enum ETextureWrapMode
TextureWrapMode specifies which wrap mode will be used for the texture sampling in a specific texture node when casting.
Values
| Key | Value | Comment |
|---|---|---|
| Wrap | 0 | Wrap texture mode, samples the tex coords using the fractional part of the texture coordinate. |
| Clamp | 1 | Clamp texture mode, will clamp the texture coordinates to [0,1) |
| Mirror | 2 | Mirror texture mode, which uses the fractional part, but flips it every other integer part, so e.g. 0->1->0->1->0 for the range 0->4 |
| Key | Value | Comment |
|---|---|---|
| Wrap | 0 | Wrap texture mode, samples the tex coords using the fractional part of the texture coordinate. |
| Clamp | 1 | Clamp texture mode, will clamp the texture coordinates to [0,1) |
| Mirror | 2 | Mirror texture mode, which uses the fractional part, but flips it every other integer part, so e.g. 0->1->0->1->0 for the range 0->4 |
| Key | Value | Comment |
|---|---|---|
| ETextureWrapMode_Wrap | 0 | Wrap texture mode, samples the tex coords using the fractional part of the texture coordinate. |
| ETextureWrapMode_Clamp | 1 | Clamp texture mode, will clamp the texture coordinates to [0,1) |
| ETextureWrapMode_Mirror | 2 | Mirror texture mode, which uses the fractional part, but flips it every other integer part, so e.g. 0->1->0->1->0 for the range 0->4 |
