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Blueprint Examples

For full control of the Simplygon workflow you can export a set of meshes (actors, components and static meshes) directly from Unreal Engine into a Simplygon scene, and then have access to the full suite of tools in Simplygon for processing. The processed Simplygon scene can be imported into Unreal (as actors or static meshes), that can be used either as a replacement of the original, a combined static mesh which can be hooked up as a stand in runtime replacement, or as hierarchical LOD replacement. In this section, we present a few short examples of how to export a scene from Unreal to Simplygon, or import a scene into Unreal from Simplygon.

The examples are located in: ContentBlueprintSimplygonSubsystem_Examples.uasset

Export Actors To Scene

The Export Actors To Scene example is a simple synchronous export example which exports the currently selected actors in the world in the editor to a Simplygon .sgscene file.

Export Component To Scene

The Export Component To Scene example is a simple synchronous export example which exports a list of Static Mesh Components to a Simplygon .sgscene file.

Export Static Mesh To Scene

The Export Static Mesh To Scene example is a simple synchronous export example which exports a Static Mesh to a Simplygon .sgscene file.

Import Scene As Actors

The Import Scene As Actors example is a simple synchronous import example which imports a Simplygon .sgscene file (as actors) into the world opened in the editor.

Import Scene As Static Meshes

The Import Scene As Static Meshes example is a simple synchronous import example which imports a Simplygon .sgscene file (as static meshes) into the project.