gc.collect()