# Supported features

# Pipelines

This is what pipelines that are supported via the integration's user interface. You can in many cases script or extend the integrations via using the API directly.

Experimental means that the pipeline is partially supported; it can either require a bit more work after processing or all options are not supported yet.

Pipeline Unreal Unity Maya 3ds Max Blender Houdini*
Reduction Yes Yes Yes Yes Yes Experimental
Quad reduction No No Yes Yes No No
Remeshing Yes Yes Yes Yes Yes Experimental
Aggregation Yes Yes Yes Yes Yes Experimental
Occlusion mesh Yes Yes Yes Yes Yes No
Billboard cloud Experimental Yes Yes Yes Yes No
Billboard cloud for vegetation Experimental Yes Yes Yes Yes No
Impostor from single view No Yes Yes Yes Yes No
Flipbook Experimental No Yes Yes No No

# Features

This is what specific features that are supported per integrations. Most features are supported in all integrations and are not included in the table. Like above this is features supported via the user interface. You can in many cases use all features by using the API directly.

Feature Unreal Unity Maya 3ds Max Blender Houdini*
Visibility culling via camera selection set Yes Yes Yes Yes No No
Geometry culling via selection set Yes Yes Yes Yes No No
Keep blend shapes during reduction Yes No Yes Yes No No
Multiple UV sets Yes Limited to 4 UV sets Yes Yes Limited to 2 UV sets No
Vertex colors Yes Yes Yes Yes Yes No
Keep skinning data during reduction Yes Yes Yes Yes Yes No
Bone reduction Yes Yes Yes Yes Yes No
Bone reduction via bone selection sets No No Yes Yes Yes No
Geomorph geometry Yes No No Yes Yes No
Materials supported for material casting Supports most setups. Flattens material prior to casting. Standard material (not URP/HDRP) Standard (blinn, phong, lambert), CGFX (Shading networks), DirectX (Shading networks) Standard (<=2020), Physical (2021-2022), DirectX (Shading networks) Most fields in Blender standard material No

*) Our Houdini integration is experimental and the user interface is limited. Via scripting you can use our full Python API to extend functionality.