# News in Simplygon 10.0

# Quad reducer

In Simplygon 10 we introduce a completely new reducer. This can take meshes constructed from quads, reduce it and output a mesh that still consists of quads. This ensures a clean topology which can be useful in when creating close-up LODs or for LOD zero generation, when targeting multiple platforms.

Read more about this feature here.

# Modular seams optimizer

Assets constructed from modular pieces, require extra care when optimized. Otherwise, modules might not connect, and cracks appear along the seams. Simplygon helps with this complex issue. With our new modular content optimizer, we ensure that seams are optimized the same way across parts, making LODs connect perfectly.

Read more about this feature here.

# Unreal Engine 5 integration

An early version of the Simplygon UE5 plugin was released in 9.2. With 10 we are making this plug-in an official part of our SDK. The feature set we exposed in our UE4 integration is now available to you here as well. Read more about what Simplygon can help you with in this blog: Unique optimization capabilities added by the Simplygon UE4 plugin (opens new window)

# Cloud-ready Simplygon

We are seeing more and more of the Simplygon processings moving into cloud based environments, where you can't assume there is a GPU. With Simplygon 10 we have made it possible to use Simplygon this scenario allowing you to run our SDK in Windows based containers.

# New semi-offline license type

In a fully automatic optimization pipeline there can be a large number of daily processes. Up to this version the license had to be validated prior to each process, which could be a problem in flaky connectivity situations. From now on our licenses will be "checked out" for a while, reducing need to validate the license.

# And more

Apart from these items there are a large number of improvements to the core functionality which you can read about in the release notes.