# Mapping of ShaderFX / Stingray PBS materials

The following sections contain examples on how to map Stingray PBS materials to Simplygon materials. It is recommended to read Shading network concepts before proceeding.

# Stingray PBS

This script loops through all Stingray PBS materials and sets up shading networks accordingly. Then it sends the selected assets to Simplygon for processing. When the processing is done the LODs are returned to Maya where the script takes over and maps the LOD materials back to a HLSL shader.