This example shows how to use the Reduction processor with repair settings.

// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license. 

#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"


void RunReduction(Simplygon::ISimplygon* sg)
{
	Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
	sgSceneImporter->SetImportFilePath( "../Assets/SimplygonMan/SimplygonMan.obj" );
	if(!sgSceneImporter->RunImport())
		throw std::exception("Failed to load SimplygonMan/SimplygonMan.obj.");
	Simplygon::spScene sgScene = sgSceneImporter->GetScene();

	// Create the reduction processor. 
	Simplygon::spReductionProcessor sgReductionProcessor = sg->CreateReductionProcessor();

	sgReductionProcessor->SetScene( sgScene );

	Simplygon::spReductionSettings sgReductionSettings = sgReductionProcessor->GetReductionSettings();
	Simplygon::spRepairSettings sgRepairSettings = sgReductionProcessor->GetRepairSettings();

	// Set reduction target to triangle ratio with a ratio of 50%. 
	sgReductionSettings->SetReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
	sgReductionSettings->SetReductionTargetTriangleRatio( 0.5f );

	// The number of repair passes. Higher value is slower but give better quality. 
	sgRepairSettings->SetProgressivePasses( 3 );

	// Enable vertex welding. 
	sgRepairSettings->SetUseWelding( true );
	sgRepairSettings->SetWeldDist( 0.0f );

	// Remove T-junktions. 
	sgRepairSettings->SetUseTJunctionRemover( true );
	sgRepairSettings->SetTJuncDist( 0.0f );

	// No restriction to the weld process. 
	sgRepairSettings->SetWeldOnlyBetweenSceneNodes( false );
	sgRepairSettings->SetWeldOnlyBorderVertices( false );
	sgRepairSettings->SetWeldOnlyWithinMaterial( false );
	sgRepairSettings->SetWeldOnlyWithinSceneNode( false );

	// Start the reduction process. 
	sgReductionProcessor->RunProcessing();

	Simplygon::spSceneExporter  sgSceneExporter = sg->CreateSceneExporter();
	sgSceneExporter->SetScene(sgScene);
	sgSceneExporter->SetExportFilePath( "ReductionOutput.fbx" );
	if(!sgSceneExporter->RunExport())
		throw std::exception("Failed to save ReductionOutput.fbx.");

}

void main()
{
	Simplygon::ISimplygon* sg = NULL;
	Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
	if( initval != Simplygon::EErrorCodes::NoError )
	{
		return;
	}

	RunReduction(sg);

	Simplygon::Deinitialize(sg);
}