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    Aggregation

    Overview

    The Aggregation processor reduces the amount of draw calls by taking a scene with multiple objects and materials and converting them to a single object with a single material. It will not produce any geometric changes. The original UV charts are preserved but repacked into a new unified texture atlas. There are some options regarding the UV creation.

    Aggregation

    Supported components

    The Aggregation processor works with:

    • Material LOD

      • Mapping image
        Accessible from the mapping image settings.

      • Chart aggregator
        Accessible from the mapping image settings.

    • Visibility
      Accessible from the visibility settings. Use it to re-size UV chart sizes depending on how visible they are.

    Simplygon C++ API examples

    • Aggregation processor
    • Chart aggregator
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