# Using NavMesh to visibility sampling
Open a level.
Add NavMesh bounds.
Add NavMesh Modifier bounds.
Generate NavMesh.
Add Simplygon NavMesh sampler.
Select Simplygon NavMesh visualizer and update parameters and click update.
Updated random sample points visualized. Tweak and update for better coverage.
Open World Settings tab Window / Standin Outliner.
Select static mesh actors in level editor.
Add Occluders to the scene.
Click Create in Standin Window.
Select Occluders in the standin outliner. Left click and tag as occluder.
Check tags.
In the settings panel for pipeline choose Near.
Modify Near pipeline settings.
Modify Visibility Settings. Check Cull Triangles
Optional Add channels to bake.
Build Standin.
Finished Standin with merged geometry, baked material and culled triangles.