This example shows how to use the Remeshing pipeline with bone settings.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
Simplygon::spScene LoadScene(Simplygon::ISimplygon* sg, const char* path)
{
// Create scene importer
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath(path);
// Run scene importer.
auto importResult = sgSceneImporter->Run();
if (Simplygon::Failed(importResult))
{
throw std::exception("Failed to load scene.");
}
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
return sgScene;
}
void SaveScene(Simplygon::ISimplygon* sg, Simplygon::spScene sgScene, const char* path)
{
// Create scene exporter.
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
std::string outputScenePath = std::string("output\\") + std::string("RemeshingPipelineWithBoneSettings") + std::string("_") + std::string(path);
sgSceneExporter->SetExportFilePath(outputScenePath.c_str());
sgSceneExporter->SetScene(sgScene);
// Run scene exporter.
auto exportResult = sgSceneExporter->Run();
if (Simplygon::Failed(exportResult))
{
throw std::exception("Failed to save scene.");
}
}
void CheckLog(Simplygon::ISimplygon* sg)
{
// Check if any errors occurred.
bool hasErrors = sg->ErrorOccurred();
if (hasErrors)
{
Simplygon::spStringArray errors = sg->CreateStringArray();
sg->GetErrorMessages(errors);
auto errorCount = errors->GetItemCount();
if (errorCount > 0)
{
printf("%s\n", "Errors:");
for (auto errorIndex = 0U; errorIndex < errorCount; ++errorIndex)
{
Simplygon::spString errorString = errors->GetItem((int)errorIndex);
printf("%s\n", errorString.c_str());
}
sg->ClearErrorMessages();
}
}
else
{
printf("%s\n", "No errors.");
}
// Check if any warnings occurred.
bool hasWarnings = sg->WarningOccurred();
if (hasWarnings)
{
Simplygon::spStringArray warnings = sg->CreateStringArray();
sg->GetWarningMessages(warnings);
auto warningCount = warnings->GetItemCount();
if (warningCount > 0)
{
printf("%s\n", "Warnings:");
for (auto warningIndex = 0U; warningIndex < warningCount; ++warningIndex)
{
Simplygon::spString warningString = warnings->GetItem((int)warningIndex);
printf("%s\n", warningString.c_str());
}
sg->ClearWarningMessages();
}
}
else
{
printf("%s\n", "No warnings.");
}
// Error out if Simplygon has errors.
if (hasErrors)
{
throw std::exception("Processing failed with an error");
}
}
void RunRemeshing(Simplygon::ISimplygon* sg)
{
// Load scene to process.
printf("%s\n", "Load scene to process.");
Simplygon::spScene sgScene = LoadScene(sg, "../../../Assets/RiggedSimplygonMan/RiggedSimplygonMan.glb");
// Create the remeshing pipeline.
Simplygon::spRemeshingPipeline sgRemeshingPipeline = sg->CreateRemeshingPipeline();
Simplygon::spRemeshingSettings sgRemeshingSettings = sgRemeshingPipeline->GetRemeshingSettings();
Simplygon::spBoneSettings sgBoneSettings = sgRemeshingPipeline->GetBoneSettings();
// Set on-screen size target for remeshing.
sgRemeshingSettings->SetOnScreenSize( 300 );
// Enable bone reducer.
sgBoneSettings->SetUseBoneReducer( true );
// Set bone reduction target to bone ratio with a ratio of 50%.
sgBoneSettings->SetBoneReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
sgBoneSettings->SetBoneReductionTargetBoneRatio( 0.5f );
// Set bones per vertex limitations.
sgBoneSettings->SetLimitBonesPerVertex( true );
sgBoneSettings->SetMaxBonePerVertex( 8 );
// Remove unused bones.
sgBoneSettings->SetRemoveUnusedBones( true );
// Start the remeshing pipeline.
printf("%s\n", "Start the remeshing pipeline.");
sgRemeshingPipeline->RunScene(sgScene, Simplygon::EPipelineRunMode::RunInThisProcess);
// Get the processed scene.
Simplygon::spScene sgProcessedScene = sgRemeshingPipeline->GetProcessedScene();
// Since we are not casting any materials in this example, add a default material to silence
// validation warnings in the exporter.
sgScene->GetMaterialTable()->AddMaterial( sg->CreateMaterial() );
// Save processed scene.
printf("%s\n", "Save processed scene.");
SaveScene(sg, sgProcessedScene, "Output.glb");
// Check log for any warnings or errors.
printf("%s\n", "Check log for any warnings or errors.");
CheckLog(sg);
}
int main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
printf( "Failed to initialize Simplygon: ErrorCode(%d)", (int)initval );
return int(initval);
}
RunRemeshing(sg);
Simplygon::Deinitialize(sg);
return 0;
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static Simplygon.spScene LoadScene(Simplygon.ISimplygon sg, string path)
{
// Create scene importer
using Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter();
sgSceneImporter.SetImportFilePath(path);
// Run scene importer.
var importResult = sgSceneImporter.Run();
if (Simplygon.Simplygon.Failed(importResult))
{
throw new System.Exception("Failed to load scene.");
}
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
return sgScene;
}
static void SaveScene(Simplygon.ISimplygon sg, Simplygon.spScene sgScene, string path)
{
// Create scene exporter.
using Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter();
string outputScenePath = string.Join("", new string[] { "output\\", "RemeshingPipelineWithBoneSettings", "_", path });
sgSceneExporter.SetExportFilePath(outputScenePath);
sgSceneExporter.SetScene(sgScene);
// Run scene exporter.
var exportResult = sgSceneExporter.Run();
if (Simplygon.Simplygon.Failed(exportResult))
{
throw new System.Exception("Failed to save scene.");
}
}
static void CheckLog(Simplygon.ISimplygon sg)
{
// Check if any errors occurred.
bool hasErrors = sg.ErrorOccurred();
if (hasErrors)
{
Simplygon.spStringArray errors = sg.CreateStringArray();
sg.GetErrorMessages(errors);
var errorCount = errors.GetItemCount();
if (errorCount > 0)
{
Console.WriteLine("Errors:");
for (uint errorIndex = 0; errorIndex < errorCount; ++errorIndex)
{
string errorString = errors.GetItem((int)errorIndex);
Console.WriteLine(errorString);
}
sg.ClearErrorMessages();
}
}
else
{
Console.WriteLine("No errors.");
}
// Check if any warnings occurred.
bool hasWarnings = sg.WarningOccurred();
if (hasWarnings)
{
Simplygon.spStringArray warnings = sg.CreateStringArray();
sg.GetWarningMessages(warnings);
var warningCount = warnings.GetItemCount();
if (warningCount > 0)
{
Console.WriteLine("Warnings:");
for (uint warningIndex = 0; warningIndex < warningCount; ++warningIndex)
{
string warningString = warnings.GetItem((int)warningIndex);
Console.WriteLine(warningString);
}
sg.ClearWarningMessages();
}
}
else
{
Console.WriteLine("No warnings.");
}
// Error out if Simplygon has errors.
if (hasErrors)
{
throw new System.Exception("Processing failed with an error");
}
}
static void RunRemeshing(Simplygon.ISimplygon sg)
{
// Load scene to process.
Console.WriteLine("Load scene to process.");
Simplygon.spScene sgScene = LoadScene(sg, "../../../Assets/RiggedSimplygonMan/RiggedSimplygonMan.glb");
// Create the remeshing pipeline.
using Simplygon.spRemeshingPipeline sgRemeshingPipeline = sg.CreateRemeshingPipeline();
using Simplygon.spRemeshingSettings sgRemeshingSettings = sgRemeshingPipeline.GetRemeshingSettings();
using Simplygon.spBoneSettings sgBoneSettings = sgRemeshingPipeline.GetBoneSettings();
// Set on-screen size target for remeshing.
sgRemeshingSettings.SetOnScreenSize( 300 );
// Enable bone reducer.
sgBoneSettings.SetUseBoneReducer( true );
// Set bone reduction target to bone ratio with a ratio of 50%.
sgBoneSettings.SetBoneReductionTargets( Simplygon.EStopCondition.All, true, false, false, false );
sgBoneSettings.SetBoneReductionTargetBoneRatio( 0.5f );
// Set bones per vertex limitations.
sgBoneSettings.SetLimitBonesPerVertex( true );
sgBoneSettings.SetMaxBonePerVertex( 8 );
// Remove unused bones.
sgBoneSettings.SetRemoveUnusedBones( true );
// Start the remeshing pipeline.
Console.WriteLine("Start the remeshing pipeline.");
sgRemeshingPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode.RunInThisProcess);
// Get the processed scene.
using Simplygon.spScene sgProcessedScene = sgRemeshingPipeline.GetProcessedScene();
// Since we are not casting any materials in this example, add a default material to silence
// validation warnings in the exporter.
sgScene.GetMaterialTable().AddMaterial( sg.CreateMaterial() );
// Save processed scene.
Console.WriteLine("Save processed scene.");
SaveScene(sg, sgProcessedScene, "Output.glb");
// Check log for any warnings or errors.
Console.WriteLine("Check log for any warnings or errors.");
CheckLog(sg);
}
static int Main(string[] args)
{
using var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage);
if (errorCode != Simplygon.EErrorCodes.NoError)
{
Console.WriteLine( $"Failed to initialize Simplygon: ErrorCode({(int)errorCode}) {errorMessage}" );
return (int)errorCode;
}
RunRemeshing(sg);
return 0;
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon10 import simplygon_loader
from simplygon10 import Simplygon
def LoadScene(sg: Simplygon.ISimplygon, path: str):
# Create scene importer
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath(path)
# Run scene importer.
importResult = sgSceneImporter.Run()
if Simplygon.Failed(importResult):
raise Exception('Failed to load scene.')
sgScene = sgSceneImporter.GetScene()
return sgScene
def SaveScene(sg: Simplygon.ISimplygon, sgScene: Simplygon.spScene, path: str):
# Create scene exporter.
sgSceneExporter = sg.CreateSceneExporter()
outputScenePath = ''.join(['output\\', 'RemeshingPipelineWithBoneSettings', '_', path])
sgSceneExporter.SetExportFilePath(outputScenePath)
sgSceneExporter.SetScene(sgScene)
# Run scene exporter.
exportResult = sgSceneExporter.Run()
if Simplygon.Failed(exportResult):
raise Exception('Failed to save scene.')
def CheckLog(sg: Simplygon.ISimplygon):
# Check if any errors occurred.
hasErrors = sg.ErrorOccurred()
if hasErrors:
errors = sg.CreateStringArray()
sg.GetErrorMessages(errors)
errorCount = errors.GetItemCount()
if errorCount > 0:
print('Errors:')
for errorIndex in range(errorCount):
errorString = errors.GetItem(errorIndex)
print(errorString)
sg.ClearErrorMessages()
else:
print('No errors.')
# Check if any warnings occurred.
hasWarnings = sg.WarningOccurred()
if hasWarnings:
warnings = sg.CreateStringArray()
sg.GetWarningMessages(warnings)
warningCount = warnings.GetItemCount()
if warningCount > 0:
print('Warnings:')
for warningIndex in range(warningCount):
warningString = warnings.GetItem(warningIndex)
print(warningString)
sg.ClearWarningMessages()
else:
print('No warnings.')
# Error out if Simplygon has errors.
if hasErrors:
raise Exception('Processing failed with an error')
def RunRemeshing(sg: Simplygon.ISimplygon):
# Load scene to process.
print("Load scene to process.")
sgScene = LoadScene(sg, '../../../Assets/RiggedSimplygonMan/RiggedSimplygonMan.glb')
# Create the remeshing pipeline.
sgRemeshingPipeline = sg.CreateRemeshingPipeline()
sgRemeshingSettings = sgRemeshingPipeline.GetRemeshingSettings()
sgBoneSettings = sgRemeshingPipeline.GetBoneSettings()
# Set on-screen size target for remeshing.
sgRemeshingSettings.SetOnScreenSize( 300 )
# Enable bone reducer.
sgBoneSettings.SetUseBoneReducer( True )
# Set bone reduction target to bone ratio with a ratio of 50%.
sgBoneSettings.SetBoneReductionTargets( Simplygon.EStopCondition_All, True, False, False, False )
sgBoneSettings.SetBoneReductionTargetBoneRatio( 0.5 )
# Set bones per vertex limitations.
sgBoneSettings.SetLimitBonesPerVertex( True )
sgBoneSettings.SetMaxBonePerVertex( 8 )
# Remove unused bones.
sgBoneSettings.SetRemoveUnusedBones( True )
# Start the remeshing pipeline.
print("Start the remeshing pipeline.")
sgRemeshingPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode_RunInThisProcess)
# Get the processed scene.
sgProcessedScene = sgRemeshingPipeline.GetProcessedScene()
# Since we are not casting any materials in this example, add a default material to silence
# validation warnings in the exporter.
sgScene.GetMaterialTable().AddMaterial( sg.CreateMaterial() )
# Save processed scene.
print("Save processed scene.")
SaveScene(sg, sgProcessedScene, 'Output.glb')
# Check log for any warnings or errors.
print("Check log for any warnings or errors.")
CheckLog(sg)
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
if sg is None:
exit(Simplygon.GetLastInitializationError())
RunRemeshing(sg)
sg = None
gc.collect()