# Simple Aggregation pipeline
This example shows how to create a new AggregationPipeline and how to set basic parameters for Aggregation as well as material baking.
-- create a Aggregation Pipeline object
aggregationPipeline = sgsdk_CreatePipeline "AggregationPipeline"
-- set DefaultTangentCalculatorType to Autodesk3dsMax (1)
bResult = sgsdk_SetSetting aggregationPipeline "GlobalSettings/DefaultTangentCalculatorType" 1
defaultTangentCalculatorType = sgsdk_GetSetting aggregationPipeline "GlobalSettings/DefaultTangentCalculatorType"
print ("DefaultTangentCalculatorType: " + defaultTangentCalculatorType as string + "\n")
-- merge geometries
bResult = sgsdk_SetSetting aggregationPipeline "AggregationProcessor/AggregationSettings/MergeGeometries" true
mergeGeometries = sgsdk_GetSetting aggregationPipeline "AggregationProcessor/AggregationSettings/MergeGeometries"
print ("MergeGeometries: " + mergeGeometries as string + "\n")
-- more settings can be set for the Aggregation pipeline,
-- see Pipeline documentation and/or inspect the generated file
-- that is saved out by this script!
-- set bMaterialBake to true to enable material baking,
-- if material baking is enabled Simplygon will generate
-- a new material (with textures) shared by all the optimized meshes.
bMaterialBake = true
if bMaterialBake do
(
    -- enable material baking
    -- mapping image is required for material baking
    bResult = sgsdk_SetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/GenerateMappingImage" true
    generateMappingImage = sgsdk_GetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/GenerateMappingImage"
    print ("GenerateMappingImage: " + generateMappingImage as string + "\n")
    -- in this case we want to generate texture coordinates (UVs)
    bResult = sgsdk_SetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/GenerateTexCoords" true
    generateTexCoords = sgsdk_GetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/GenerateTexCoords"
    print ("GenerateTexCoords: " + generateTexCoords as string + "\n")
    -- the name of the resulting texture coordinate field
    bResult = sgsdk_SetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/TexCoordName" "MaterialLOD"
    texCoordLevel = sgsdk_GetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/TexCoordName"
    print ("TexCoordName: " + texCoordLevel as string + "\n")
    -- width of the baked textures
    bResult = sgsdk_SetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/Output0/TextureWidth" 512
    textureWidth = sgsdk_GetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/Output0/TextureWidth"
    print ("TextureWidth: " + textureWidth as string + "\n")
    -- height of the baked textures
    bResult = sgsdk_SetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/Output0/TextureHeight" 512
    textureHeight = sgsdk_GetSetting aggregationPipeline "AggregationProcessor/MappingImageSettings/Output0/TextureHeight"
    print ("TextureHeight: " + textureHeight as string + "\n")
    -- add material casters (Ambient_Color, Diffuse_Color, Specular_Color and Bump)
    bCasterAdded = sgsdk_AddMaterialCaster aggregationPipeline "ColorCaster"
    bResult = sgsdk_SetSetting aggregationPipeline "MaterialCaster/0/ColorCasterSettings/MaterialChannel" "Ambient_Color"
    colorCaster0 = sgsdk_GetSetting aggregationPipeline "MaterialCaster/0/ColorCasterSettings/MaterialChannel"
    print ("ColorCaster0: " + colorCaster0 as string + "\n")
    bCasterAdded = sgsdk_AddMaterialCaster aggregationPipeline "ColorCaster"
    bResult = sgsdk_SetSetting aggregationPipeline "MaterialCaster/1/ColorCasterSettings/MaterialChannel" "Diffuse_Color"
    colorCaster1 = sgsdk_GetSetting aggregationPipeline "MaterialCaster/1/ColorCasterSettings/MaterialChannel"
    print ("ColorCaster1: " + colorCaster1 as string + "\n")
    bCasterAdded = sgsdk_AddMaterialCaster aggregationPipeline "ColorCaster"
    bResult = sgsdk_SetSetting aggregationPipeline "MaterialCaster/2/ColorCasterSettings/MaterialChannel" "Specular_Color"
    colorCaster2 = sgsdk_GetSetting aggregationPipeline "MaterialCaster/2/ColorCasterSettings/MaterialChannel"
    print ("ColorCaster2: " + colorCaster2 as string + "\n")
    -- note: normal caster for normals!
    bCasterAdded = sgsdk_AddMaterialCaster aggregationPipeline "NormalCaster"
    bResult = sgsdk_SetSetting aggregationPipeline "MaterialCaster/3/NormalCasterSettings/MaterialChannel" "Bump"
    normalCaster3 = sgsdk_GetSetting aggregationPipeline "MaterialCaster/3/NormalCasterSettings/MaterialChannel"
    print ("NormalCaster3: " + normalCaster3 as string + "\n")
    -- set the correct tangent space type,
    -- in this example we use tangent space normals
    bResult = sgsdk_SetSetting aggregationPipeline "MaterialCaster/3/NormalCasterSettings/GenerateTangentSpaceNormals" true
    generateTangentSpaceNormals = sgsdk_GetSetting aggregationPipeline "MaterialCaster/3/NormalCasterSettings/GenerateTangentSpaceNormals"
    print ("GenerateTangentSpaceNormals: " + generateTangentSpaceNormals as string + "\n")
)
if bMaterialBake then
(
    bResult = sgsdk_SavePipeline aggregationPipeline "D:/Pipelines/Aggregation_With_Baking.json"
)
else
(
    bResult = sgsdk_SavePipeline aggregationPipeline "D:/Pipelines/Aggregation.json"
)
-- clear all pipelines
sgsdk_ClearPipelines()
from pymxs import runtime as rt
# create a Aggregation Pipeline object
aggregationPipeline = rt.sgsdk_CreatePipeline('AggregationPipeline')
# set DefaultTangentCalculatorType to Autodesk3dsMax (1)
bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'GlobalSettings/DefaultTangentCalculatorType', 1)
defaultTangentCalculatorType = rt.sgsdk_GetSetting(aggregationPipeline, 'GlobalSettings/DefaultTangentCalculatorType')
print ('DefaultTangentCalculatorType: ' + defaultTangentCalculatorType + '\n')
# merge geometries
bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'AggregationProcessor/AggregationSettings/MergeGeometries', True)
mergeGeometries = rt.sgsdk_GetSetting(aggregationPipeline, 'AggregationProcessor/AggregationSettings/MergeGeometries')
print ('MergeGeometries: ' + mergeGeometries + '\n')
# more settings can be set for the Aggregation pipeline,
# see Pipeline documentation and/or inspect the generated file
# that is saved out by this script!
# set bMaterialBake to True to enable material baking,
# if material baking is enabled Simplygon will generate
# a new material (with textures) shared by all the optimized meshes.
bMaterialBake = True
if bMaterialBake:
    # enable material baking
    # mapping image is required for material baking
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/GenerateMappingImage', True)
    generateMappingImage = rt.sgsdk_GetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/GenerateMappingImage')
    print ('GenerateMappingImage: ' + generateMappingImage + '\n')
    # in this case we want to generate texture coordinates (UVs)
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/GenerateTexCoords', True)
    generateTexCoords = rt.sgsdk_GetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/GenerateTexCoords')
    print ('GenerateTexCoords: ' + generateTexCoords + '\n')
    # the name of the resulting texture coordinate field
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/TexCoordName', 'MaterialLOD')
    texCoordLevel = rt.sgsdk_GetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/TexCoordName')
    print ('TexCoordName: ' + texCoordLevel + '\n')
    # width of the baked textures
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/Output0/TextureWidth', 512)
    textureWidth = rt.sgsdk_GetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/Output0/TextureWidth')
    print ('TextureWidth: ' + textureWidth + '\n')
    # height of the baked textures
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/Output0/TextureHeight', 512)
    textureHeight = rt.sgsdk_GetSetting(aggregationPipeline, 'AggregationProcessor/MappingImageSettings/Output0/TextureHeight')
    print ('TextureHeight: ' + textureHeight + '\n')
    # add material casters (Ambient_Color, Diffuse_Color, Specular_Color and Bump)
    bCasterAdded = rt.sgsdk_AddMaterialCaster(aggregationPipeline, 'ColorCaster')
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'MaterialCaster/0/ColorCasterSettings/MaterialChannel', 'Ambient_Color')
    colorCaster0 = rt.sgsdk_GetSetting(aggregationPipeline, 'MaterialCaster/0/ColorCasterSettings/MaterialChannel')
    print ('ColorCaster0: ' + colorCaster0 + '\n')
    bCasterAdded = rt.sgsdk_AddMaterialCaster(aggregationPipeline, 'ColorCaster')
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'MaterialCaster/1/ColorCasterSettings/MaterialChannel', 'Diffuse_Color')
    colorCaster1 = rt.sgsdk_GetSetting(aggregationPipeline, 'MaterialCaster/1/ColorCasterSettings/MaterialChannel')
    print ('ColorCaster1: ' + colorCaster1 + '\n')
    bCasterAdded = rt.sgsdk_AddMaterialCaster(aggregationPipeline, 'ColorCaster')
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'MaterialCaster/2/ColorCasterSettings/MaterialChannel', 'Specular_Color')
    colorCaster2 = rt.sgsdk_GetSetting(aggregationPipeline, 'MaterialCaster/2/ColorCasterSettings/MaterialChannel')
    print ('ColorCaster2: ' + colorCaster2 + '\n')
    # note: normal caster for normals!
    bCasterAdded = rt.sgsdk_AddMaterialCaster(aggregationPipeline, 'NormalCaster')
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'MaterialCaster/3/NormalCasterSettings/MaterialChannel', 'Bump')
    normalCaster3 = rt.sgsdk_GetSetting(aggregationPipeline, 'MaterialCaster/3/NormalCasterSettings/MaterialChannel')
    print ('NormalCaster3: ' + normalCaster3 + '\n')
    # set the correct tangent space type,
    # in this example we use tangent space normals
    bResult = rt.sgsdk_SetSetting(aggregationPipeline, 'MaterialCaster/3/NormalCasterSettings/GenerateTangentSpaceNormals', True)
    generateTangentSpaceNormals = rt.sgsdk_GetSetting(aggregationPipeline, 'MaterialCaster/3/NormalCasterSettings/GenerateTangentSpaceNormals')
    print ('GenerateTangentSpaceNormals: ' + generateTangentSpaceNormals + '\n')
if bMaterialBake:
    bResult = rt.sgsdk_SavePipeline(aggregationPipeline, 'D:/Pipelines/Aggregation_With_Baking.json')
else:
    bResult = rt.sgsdk_SavePipeline(aggregationPipeline, 'D:/Pipelines/Aggregation.json')
# clear all pipelines
rt.sgsdk_ClearPipelines()
# Next steps
Get to know how to use the Aggregation Pipeline: