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Max material nodes

Introduction

The Simplygon Max plug-in currently implements a subset of material nodes. Below are both tables for supported material nodes and blendmodes for standard material in Max 2020 (and previous versions) and physical material in Max 2021 and later. Supported material nodes will be exported/baked/imported automatically as long as there is a caster for the specific material channel. Nested material nodes are now supported.

NOTE

  • Unsupported material nodes will fallback to use material color (or scripted overrides).
  • Only normalmaps are supported on the Bump-channel.

Supported material nodes

NameLevel of SupportNotes
BitmapPartialSupported Settings:
Alpha Source: Complete,
Premultiplied Alpha,
Texture Offset and Tiling,
Mapping Channel.
Normal BumpPartialOnly Normalmap slot is supported.
Imported normalmaps will be connected to a NormalBump node.
CompositePartialSupported Blendmodes: Normal.
Premultiplied textures are not supported in texture slot (will automatically run non-premultiplied).
Alpha Source: Opaque (None) is the only supported option for layer Mask.
RGB MultiplyComplete
RGB TintComplete
ColorCorrectionPartialFull Except:
Lightness Advanced: F-Stops, Printer Lights.
Color: Hue Tint

Troubleshoot

  • Color overshoot might be noticed in Max viewport/renderer due to different color ranges, baked textures will be correct.