enum ESeparateTrunkAndFoliageMode
Determines how geometry classified as trunk or foliage by the SeparateFoliage[...] settings is processed.
Values
| Key | Value | Comment |
|---|---|---|
| SeparateMeshes | 0 | Keeps the trunk as regular geometry with its original materials and optimizes it using triangle reduction. Foliage is replaced with billboards. |
| FavorTrunkPlanes | 1 | Replaces both trunk and foliage with billboards while prioritizing trunk triangles during billboard plane generation. |
| DoNotSeparate | 2 | Does not classify trunk and foliage. All geometry is replaced with billboards without trunk-specific prioritization. |
| Key | Value | Comment |
|---|---|---|
| SeparateMeshes | 0 | Keeps the trunk as regular geometry with its original materials and optimizes it using triangle reduction. Foliage is replaced with billboards. |
| FavorTrunkPlanes | 1 | Replaces both trunk and foliage with billboards while prioritizing trunk triangles during billboard plane generation. |
| DoNotSeparate | 2 | Does not classify trunk and foliage. All geometry is replaced with billboards without trunk-specific prioritization. |
| Key | Value | Comment |
|---|---|---|
| ESeparateTrunkAndFoliageMode_SeparateMeshes | 0 | Keeps the trunk as regular geometry with its original materials and optimizes it using triangle reduction. Foliage is replaced with billboards. |
| ESeparateTrunkAndFoliageMode_FavorTrunkPlanes | 1 | Replaces both trunk and foliage with billboards while prioritizing trunk triangles during billboard plane generation. |
| ESeparateTrunkAndFoliageMode_DoNotSeparate | 2 | Does not classify trunk and foliage. All geometry is replaced with billboards without trunk-specific prioritization. |
